android_frameworks_base/libs/hwui/TextDropShadowCache.h
Romain Guy 5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00

152 lines
4.0 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
#define ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H
#include <GLES2/gl2.h>
#include <SkPaint.h>
#include "utils/GenerationCache.h"
#include "FontRenderer.h"
#include "Texture.h"
namespace android {
namespace uirenderer {
struct ShadowText {
ShadowText() {
text = NULL;
}
ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText):
radius(radius), len(len) {
text = new char[len];
memcpy(text, srcText, len);
textSize = paint->getTextSize();
typeface = paint->getTypeface();
hash = 0;
uint32_t multiplier = 1;
for (uint32_t i = 0; i < len; i++) {
hash += text[i] * multiplier;
uint32_t shifted = multiplier << 5;
multiplier = shifted - multiplier;
}
}
ShadowText(const ShadowText& shadow):
radius(shadow.radius), len(shadow.len), hash(shadow.hash),
textSize(shadow.textSize), typeface(shadow.typeface) {
text = new char[shadow.len];
memcpy(text, shadow.text, shadow.len);
}
~ShadowText() {
delete[] text;
}
uint32_t radius;
uint32_t len;
uint32_t hash;
float textSize;
SkTypeface* typeface;
char *text;
bool operator<(const ShadowText& rhs) const {
if (hash < rhs.hash) return true;
else if (hash == rhs.hash) {
if (len < rhs.len) return true;
else if (len == rhs.len) {
if (radius < rhs.radius) return true;
else if (radius == rhs.radius) {
if (textSize < rhs.textSize) return true;
else if (textSize == rhs.textSize) {
if (typeface < rhs.typeface) return true;
else if (typeface == rhs.typeface) {
return strncmp(text, rhs.text, len) < 0;
}
}
}
}
}
return false;
}
}; // struct ShadowText
/**
* Alpha texture used to represent a shadow.
*/
struct ShadowTexture: public Texture {
ShadowTexture(): Texture() {
}
float left;
float top;
}; // struct ShadowTexture
class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> {
public:
TextDropShadowCache();
TextDropShadowCache(uint32_t maxByteSize);
~TextDropShadowCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(ShadowText& text, ShadowTexture*& texture);
ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, uint32_t radius);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
void setFontRenderer(FontRenderer& fontRenderer) {
mRenderer = &fontRenderer;
}
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
private:
GenerationCache<ShadowText, ShadowTexture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
FontRenderer* mRenderer;
}; // class TextDropShadowCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H