Romain Guy 5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00

122 lines
4.1 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_PATCH_H
#define ANDROID_HWUI_PATCH_H
#include <sys/types.h>
#include <GLES2/gl2.h>
#include <utils/Vector.h>
#include "Rect.h"
#include "Vertex.h"
#include "utils/Compare.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// 9-patch structures
///////////////////////////////////////////////////////////////////////////////
/**
* Description of a patch.
*/
struct PatchDescription {
PatchDescription(): bitmapWidth(0), bitmapHeight(0), pixelWidth(0), pixelHeight(0),
xCount(0), yCount(0), emptyCount(0), colorKey(0) { }
PatchDescription(const float bitmapWidth, const float bitmapHeight,
const float pixelWidth, const float pixelHeight,
const uint32_t xCount, const uint32_t yCount,
const int8_t emptyCount, const uint32_t colorKey):
bitmapWidth(bitmapWidth), bitmapHeight(bitmapHeight),
pixelWidth(pixelWidth), pixelHeight(pixelHeight),
xCount(xCount), yCount(yCount),
emptyCount(emptyCount), colorKey(colorKey) { }
PatchDescription(const PatchDescription& description):
bitmapWidth(description.bitmapWidth), bitmapHeight(description.bitmapHeight),
pixelWidth(description.pixelWidth), pixelHeight(description.pixelHeight),
xCount(description.xCount), yCount(description.yCount),
emptyCount(description.emptyCount), colorKey(description.colorKey) { }
float bitmapWidth;
float bitmapHeight;
float pixelWidth;
float pixelHeight;
uint32_t xCount;
uint32_t yCount;
int8_t emptyCount;
uint32_t colorKey;
bool operator<(const PatchDescription& rhs) const {
LTE_FLOAT(bitmapWidth) {
LTE_FLOAT(bitmapHeight) {
LTE_FLOAT(pixelWidth) {
LTE_FLOAT(pixelHeight) {
LTE_INT(xCount) {
LTE_INT(yCount) {
LTE_INT(emptyCount) {
LTE_INT(colorKey) return false;
}
}
}
}
}
}
}
return false;
}
}; // struct PatchDescription
/**
* An OpenGL patch. This contains an array of vertices and an array of
* indices to render the vertices.
*/
struct Patch {
Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0);
~Patch();
void updateVertices(const float bitmapWidth, const float bitmapHeight,
float left, float top, float right, float bottom,
const int32_t* xDivs, const int32_t* yDivs,
const uint32_t width, const uint32_t height,
const uint32_t colorKey = 0);
GLuint meshBuffer;
uint32_t verticesCount;
Vector<Rect> quads;
bool hasEmptyQuads;
private:
TextureVertex* mVertices;
void generateRow(TextureVertex*& vertex, float y1, float y2,
float v1, float v2, const int32_t xDivs[], uint32_t xCount,
float stretchX, float width, float bitmapWidth,
uint32_t& quadCount, const uint32_t colorKey);
void generateQuad(TextureVertex*& vertex,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2,
uint32_t& quadCount, const uint32_t colorKey);
}; // struct Patch
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_PATCH_H