Romain Guy 5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00

97 lines
2.8 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
#define ANDROID_HWUI_GRADIENT_CACHE_H
#include <SkShader.h>
#include "Texture.h"
#include "utils/GenerationCache.h"
namespace android {
namespace uirenderer {
/**
* A simple LRU gradient cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
class GradientCache: public OnEntryRemoved<SkShader*, Texture*> {
public:
GradientCache();
GradientCache(uint32_t maxByteSize);
~GradientCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(SkShader*& shader, Texture*& texture);
/**
* Adds a new linear gradient to the cache. The generated texture is
* returned.
*/
Texture* addLinearGradient(SkShader* shader, uint32_t* colors, float* positions,
int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode);
/**
* Returns the texture associated with the specified shader.
*/
Texture* get(SkShader* shader);
/**
* Removes the texture associated with the specified shader. Returns NULL
* if the texture cannot be found. Upon remove the texture is freed.
*/
void remove(SkShader* shader);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
private:
void generateTexture(SkBitmap* bitmap, Texture* texture);
GenerationCache<SkShader*, Texture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
/**
* Used to access mCache and mSize. All methods are accessed from a single
* thread except for remove().
*/
mutable Mutex mLock;
}; // class GradientCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_GRADIENT_CACHE_H