Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
129 lines
2.8 KiB
Makefile
129 lines
2.8 KiB
Makefile
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LOCAL_PATH:=$(call my-dir)
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# Build rsg-generator ====================
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include $(CLEAR_VARS)
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LOCAL_MODULE := rsg-generator
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# These symbols are normally defined by BUILD_XXX, but we need to define them
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# here so that local-intermediates-dir works.
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LOCAL_IS_HOST_MODULE := true
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LOCAL_MODULE_CLASS := EXECUTABLES
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intermediates := $(local-intermediates-dir)
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LOCAL_SRC_FILES:= \
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spec.l \
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rsg_generator.c
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include $(BUILD_HOST_EXECUTABLE)
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# TODO: This should go into build/core/config.mk
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RSG_GENERATOR:=$(LOCAL_BUILT_MODULE)
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# Build render script lib ====================
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include $(CLEAR_VARS)
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LOCAL_MODULE := libRS
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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intermediates:= $(local-intermediates-dir)
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# Generate custom headers
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GEN := $(addprefix $(intermediates)/, \
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rsgApiStructs.h \
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rsgApiFuncDecl.h \
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)
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$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
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$(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec
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$(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec
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$(GEN): $(intermediates)/%.h : $(LOCAL_PATH)/%.h.rsg
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$(transform-generated-source)
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# used in jni/Android.mk
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rs_generated_source += $(GEN)
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LOCAL_GENERATED_SOURCES += $(GEN)
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# Generate custom source files
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GEN := $(addprefix $(intermediates)/, \
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rsgApi.cpp \
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rsgApiReplay.cpp \
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)
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$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
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$(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec
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$(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec
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$(GEN): $(intermediates)/%.cpp : $(LOCAL_PATH)/%.cpp.rsg
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$(transform-generated-source)
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# used in jni/Android.mk
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rs_generated_source += $(GEN)
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LOCAL_GENERATED_SOURCES += $(GEN)
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# libRS needs libacc, which isn't 64-bit clean, and so can't be built
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# for the simulator on gHardy, and therefore libRS needs to be excluded
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# from the simulator as well.
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ifneq ($(TARGET_SIMULATOR),true)
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LOCAL_SRC_FILES:= \
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rsAdapter.cpp \
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rsAllocation.cpp \
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rsAnimation.cpp \
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rsComponent.cpp \
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rsContext.cpp \
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rsDevice.cpp \
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rsElement.cpp \
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rsFileA3D.cpp \
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rsFont.cpp \
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rsLight.cpp \
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rsLocklessFifo.cpp \
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rsObjectBase.cpp \
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rsMatrix.cpp \
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rsMesh.cpp \
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rsMutex.cpp \
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rsProgram.cpp \
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rsProgramFragment.cpp \
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rsProgramStore.cpp \
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rsProgramRaster.cpp \
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rsProgramVertex.cpp \
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rsSampler.cpp \
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rsScript.cpp \
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rsScriptC.cpp \
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rsScriptC_Lib.cpp \
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rsScriptC_LibCL.cpp \
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rsScriptC_LibGL.cpp \
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rsShaderCache.cpp \
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rsSignal.cpp \
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rsStream.cpp \
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rsThreadIO.cpp \
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rsType.cpp \
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rsVertexArray.cpp
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LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libbcc
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LOCAL_STATIC_LIBRARIES := libft2
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LOCAL_C_INCLUDES += external/freetype/include
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libRS
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LOCAL_MODULE_TAGS := optional
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include $(BUILD_SHARED_LIBRARY)
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# include the java examples
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include $(addprefix $(LOCAL_PATH)/,$(addsuffix /Android.mk,\
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java \
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))
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endif #simulator
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