767e25ed61
Test: Use method, observe GPU preemption behavior Bug: 75985430 Change-Id: Idc08d37f8c95f52c5aab7edf09c0cbff72b8482d
226 lines
8.4 KiB
C++
226 lines
8.4 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Properties.h"
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#include "Debug.h"
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#include "DeviceInfo.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cutils/compiler.h>
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#include <cutils/properties.h>
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#include <log/log.h>
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namespace android {
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namespace uirenderer {
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bool Properties::drawDeferDisabled = false;
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bool Properties::drawReorderDisabled = false;
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bool Properties::debugLayersUpdates = false;
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bool Properties::debugOverdraw = false;
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bool Properties::showDirtyRegions = false;
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bool Properties::skipEmptyFrames = true;
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bool Properties::useBufferAge = true;
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bool Properties::enablePartialUpdates = true;
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DebugLevel Properties::debugLevel = kDebugDisabled;
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OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
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StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
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float Properties::overrideLightRadius = -1.0f;
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float Properties::overrideLightPosY = -1.0f;
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float Properties::overrideLightPosZ = -1.0f;
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float Properties::overrideAmbientRatio = -1.0f;
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int Properties::overrideAmbientShadowStrength = -1;
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int Properties::overrideSpotShadowStrength = -1;
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ProfileType Properties::sProfileType = ProfileType::None;
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bool Properties::sDisableProfileBars = false;
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RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
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bool Properties::enableHighContrastText = false;
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bool Properties::waitForGpuCompletion = false;
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bool Properties::forceDrawFrame = false;
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bool Properties::filterOutTestOverhead = false;
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bool Properties::disableVsync = false;
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bool Properties::skpCaptureEnabled = false;
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bool Properties::enableRTAnimations = true;
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bool Properties::runningInEmulator = false;
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bool Properties::debuggingEnabled = false;
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bool Properties::isolatedProcess = false;
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int Properties::contextPriority = 0;
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static int property_get_int(const char* key, int defaultValue) {
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char buf[PROPERTY_VALUE_MAX] = {
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'\0',
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};
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if (property_get(key, buf, "") > 0) {
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return atoi(buf);
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}
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return defaultValue;
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}
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bool Properties::load() {
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char property[PROPERTY_VALUE_MAX];
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bool prevDebugLayersUpdates = debugLayersUpdates;
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bool prevDebugOverdraw = debugOverdraw;
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StencilClipDebug prevDebugStencilClip = debugStencilClip;
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debugOverdraw = false;
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if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
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INIT_LOGD(" Overdraw debug enabled: %s", property);
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if (!strcmp(property, "show")) {
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debugOverdraw = true;
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overdrawColorSet = OverdrawColorSet::Default;
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} else if (!strcmp(property, "show_deuteranomaly")) {
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debugOverdraw = true;
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overdrawColorSet = OverdrawColorSet::Deuteranomaly;
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}
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}
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// See Properties.h for valid values
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if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
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INIT_LOGD(" Stencil clip debug enabled: %s", property);
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if (!strcmp(property, "hide")) {
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debugStencilClip = StencilClipDebug::Hide;
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} else if (!strcmp(property, "highlight")) {
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debugStencilClip = StencilClipDebug::ShowHighlight;
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} else if (!strcmp(property, "region")) {
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debugStencilClip = StencilClipDebug::ShowRegion;
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}
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} else {
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debugStencilClip = StencilClipDebug::Hide;
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}
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sProfileType = ProfileType::None;
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if (property_get(PROPERTY_PROFILE, property, "") > 0) {
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if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
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sProfileType = ProfileType::Bars;
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} else if (!strcmp(property, "true")) {
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sProfileType = ProfileType::Console;
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}
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}
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debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
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INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
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drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
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INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
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drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
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INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
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showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
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debugLevel = (DebugLevel)property_get_int(PROPERTY_DEBUG, kDebugDisabled);
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skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
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useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
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enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
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filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
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skpCaptureEnabled = debuggingEnabled && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
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runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
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return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) ||
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(prevDebugStencilClip != debugStencilClip);
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}
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void Properties::overrideProperty(const char* name, const char* value) {
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if (!strcmp(name, "disableProfileBars")) {
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sDisableProfileBars = !strcmp(value, "true");
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ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
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return;
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} else if (!strcmp(name, "ambientRatio")) {
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overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
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ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
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return;
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} else if (!strcmp(name, "lightRadius")) {
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overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightRadius = %.2f", overrideLightRadius);
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return;
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} else if (!strcmp(name, "lightPosY")) {
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overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightPos Y = %.2f", overrideLightPosY);
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return;
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} else if (!strcmp(name, "lightPosZ")) {
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overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightPos Z = %.2f", overrideLightPosZ);
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return;
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} else if (!strcmp(name, "ambientShadowStrength")) {
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overrideAmbientShadowStrength = atoi(value);
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ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
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return;
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} else if (!strcmp(name, "spotShadowStrength")) {
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overrideSpotShadowStrength = atoi(value);
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ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
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return;
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}
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ALOGD("failed overriding property %s to %s", name, value);
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}
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ProfileType Properties::getProfileType() {
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if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
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return ProfileType::None;
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return sProfileType;
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}
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RenderPipelineType Properties::getRenderPipelineType() {
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if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
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return sRenderPipelineType;
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}
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char prop[PROPERTY_VALUE_MAX];
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property_get(PROPERTY_RENDERER, prop, "skiagl");
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if (!strcmp(prop, "skiagl")) {
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ALOGD("Skia GL Pipeline");
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sRenderPipelineType = RenderPipelineType::SkiaGL;
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} else if (!strcmp(prop, "skiavk")) {
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ALOGD("Skia Vulkan Pipeline");
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sRenderPipelineType = RenderPipelineType::SkiaVulkan;
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} else { //"opengl"
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ALOGD("HWUI GL Pipeline");
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sRenderPipelineType = RenderPipelineType::OpenGL;
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}
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return sRenderPipelineType;
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}
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void Properties::overrideRenderPipelineType(RenderPipelineType type) {
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#if !defined(HWUI_GLES_WRAP_ENABLED)
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// If we're doing actual rendering then we can't change the renderer after it's been set.
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// Unit tests can freely change this as often as it wants, though, as there's no actual
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// GL rendering happening
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if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
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return;
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}
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#endif
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sRenderPipelineType = type;
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}
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bool Properties::isSkiaEnabled() {
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auto renderType = getRenderPipelineType();
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return RenderPipelineType::SkiaGL == renderType || RenderPipelineType::SkiaVulkan == renderType;
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}
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}; // namespace uirenderer
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}; // namespace android
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