Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
252 lines
10 KiB
C++
252 lines
10 KiB
C++
/*
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "BakedOpState.h"
|
|
#include "CanvasState.h"
|
|
#include "DisplayList.h"
|
|
#include "LayerBuilder.h"
|
|
#include "RecordedOp.h"
|
|
#include "utils/GLUtils.h"
|
|
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
struct SkRect;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
class BakedOpState;
|
|
class LayerUpdateQueue;
|
|
class OffscreenBuffer;
|
|
class Rect;
|
|
|
|
/**
|
|
* Processes, optimizes, and stores rendering commands from RenderNodes and
|
|
* LayerUpdateQueue, building content needed to render a frame.
|
|
*
|
|
* Resolves final drawing state for each operation (including clip, alpha and matrix), and then
|
|
* reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
|
|
* from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
|
|
* draw stream) will create different reorder contexts, each in its own LayerBuilder.
|
|
*
|
|
* Then the prepared or 'baked' drawing commands can be issued by calling the templated
|
|
* replayBakedOps() function, which will dispatch them (including any created merged op collections)
|
|
* to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are
|
|
* resolved into Glops and rendered via BakedOpRenderer.
|
|
*
|
|
* This class is also the authoritative source for traversing RenderNodes, both for standard op
|
|
* traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection.
|
|
*/
|
|
class FrameBuilder : public CanvasStateClient {
|
|
public:
|
|
struct LightGeometry {
|
|
Vector3 center;
|
|
float radius;
|
|
};
|
|
|
|
FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
|
|
const LightGeometry& lightGeometry, Caches& caches);
|
|
|
|
FrameBuilder(const LayerUpdateQueue& layerUpdateQueue, const LightGeometry& lightGeometry,
|
|
Caches& caches);
|
|
|
|
void deferLayers(const LayerUpdateQueue& layers);
|
|
|
|
void deferRenderNode(RenderNode& renderNode);
|
|
|
|
void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
|
|
|
|
void deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
|
|
const Rect& contentDrawBounds);
|
|
|
|
virtual ~FrameBuilder() {}
|
|
|
|
/**
|
|
* replayBakedOps() is templated based on what class will receive ops being replayed.
|
|
*
|
|
* It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
|
|
* state->op->opId to lookup a receiver that will be called when the op is replayed.
|
|
*/
|
|
template <typename StaticDispatcher, typename Renderer>
|
|
void replayBakedOps(Renderer& renderer) {
|
|
std::vector<OffscreenBuffer*> temporaryLayers;
|
|
finishDefer();
|
|
/**
|
|
* Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
|
|
* dispatch the op via a method on a static dispatcher when the op is replayed.
|
|
*
|
|
* For example a BitmapOp would resolve, via the lambda lookup, to calling:
|
|
*
|
|
* StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
|
|
*/
|
|
#define X(Type) \
|
|
[](void* renderer, const BakedOpState& state) { \
|
|
StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \
|
|
static_cast<const Type&>(*(state.op)), state); \
|
|
},
|
|
static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
|
|
#undef X
|
|
|
|
/**
|
|
* Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
|
|
* static dispatcher when the group of merged ops is replayed.
|
|
*/
|
|
#define X(Type) \
|
|
[](void* renderer, const MergedBakedOpList& opList) { \
|
|
StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
|
|
},
|
|
static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X);
|
|
#undef X
|
|
|
|
// Relay through layers in reverse order, since layers
|
|
// later in the list will be drawn by earlier ones
|
|
for (int i = mLayerBuilders.size() - 1; i >= 1; i--) {
|
|
GL_CHECKPOINT(MODERATE);
|
|
LayerBuilder& layer = *(mLayerBuilders[i]);
|
|
if (layer.renderNode) {
|
|
// cached HW layer - can't skip layer if empty
|
|
renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
|
|
GL_CHECKPOINT(MODERATE);
|
|
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
|
GL_CHECKPOINT(MODERATE);
|
|
renderer.endLayer();
|
|
} else if (!layer.empty()) {
|
|
// save layer - skip entire layer if empty (in which case, LayerOp has null layer).
|
|
layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
|
|
temporaryLayers.push_back(layer.offscreenBuffer);
|
|
GL_CHECKPOINT(MODERATE);
|
|
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
|
GL_CHECKPOINT(MODERATE);
|
|
renderer.endLayer();
|
|
}
|
|
}
|
|
|
|
GL_CHECKPOINT(MODERATE);
|
|
if (CC_LIKELY(mDrawFbo0)) {
|
|
const LayerBuilder& fbo0 = *(mLayerBuilders[0]);
|
|
renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
|
|
GL_CHECKPOINT(MODERATE);
|
|
fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
|
GL_CHECKPOINT(MODERATE);
|
|
renderer.endFrame(fbo0.repaintRect);
|
|
}
|
|
|
|
for (auto& temporaryLayer : temporaryLayers) {
|
|
renderer.recycleTemporaryLayer(temporaryLayer);
|
|
}
|
|
}
|
|
|
|
void dump() const {
|
|
for (auto&& layer : mLayerBuilders) {
|
|
layer->dump();
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
/// CanvasStateClient interface
|
|
///////////////////////////////////////////////////////////////////
|
|
virtual void onViewportInitialized() override;
|
|
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
|
|
virtual GLuint getTargetFbo() const override { return 0; }
|
|
|
|
private:
|
|
void finishDefer();
|
|
enum class ChildrenSelectMode { Negative, Positive };
|
|
void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
|
|
float contentTranslateY, const Rect& repaintRect, const Vector3& lightCenter,
|
|
const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
|
|
void restoreForLayer();
|
|
|
|
LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); }
|
|
|
|
BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
|
|
return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
|
|
}
|
|
BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) {
|
|
return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(),
|
|
recordedOp);
|
|
}
|
|
|
|
// should always be surrounded by a save/restore pair, and not called if DisplayList is null
|
|
void deferNodePropsAndOps(RenderNode& node);
|
|
|
|
template <typename V>
|
|
void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
|
|
const V& zTranslatedNodes);
|
|
|
|
void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
|
|
|
|
void deferProjectedChildren(const RenderNode& renderNode);
|
|
|
|
void deferNodeOps(const RenderNode& renderNode);
|
|
|
|
void deferRenderNodeOpImpl(const RenderNodeOp& op);
|
|
|
|
void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
|
|
|
|
SkPath* createFrameAllocatedPath() { return mAllocator.create<SkPath>(); }
|
|
|
|
BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
|
|
BakedOpState::StrokeBehavior strokeBehavior =
|
|
BakedOpState::StrokeBehavior::StyleDefined,
|
|
bool expandForPathTexture = false);
|
|
|
|
/**
|
|
* Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.
|
|
*
|
|
* These private methods are called from within deferImpl to defer each individual op
|
|
* type differently.
|
|
*/
|
|
#define X(Type) void defer##Type(const Type& op);
|
|
MAP_DEFERRABLE_OPS(X)
|
|
#undef X
|
|
|
|
// contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
|
|
LinearAllocator mAllocator;
|
|
LinearStdAllocator<void*> mStdAllocator;
|
|
|
|
// List of every deferred layer's render state. Replayed in reverse order to render a frame.
|
|
LsaVector<LayerBuilder*> mLayerBuilders;
|
|
|
|
/*
|
|
* Stack of indices within mLayerBuilders representing currently active layers. If drawing
|
|
* layerA within a layerB, will contain, in order:
|
|
* - 0 (representing FBO 0, always present)
|
|
* - layerB's index
|
|
* - layerA's index
|
|
*
|
|
* Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a
|
|
* layer is finished deferring, it will still be represented in mLayerBuilders, but it's index
|
|
* won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
|
|
* ops added to it.
|
|
*/
|
|
LsaVector<size_t> mLayerStack;
|
|
|
|
CanvasState mCanvasState;
|
|
|
|
Caches& mCaches;
|
|
|
|
float mLightRadius;
|
|
|
|
const bool mDrawFbo0;
|
|
};
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|