android_frameworks_base/libs/rs/RenderScriptEnv.h
Alex Sakhartchouk c984dd73c6 Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-09-14 09:50:43 -07:00

32 lines
647 B
C

#include <stdint.h>
typedef void * RsAdapter1D;
typedef void * RsAdapter2D;
typedef void * RsAllocation;
typedef void * RsContext;
typedef void * RsDevice;
typedef void * RsElement;
typedef void * RsSampler;
typedef void * RsScript;
typedef void * RsMesh;
typedef void * RsType;
typedef void * RsProgramFragment;
typedef void * RsProgramStore;
typedef void * RsLight;
typedef struct {
float m[16];
} rsc_Matrix;
typedef struct {
float v[4];
} rsc_Vector4;
#define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0
#define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
#define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
#define RS_PROGRAM_VERTEX_MVP_OFFSET 48