Alex Sakhartchouk 4fd35d8f49 Many optimizations of rendering path.
Adding ability to split up per shader and per object updates.
Added cubemaps as scenegraph objects.

Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
2012-01-20 14:16:50 -08:00
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2011-04-12 18:28:06 -07:00
2011-10-05 19:08:31 -07:00