This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <SkCanvas.h>
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#include <algorithm>
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#include <utils/Trace.h>
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#include "Debug.h"
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#include "DisplayList.h"
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#include "RenderNode.h"
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#if HWUI_NEW_OPS
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#include "RecordedOp.h"
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#else
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#include "DisplayListOp.h"
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#endif
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namespace android {
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namespace uirenderer {
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DisplayList::DisplayList()
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: projectionReceiveIndex(-1)
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, stdAllocator(allocator)
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, chunks(stdAllocator)
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, ops(stdAllocator)
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, children(stdAllocator)
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, bitmapResources(stdAllocator)
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, pathResources(stdAllocator)
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, patchResources(stdAllocator)
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, paints(stdAllocator)
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, regions(stdAllocator)
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, referenceHolders(stdAllocator)
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, functors(stdAllocator)
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, vectorDrawables(stdAllocator)
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, hasDrawOps(false) {
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}
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DisplayList::~DisplayList() {
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cleanupResources();
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}
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void DisplayList::cleanupResources() {
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if (CC_UNLIKELY(patchResources.size())) {
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ResourceCache& resourceCache = ResourceCache::getInstance();
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resourceCache.lock();
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for (size_t i = 0; i < patchResources.size(); i++) {
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resourceCache.decrementRefcountLocked(patchResources[i]);
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}
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resourceCache.unlock();
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}
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for (size_t i = 0; i < pathResources.size(); i++) {
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const SkPath* path = pathResources[i];
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if (path->unique() && Caches::hasInstance()) {
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Caches::getInstance().pathCache.removeDeferred(path);
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}
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delete path;
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}
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for (auto& iter : functors) {
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if (iter.listener) {
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iter.listener->onGlFunctorReleased(iter.functor);
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}
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}
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patchResources.clear();
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pathResources.clear();
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paints.clear();
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regions.clear();
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}
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size_t DisplayList::addChild(NodeOpType* op) {
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referenceHolders.push_back(op->renderNode);
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size_t index = children.size();
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children.push_back(op);
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return index;
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}
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}; // namespace uirenderer
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}; // namespace android
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