bug:27873093 Adds the simple overdraw avoidance optimization to the new pipeline. This means when LayerBuilder defers draws that are opaque over the full area of the repaint region, it will discard all drawing content beneth. Also moves a lot of complexity out of BakedOpState's header. Change-Id: Iffca6d8e1b170ef31a5d6c83d25592670e02323d
173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_BAKED_OP_STATE_H
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#define ANDROID_HWUI_BAKED_OP_STATE_H
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#include "Matrix.h"
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#include "RecordedOp.h"
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#include "Rect.h"
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#include "Snapshot.h"
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namespace android {
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namespace uirenderer {
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namespace OpClipSideFlags {
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enum {
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None = 0x0,
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Left = 0x1,
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Top = 0x2,
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Right = 0x4,
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Bottom = 0x8,
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Full = 0xF,
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// ConservativeFull = 0x1F needed?
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};
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}
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/**
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* Holds a list of BakedOpStates of ops that can be drawn together
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*/
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struct MergedBakedOpList {
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const BakedOpState*const* states;
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size_t count;
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int clipSideFlags;
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Rect clip;
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};
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/**
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* Holds the resolved clip, transform, and bounds of a recordedOp, when replayed with a snapshot
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*/
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class ResolvedRenderState {
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public:
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ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
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const RecordedOp& recordedOp, bool expandForStroke);
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// Constructor for unbounded ops *with* transform/clip
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ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
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const Matrix4& localTransform, const ClipBase* localClip);
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// Constructor for unbounded ops without transform/clip (namely shadows)
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ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot);
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// Constructor for primitive ops provided clip, and no transform
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ResolvedRenderState(const ClipRect* viewportRect, const Rect& dstRect);
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Rect computeLocalSpaceClip() const {
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Matrix4 inverse;
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inverse.loadInverse(transform);
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Rect outClip(clipRect());
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inverse.mapRect(outClip);
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return outClip;
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}
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const Rect& clipRect() const {
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return clipState->rect;
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}
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bool requiresClip() const {
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return clipSideFlags != OpClipSideFlags::None
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|| CC_UNLIKELY(clipState->mode != ClipMode::Rectangle);
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}
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// returns the clip if it's needed to draw the operation, otherwise nullptr
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const ClipBase* getClipIfNeeded() const {
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return requiresClip() ? clipState : nullptr;
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}
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Matrix4 transform;
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const ClipBase* clipState = nullptr;
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Rect clippedBounds;
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int clipSideFlags = 0;
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const SkPath* localProjectionPathMask = nullptr;
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bool opaqueOverClippedBounds = false;
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};
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/**
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* Self-contained op wrapper, containing all resolved state required to draw the op.
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*
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* Stashed pointers within all point to longer lived objects, with no ownership implied.
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*/
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class BakedOpState {
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public:
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static BakedOpState* tryConstruct(LinearAllocator& allocator,
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Snapshot& snapshot, const RecordedOp& recordedOp);
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static BakedOpState* tryConstructUnbounded(LinearAllocator& allocator,
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Snapshot& snapshot, const RecordedOp& recordedOp);
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enum class StrokeBehavior {
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// stroking is forced, regardless of style on paint (such as for lines)
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Forced,
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// stroking is defined by style on paint
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StyleDefined,
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};
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static BakedOpState* tryStrokeableOpConstruct(LinearAllocator& allocator,
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Snapshot& snapshot, const RecordedOp& recordedOp, StrokeBehavior strokeBehavior);
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static BakedOpState* tryShadowOpConstruct(LinearAllocator& allocator,
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Snapshot& snapshot, const ShadowOp* shadowOpPtr);
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static BakedOpState* directConstruct(LinearAllocator& allocator,
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const ClipRect* clip, const Rect& dstRect, const RecordedOp& recordedOp);
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// Set opaqueOverClippedBounds. If this method isn't called, the op is assumed translucent.
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void setupOpacity(const SkPaint* paint);
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// computed state:
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ResolvedRenderState computedState;
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// simple state (straight pointer/value storage):
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const float alpha;
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const RoundRectClipState* roundRectClipState;
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const RecordedOp* op;
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private:
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friend class LinearAllocator;
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BakedOpState(LinearAllocator& allocator, Snapshot& snapshot,
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const RecordedOp& recordedOp, bool expandForStroke)
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: computedState(allocator, snapshot, recordedOp, expandForStroke)
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, alpha(snapshot.alpha)
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, roundRectClipState(snapshot.roundRectClipState)
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, op(&recordedOp) {}
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// TODO: fix this brittleness
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BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp)
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: computedState(allocator, snapshot, recordedOp.localMatrix, recordedOp.localClip)
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, alpha(snapshot.alpha)
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, roundRectClipState(snapshot.roundRectClipState)
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, op(&recordedOp) {}
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BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const ShadowOp* shadowOpPtr)
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: computedState(allocator, snapshot)
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, alpha(snapshot.alpha)
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, roundRectClipState(snapshot.roundRectClipState)
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, op(shadowOpPtr) {}
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BakedOpState(const ClipRect* clipRect, const Rect& dstRect, const RecordedOp& recordedOp)
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: computedState(clipRect, dstRect)
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, alpha(1.0f)
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, roundRectClipState(nullptr)
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, op(&recordedOp) {}
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_BAKED_OP_STATE_H
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