android_frameworks_base/libs/rs/rsProgramFragment.cpp
Jason Sams 4d3399337d Convert renderscript from using ACC to LLVM for its compiler.
This will also require application to be updated to support
the new compiler and data passing models.

Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00

348 lines
11 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsProgramFragment.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
using namespace android;
using namespace android::renderscript;
ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
uint32_t paramLength) :
Program(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
rsAssert(paramLength = 5);
mEnvModes[0] = (RsTexEnvMode)params[0];
mTextureFormats[0] = params[1];
mEnvModes[1] = (RsTexEnvMode)params[2];
mTextureFormats[1] = params[3];
mPointSpriteEnable = params[4] != 0;
mTextureEnableMask = 0;
if (mEnvModes[0]) {
mTextureEnableMask |= 1;
}
if (mEnvModes[1]) {
mTextureEnableMask |= 2;
}
init(rsc);
}
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength) :
Program(rsc, shaderText, shaderLength, params, paramLength)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
init(rsc);
mTextureEnableMask = (1 << mTextureCount) -1;
}
ProgramFragment::~ProgramFragment()
{
}
void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
{
if ((state->mLast.get() == this) && !mDirty) {
return;
}
state->mLast.set(this);
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
glActiveTexture(GL_TEXTURE0 + ct);
if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
glDisable(GL_TEXTURE_2D);
continue;
}
glEnable(GL_TEXTURE_2D);
if (rsc->checkVersion1_1()) {
if (mPointSpriteEnable) {
glEnable(GL_POINT_SPRITE_OES);
} else {
glDisable(GL_POINT_SPRITE_OES);
}
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable);
}
mTextures[ct]->uploadCheck(rsc);
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
switch(mEnvModes[ct]) {
case RS_TEX_ENV_MODE_NONE:
rsAssert(0);
break;
case RS_TEX_ENV_MODE_REPLACE:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
break;
case RS_TEX_ENV_MODE_MODULATE:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
break;
case RS_TEX_ENV_MODE_DECAL:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
break;
}
if (mSamplers[ct].get()) {
mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2());
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
// Gross hack.
if (ct == 2) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
}
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
rsc->checkError("ProgramFragment::setupGL");
}
void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
{
//LOGE("sgl2 frag1 %x", glGetError());
if ((state->mLast.get() == this) && !mDirty) {
//return;
}
state->mLast.set(this);
rsc->checkError("ProgramFragment::setupGL2 start");
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
glActiveTexture(GL_TEXTURE0 + ct);
if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
continue;
}
mTextures[ct]->uploadCheck(rsc);
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
rsc->checkError("ProgramFragment::setupGL2 tex bind");
if (mSamplers[ct].get()) {
mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2());
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
rsc->checkError("ProgramFragment::setupGL2 tex env");
}
glUniform1i(sc->fragUniformSlot(ct), ct);
rsc->checkError("ProgramFragment::setupGL2 uniforms");
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
rsc->checkError("ProgramFragment::setupGL2");
}
void ProgramFragment::loadShader(Context *rsc) {
Program::loadShader(rsc, GL_FRAGMENT_SHADER);
}
void ProgramFragment::createShader()
{
mShader.setTo("precision mediump float;\n");
mShader.append("varying vec4 varColor;\n");
mShader.append("varying vec4 varTex0;\n");
if (mUserShader.length() > 1) {
for (uint32_t ct=0; ct < mTextureCount; ct++) {
char buf[256];
sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
mShader.append(buf);
}
mShader.append(mUserShader);
} else {
uint32_t mask = mTextureEnableMask;
uint32_t texNum = 0;
while (mask) {
if (mask & 1) {
char buf[64];
mShader.append("uniform sampler2D uni_Tex");
sprintf(buf, "%i", texNum);
mShader.append(buf);
mShader.append(";\n");
}
mask >>= 1;
texNum++;
}
mShader.append("void main() {\n");
mShader.append(" vec4 col = varColor;\n");
if (mTextureEnableMask) {
if (mPointSpriteEnable) {
mShader.append(" vec2 t0 = gl_PointCoord;\n");
} else {
mShader.append(" vec2 t0 = varTex0.xy;\n");
}
}
mask = mTextureEnableMask;
texNum = 0;
while (mask) {
if (mask & 1) {
switch(mEnvModes[texNum]) {
case RS_TEX_ENV_MODE_NONE:
rsAssert(0);
break;
case RS_TEX_ENV_MODE_REPLACE:
switch(mTextureFormats[texNum]) {
case 1:
mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n");
break;
case 2:
mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
break;
case 3:
mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n");
break;
case 4:
mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
break;
}
break;
case RS_TEX_ENV_MODE_MODULATE:
switch(mTextureFormats[texNum]) {
case 1:
mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n");
break;
case 2:
mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
break;
case 3:
mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n");
break;
case 4:
mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
break;
}
break;
case RS_TEX_ENV_MODE_DECAL:
mShader.append(" col = texture2D(uni_Tex0, t0);\n");
break;
}
}
mask >>= 1;
texNum++;
}
//mShader.append(" col.a = 1.0;\n");
//mShader.append(" col.r = 0.5;\n");
mShader.append(" gl_FragColor = col;\n");
mShader.append("}\n");
}
}
void ProgramFragment::init(Context *rsc)
{
mUniformCount = 2;
mUniformNames[0].setTo("uni_Tex0");
mUniformNames[1].setTo("uni_Tex1");
createShader();
}
ProgramFragmentState::ProgramFragmentState()
{
mPF = NULL;
}
ProgramFragmentState::~ProgramFragmentState()
{
delete mPF;
}
void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
{
uint32_t tmp[5] = {
RS_TEX_ENV_MODE_NONE, 0,
RS_TEX_ENV_MODE_NONE, 0,
0
};
ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5);
mDefault.set(pf);
pf->init(rsc);
}
void ProgramFragmentState::deinit(Context *rsc)
{
mDefault.clear();
mLast.clear();
}
namespace android {
namespace renderscript {
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
const uint32_t * params,
uint32_t paramLength)
{
ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
pf->incUserRef();
LOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
}
RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength)
{
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
LOGE("rsi_ProgramFragmentCreate2 %p", pf);
return pf;
}
}
}