b1f6ad82dd
Previously the crunch command would work on a full res folder and output a full res folder (with only the drawables). This was only used in the SDK. The incremental logic is moved to the SDK build system so we change the crunch command (or rather add a new one) to only crunch a single file. Change-Id: I635ee3e871d035b9db2fb593802d914e48241abf
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
//
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// Copyright 2006 The Android Open Source Project
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//
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// Some global defines that don't really merit their own header.
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//
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#ifndef __MAIN_H
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#define __MAIN_H
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#include <utils/Log.h>
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#include <utils/threads.h>
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#include <utils/List.h>
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#include <utils/Errors.h>
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#include "Bundle.h"
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#include "AaptAssets.h"
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#include "ZipFile.h"
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/* Benchmarking Flag */
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//#define BENCHMARK 1
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#if BENCHMARK
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#include <time.h>
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#endif /* BENCHMARK */
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extern int doVersion(Bundle* bundle);
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extern int doList(Bundle* bundle);
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extern int doDump(Bundle* bundle);
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extern int doAdd(Bundle* bundle);
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extern int doRemove(Bundle* bundle);
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extern int doPackage(Bundle* bundle);
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extern int doCrunch(Bundle* bundle);
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extern int doSingleCrunch(Bundle* bundle);
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extern int calcPercent(long uncompressedLen, long compressedLen);
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extern android::status_t writeAPK(Bundle* bundle,
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const sp<AaptAssets>& assets,
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const android::String8& outputFile);
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extern android::status_t updatePreProcessedCache(Bundle* bundle);
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extern android::status_t buildResources(Bundle* bundle,
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const sp<AaptAssets>& assets);
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extern android::status_t writeResourceSymbols(Bundle* bundle,
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const sp<AaptAssets>& assets, const String8& pkgName, bool includePrivate);
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extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
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extern bool isValidResourceType(const String8& type);
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ssize_t processAssets(Bundle* bundle, ZipFile* zip, const sp<AaptAssets>& assets);
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extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
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int dumpResources(Bundle* bundle);
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String8 getAttribute(const ResXMLTree& tree, const char* ns,
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const char* attr, String8* outError);
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status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
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FILE* fp, bool includeRaw);
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#endif // __MAIN_H
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