Bug #10185769 The assets atlas contains assets that need to be blended and assets that do not need to be blended. With a single merge id, currently set to be the pointer to the atlas itself, draw ops merging could generate batches of commands containing both opaque and translucent assets. The blend state was chosen from only one of the assets in the batch, leading either to inefficiencies (blending large opaque assets) or incorrect behaviors (not blending translucent assets.) This change introduces two new merge ids in the atlas: an opaque key and a blend key. These keys are simple booleans set to false and true respectively (the values do not matter really.) Their memory addresses are used as the merge ids when createing draw ops batches, allowing all opaque ops to be batched together and all translucent ops to be batched together. Change-Id: I114dba0533c44987e53864b471ccb28c811f2025
196 lines
5.2 KiB
C++
196 lines
5.2 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_ASSET_ATLAS_H
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#define ANDROID_HWUI_ASSET_ATLAS_H
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#include <GLES2/gl2.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/KeyedVector.h>
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#include <cutils/compiler.h>
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#include <SkBitmap.h>
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#include "Image.h"
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#include "Texture.h"
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#include "UvMapper.h"
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namespace android {
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namespace uirenderer {
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class Caches;
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/**
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* An asset atlas holds a collection of framework bitmaps in a single OpenGL
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* texture. Each bitmap is associated with a location, defined in pixels,
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* inside the atlas. The atlas is generated by the framework and bound as
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* an external texture using the EGLImageKHR extension.
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*/
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class AssetAtlas {
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public:
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/**
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* Entry representing the position and rotation of a
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* bitmap inside the atlas.
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*/
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struct Entry {
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/**
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* The bitmap that generated this atlas entry.
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*/
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SkBitmap* bitmap;
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/**
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* Location of the bitmap inside the atlas, in pixels.
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*/
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int x;
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int y;
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/**
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* If set, the bitmap is rotated 90 degrees (clockwise)
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* inside the atlas.
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*/
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bool rotated;
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/*
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* A "virtual texture" object that represents the texture
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* this entry belongs to. This texture should never be
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* modified.
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*/
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Texture* texture;
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/**
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* Maps texture coordinates in the [0..1] range into the
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* correct range to sample this entry from the atlas.
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*/
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const UvMapper uvMapper;
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/**
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* Atlas this entry belongs to.
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*/
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const AssetAtlas& atlas;
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/**
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* Unique identifier used to merge bitmaps and 9-patches stored
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* in the atlas.
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*/
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const void* getMergeId() const {
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return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey;
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}
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private:
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Entry(SkBitmap* bitmap, int x, int y, bool rotated,
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Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas):
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bitmap(bitmap), x(x), y(y), rotated(rotated),
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texture(texture), uvMapper(mapper), atlas(atlas) {
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}
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~Entry() {
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delete texture;
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}
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friend class AssetAtlas;
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};
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AssetAtlas(): mTexture(NULL), mImage(NULL), mGenerationId(0),
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mBlendKey(true), mOpaqueKey(false) { }
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~AssetAtlas() { terminate(); }
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/**
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* Initializes the atlas with the specified buffer and
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* map. The buffer is a gralloc'd texture that will be
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* used as an EGLImage. The map is a list of SkBitmap*
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* and their (x, y) positions as well as their rotation
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* flags.
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*
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* This method returns immediately if the atlas is already
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* initialized. To re-initialize the atlas, you must
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* first call terminate().
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*/
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ANDROID_API void init(sp<GraphicBuffer> buffer, int* map, int count);
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/**
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* Destroys the atlas texture. This object can be
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* re-initialized after calling this method.
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*
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* After calling this method, the width, height
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* and texture are set to 0.
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*/
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ANDROID_API void terminate();
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/**
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* Returns the width of this atlas in pixels.
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* Can return 0 if the atlas is not initialized.
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*/
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uint32_t getWidth() const {
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return mTexture ? mTexture->width : 0;
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}
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/**
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* Returns the height of this atlas in pixels.
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* Can return 0 if the atlas is not initialized.
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*/
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uint32_t getHeight() const {
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return mTexture ? mTexture->height : 0;
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}
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/**
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* Returns the OpenGL name of the texture backing this atlas.
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* Can return 0 if the atlas is not initialized.
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*/
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GLuint getTexture() const {
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return mTexture ? mTexture->id : 0;
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}
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/**
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* Returns the entry in the atlas associated with the specified
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* bitmap. If the bitmap is not in the atlas, return NULL.
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*/
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Entry* getEntry(SkBitmap* const bitmap) const;
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/**
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* Returns the texture for the atlas entry associated with the
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* specified bitmap. If the bitmap is not in the atlas, return NULL.
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*/
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Texture* getEntryTexture(SkBitmap* const bitmap) const;
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/**
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* Returns the current generation id of the atlas.
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*/
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uint32_t getGenerationId() const {
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return mGenerationId;
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}
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private:
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void createEntries(Caches& caches, int* map, int count);
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Texture* mTexture;
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Image* mImage;
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uint32_t mGenerationId;
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const bool mBlendKey;
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const bool mOpaqueKey;
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KeyedVector<SkBitmap*, Entry*> mEntries;
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}; // class AssetAtlas
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_ASSET_ATLAS_H
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