Bug: 79231206 Test: Repro steps from bug Merged-In: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6 Change-Id: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6
157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RENDERPROXY_H_
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#define RENDERPROXY_H_
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#include <SkBitmap.h>
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#include <cutils/compiler.h>
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#include <gui/Surface.h>
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#include <utils/Functor.h>
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#include "../FrameMetricsObserver.h"
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#include "../IContextFactory.h"
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#include "DrawFrameTask.h"
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#include "SwapBehavior.h"
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#include "hwui/Bitmap.h"
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namespace android {
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class GraphicBuffer;
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namespace uirenderer {
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class DeferredLayerUpdater;
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class RenderNode;
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class Rect;
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namespace renderthread {
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class CanvasContext;
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class RenderThread;
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class RenderProxyBridge;
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namespace DumpFlags {
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enum {
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FrameStats = 1 << 0,
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Reset = 1 << 1,
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JankStats = 1 << 2,
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};
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};
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/*
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* RenderProxy is strictly single threaded. All methods must be invoked on the owning
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* thread. It is important to note that RenderProxy may be deleted while it has
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* tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
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* reference RenderProxy or any of its fields. The exception here is that postAndWait()
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* references RenderProxy fields. This is safe as RenderProxy cannot
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* be deleted if it is blocked inside a call.
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*/
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class ANDROID_API RenderProxy {
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public:
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ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory);
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ANDROID_API virtual ~RenderProxy();
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// Won't take effect until next EGLSurface creation
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ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior);
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ANDROID_API bool loadSystemProperties();
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ANDROID_API void setName(const char* name);
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ANDROID_API void initialize(const sp<Surface>& surface);
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ANDROID_API void updateSurface(const sp<Surface>& surface);
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ANDROID_API bool pauseSurface(const sp<Surface>& surface);
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ANDROID_API void setStopped(bool stopped);
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ANDROID_API void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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ANDROID_API void setLightCenter(const Vector3& lightCenter);
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ANDROID_API void setOpaque(bool opaque);
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ANDROID_API void setWideGamut(bool wideGamut);
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ANDROID_API int64_t* frameInfo();
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ANDROID_API int syncAndDrawFrame();
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ANDROID_API void destroy();
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ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
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ANDROID_API DeferredLayerUpdater* createTextureLayer();
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ANDROID_API void buildLayer(RenderNode* node);
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ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap);
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ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer);
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ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer);
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ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer);
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ANDROID_API void destroyHardwareResources();
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ANDROID_API static void trimMemory(int level);
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ANDROID_API static void overrideProperty(const char* name, const char* value);
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ANDROID_API void fence();
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ANDROID_API static void staticFence();
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ANDROID_API void stopDrawing();
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ANDROID_API void notifyFramePending();
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ANDROID_API void dumpProfileInfo(int fd, int dumpFlags);
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// Not exported, only used for testing
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void resetProfileInfo();
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uint32_t frameTimePercentile(int p);
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ANDROID_API static void dumpGraphicsMemory(int fd);
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ANDROID_API static void rotateProcessStatsBuffer();
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ANDROID_API static void setProcessStatsBuffer(int fd);
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ANDROID_API int getRenderThreadTid();
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ANDROID_API void serializeDisplayListTree();
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ANDROID_API void addRenderNode(RenderNode* node, bool placeFront);
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ANDROID_API void removeRenderNode(RenderNode* node);
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ANDROID_API void drawRenderNode(RenderNode* node);
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ANDROID_API void setContentDrawBounds(int left, int top, int right, int bottom);
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ANDROID_API void setFrameCallback(std::function<void(int64_t)>&& callback);
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ANDROID_API void setFrameCompleteCallback(std::function<void(int64_t)>&& callback);
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ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer);
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ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer);
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ANDROID_API long getDroppedFrameReportCount();
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ANDROID_API static int copySurfaceInto(sp<Surface>& surface, int left, int top, int right,
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int bottom, SkBitmap* bitmap);
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ANDROID_API static void prepareToDraw(Bitmap& bitmap);
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static sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& bitmap);
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static int copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap);
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static void onBitmapDestroyed(uint32_t pixelRefId);
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ANDROID_API static void disableVsync();
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static void repackVectorDrawableAtlas();
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static void releaseVDAtlasEntries();
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private:
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RenderThread& mRenderThread;
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CanvasContext* mContext;
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DrawFrameTask mDrawFrameTask;
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void destroyContext();
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// Friend class to help with bridging
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friend class RenderProxyBridge;
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* RENDERPROXY_H_ */
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