Bug: 79231206 Test: Repro steps from bug Merged-In: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6 Change-Id: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6
384 lines
13 KiB
C++
384 lines
13 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderProxy.h"
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#include "DeferredLayerUpdater.h"
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#include "DisplayList.h"
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#include "Properties.h"
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#include "Readback.h"
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#include "Rect.h"
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#include "pipeline/skia/VectorDrawableAtlas.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/CanvasContext.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/RenderTask.h"
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#include "renderthread/RenderThread.h"
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#include "utils/Macros.h"
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#include "utils/TimeUtils.h"
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#include <ui/GraphicBuffer.h>
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
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IContextFactory* contextFactory)
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: mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
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mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
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return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
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});
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mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
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}
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RenderProxy::~RenderProxy() {
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destroyContext();
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}
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void RenderProxy::destroyContext() {
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if (mContext) {
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mDrawFrameTask.setContext(nullptr, nullptr, nullptr);
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// This is also a fence as we need to be certain that there are no
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// outstanding mDrawFrame tasks posted before it is destroyed
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mRenderThread.queue().runSync([this]() { delete mContext; });
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mContext = nullptr;
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}
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}
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void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
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mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
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}
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bool RenderProxy::loadSystemProperties() {
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return mRenderThread.queue().runSync([this]() -> bool {
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bool needsRedraw = false;
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if (Caches::hasInstance()) {
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needsRedraw = Properties::load();
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}
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if (mContext->profiler().consumeProperties()) {
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needsRedraw = true;
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}
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return needsRedraw;
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});
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}
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void RenderProxy::setName(const char* name) {
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// block since name/value pointers owned by caller
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// TODO: Support move arguments
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mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
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}
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void RenderProxy::initialize(const sp<Surface>& surface) {
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mRenderThread.queue().post(
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[ this, surf = surface ]() mutable { mContext->setSurface(std::move(surf)); });
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}
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void RenderProxy::updateSurface(const sp<Surface>& surface) {
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mRenderThread.queue().post(
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[ this, surf = surface ]() mutable { mContext->setSurface(std::move(surf)); });
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}
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bool RenderProxy::pauseSurface(const sp<Surface>& surface) {
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return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
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}
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void RenderProxy::setStopped(bool stopped) {
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mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
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}
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void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
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mRenderThread.queue().post(
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[=]() { mContext->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); });
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}
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void RenderProxy::setLightCenter(const Vector3& lightCenter) {
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mRenderThread.queue().post([=]() { mContext->setLightCenter(lightCenter); });
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}
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void RenderProxy::setOpaque(bool opaque) {
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mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
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}
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void RenderProxy::setWideGamut(bool wideGamut) {
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mRenderThread.queue().post([=]() { mContext->setWideGamut(wideGamut); });
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}
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int64_t* RenderProxy::frameInfo() {
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return mDrawFrameTask.frameInfo();
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}
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int RenderProxy::syncAndDrawFrame() {
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return mDrawFrameTask.drawFrame();
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}
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void RenderProxy::destroy() {
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// destroyCanvasAndSurface() needs a fence as when it returns the
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// underlying BufferQueue is going to be released from under
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// the render thread.
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mRenderThread.queue().runSync([=]() { mContext->destroy(); });
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}
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void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
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ATRACE_CALL();
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RenderThread& thread = RenderThread::getInstance();
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auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
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if (waitForCompletion) {
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// waitForCompletion = true is expected to be fairly rare and only
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// happen in destruction. Thus it should be fine to temporarily
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// create a Mutex
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thread.queue().runSync(std::move(invoke));
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} else {
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thread.queue().post(std::move(invoke));
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}
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}
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DeferredLayerUpdater* RenderProxy::createTextureLayer() {
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return mRenderThread.queue().runSync([this]() -> auto {
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return mContext->createTextureLayer();
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});
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}
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void RenderProxy::buildLayer(RenderNode* node) {
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mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
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}
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bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
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return mRenderThread.queue().runSync(
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[&]() -> bool { return mContext->copyLayerInto(layer, &bitmap); });
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}
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void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
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mDrawFrameTask.pushLayerUpdate(layer);
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}
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void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
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mDrawFrameTask.removeLayerUpdate(layer);
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}
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void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
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return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
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}
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void RenderProxy::destroyHardwareResources() {
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return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
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}
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void RenderProxy::trimMemory(int level) {
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// Avoid creating a RenderThread to do a trimMemory.
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if (RenderThread::hasInstance()) {
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
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}
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}
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void RenderProxy::overrideProperty(const char* name, const char* value) {
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// expensive, but block here since name/value pointers owned by caller
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RenderThread::getInstance().queue().runSync(
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[&]() { Properties::overrideProperty(name, value); });
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}
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void RenderProxy::fence() {
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mRenderThread.queue().runSync([]() {});
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}
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void RenderProxy::staticFence() {
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RenderThread::getInstance().queue().runSync([]() {});
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}
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void RenderProxy::stopDrawing() {
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mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
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}
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void RenderProxy::notifyFramePending() {
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mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
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}
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void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
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mRenderThread.queue().runSync([&]() {
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mContext->profiler().dumpData(fd);
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if (dumpFlags & DumpFlags::FrameStats) {
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mContext->dumpFrames(fd);
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}
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if (dumpFlags & DumpFlags::JankStats) {
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mRenderThread.globalProfileData()->dump(fd);
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}
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if (dumpFlags & DumpFlags::Reset) {
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mContext->resetFrameStats();
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}
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});
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}
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void RenderProxy::resetProfileInfo() {
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mRenderThread.queue().runSync([=]() { mContext->resetFrameStats(); });
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}
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uint32_t RenderProxy::frameTimePercentile(int percentile) {
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return mRenderThread.queue().runSync([&]() -> auto {
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return mRenderThread.globalProfileData()->findPercentile(percentile);
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});
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}
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void RenderProxy::dumpGraphicsMemory(int fd) {
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auto& thread = RenderThread::getInstance();
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thread.queue().runSync([&]() { thread.dumpGraphicsMemory(fd); });
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}
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void RenderProxy::setProcessStatsBuffer(int fd) {
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auto& rt = RenderThread::getInstance();
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rt.queue().post([&rt, fd = dup(fd) ]() {
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rt.globalProfileData().switchStorageToAshmem(fd);
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close(fd);
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});
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}
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void RenderProxy::rotateProcessStatsBuffer() {
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auto& rt = RenderThread::getInstance();
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rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
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}
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int RenderProxy::getRenderThreadTid() {
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return mRenderThread.getTid();
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}
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void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
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mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
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}
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void RenderProxy::removeRenderNode(RenderNode* node) {
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mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
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}
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void RenderProxy::drawRenderNode(RenderNode* node) {
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mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
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}
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void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
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mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
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}
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void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
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mDrawFrameTask.setFrameCallback(std::move(callback));
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}
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void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
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mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
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}
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void RenderProxy::serializeDisplayListTree() {
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mRenderThread.queue().post([=]() { mContext->serializeDisplayListTree(); });
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}
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void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
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mRenderThread.queue().post([ this, observer = sp{observerPtr} ]() {
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mContext->addFrameMetricsObserver(observer.get());
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});
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}
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void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
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mRenderThread.queue().post([ this, observer = sp{observerPtr} ]() {
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mContext->removeFrameMetricsObserver(observer.get());
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});
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}
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int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom,
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SkBitmap* bitmap) {
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auto& thread = RenderThread::getInstance();
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return static_cast<int>(thread.queue().runSync([&]() -> auto {
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return thread.readback().copySurfaceInto(*surface, Rect(left, top, right, bottom), bitmap);
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}));
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}
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void RenderProxy::prepareToDraw(Bitmap& bitmap) {
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// If we haven't spun up a hardware accelerated window yet, there's no
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// point in precaching these bitmaps as it can't impact jank.
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// We also don't know if we even will spin up a hardware-accelerated
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// window or not.
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if (!RenderThread::hasInstance()) return;
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RenderThread* renderThread = &RenderThread::getInstance();
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bitmap.ref();
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auto task = [renderThread, &bitmap]() {
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CanvasContext::prepareToDraw(*renderThread, &bitmap);
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bitmap.unref();
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};
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nsecs_t lastVsync = renderThread->timeLord().latestVsync();
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nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
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nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
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// We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
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// VSYNC+12ms or so, so aim for the gap during which RT is expected to
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// be idle
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// TODO: Make this concept a first-class supported thing? RT could use
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// knowledge of pending draws to better schedule this task
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if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
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renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
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} else {
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renderThread->queue().post(task);
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}
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}
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sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
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auto& thread = RenderThread::getInstance();
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return thread.queue().runSync([&]() -> auto { return thread.allocateHardwareBitmap(bitmap); });
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}
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int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
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RenderThread& thread = RenderThread::getInstance();
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if (Properties::isSkiaEnabled() && gettid() == thread.getTid()) {
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// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
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return (int)thread.readback().copyGraphicBufferInto(buffer, bitmap);
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} else {
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return thread.queue().runSync([&]() -> int {
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return (int)thread.readback().copyGraphicBufferInto(buffer, bitmap);
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});
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}
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}
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void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
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if (!RenderThread::hasInstance()) return;
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post(
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[&thread, pixelRefId]() { thread.renderState().onBitmapDestroyed(pixelRefId); });
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}
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void RenderProxy::disableVsync() {
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Properties::disableVsync = true;
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}
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void RenderProxy::repackVectorDrawableAtlas() {
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post([&thread]() {
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// The context may be null if trimMemory executed, but then the atlas was deleted too.
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if (thread.getGrContext() != nullptr) {
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thread.cacheManager().acquireVectorDrawableAtlas()->repackIfNeeded(
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thread.getGrContext());
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}
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});
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}
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void RenderProxy::releaseVDAtlasEntries() {
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RenderThread& thread = RenderThread::getInstance();
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thread.queue().post([&thread]() {
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// The context may be null if trimMemory executed, but then the atlas was deleted too.
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if (thread.getGrContext() != nullptr) {
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thread.cacheManager().acquireVectorDrawableAtlas()->delayedReleaseEntries();
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}
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});
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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