Test: Use method, observe GPU preemption behavior Bug: 75985430 Change-Id: Idc08d37f8c95f52c5aab7edf09c0cbff72b8482d
491 lines
18 KiB
C++
491 lines
18 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "EglManager.h"
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#include <string>
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#include <cutils/properties.h>
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#include <log/log.h>
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#include "utils/StringUtils.h"
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#include "Caches.h"
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#include "DeviceInfo.h"
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#include "Frame.h"
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#include "Properties.h"
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#include "RenderThread.h"
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#include "Texture.h"
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#include "renderstate/RenderState.h"
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#include <EGL/eglext.h>
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#include <GrContextOptions.h>
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#include <gl/GrGLInterface.h>
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#ifdef HWUI_GLES_WRAP_ENABLED
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#include "debug/GlesDriver.h"
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#endif
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#define GLES_VERSION 2
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// Android-specific addition that is used to show when frames began in systrace
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EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ERROR_CASE(x) \
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case x: \
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return #x;
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static const char* egl_error_str(EGLint error) {
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switch (error) {
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ERROR_CASE(EGL_SUCCESS)
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ERROR_CASE(EGL_NOT_INITIALIZED)
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ERROR_CASE(EGL_BAD_ACCESS)
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ERROR_CASE(EGL_BAD_ALLOC)
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ERROR_CASE(EGL_BAD_ATTRIBUTE)
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ERROR_CASE(EGL_BAD_CONFIG)
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ERROR_CASE(EGL_BAD_CONTEXT)
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ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
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ERROR_CASE(EGL_BAD_DISPLAY)
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ERROR_CASE(EGL_BAD_MATCH)
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ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
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ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
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ERROR_CASE(EGL_BAD_PARAMETER)
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ERROR_CASE(EGL_BAD_SURFACE)
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ERROR_CASE(EGL_CONTEXT_LOST)
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default:
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return "Unknown error";
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}
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}
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const char* EglManager::eglErrorString() {
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return egl_error_str(eglGetError());
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}
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static struct {
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bool bufferAge = false;
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bool setDamage = false;
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bool noConfigContext = false;
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bool pixelFormatFloat = false;
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bool glColorSpace = false;
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bool scRGB = false;
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bool contextPriority = false;
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} EglExtensions;
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EglManager::EglManager(RenderThread& thread)
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: mRenderThread(thread)
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, mEglDisplay(EGL_NO_DISPLAY)
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, mEglConfig(nullptr)
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, mEglConfigWideGamut(nullptr)
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, mEglContext(EGL_NO_CONTEXT)
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, mPBufferSurface(EGL_NO_SURFACE)
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, mCurrentSurface(EGL_NO_SURFACE) {}
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void EglManager::initialize() {
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if (hasEglContext()) return;
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ATRACE_NAME("Creating EGLContext");
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
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eglErrorString());
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EGLint major, minor;
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LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
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"Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
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ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
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initExtensions();
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// Now that extensions are loaded, pick a swap behavior
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if (Properties::enablePartialUpdates) {
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// An Adreno driver bug is causing rendering problems for SkiaGL with
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// buffer age swap behavior (b/31957043). To temporarily workaround,
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// we will use preserved swap behavior.
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if (Properties::useBufferAge && EglExtensions.bufferAge) {
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mSwapBehavior = SwapBehavior::BufferAge;
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} else {
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mSwapBehavior = SwapBehavior::Preserved;
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}
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}
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loadConfigs();
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createContext();
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createPBufferSurface();
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makeCurrent(mPBufferSurface);
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DeviceInfo::initialize();
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mRenderThread.renderState().onGLContextCreated();
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if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
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#ifdef HWUI_GLES_WRAP_ENABLED
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debug::GlesDriver* driver = debug::GlesDriver::get();
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sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
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#else
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sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
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#endif
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LOG_ALWAYS_FATAL_IF(!glInterface.get());
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GrContextOptions options;
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options.fDisableDistanceFieldPaths = true;
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mRenderThread.cacheManager().configureContext(&options);
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sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
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LOG_ALWAYS_FATAL_IF(!grContext.get());
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mRenderThread.setGrContext(grContext);
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}
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}
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void EglManager::initExtensions() {
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auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
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// For our purposes we don't care if EGL_BUFFER_AGE is a result of
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// EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
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// under EGL_KHR_partial_update and we don't need the expanded scope
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// that EGL_EXT_buffer_age provides.
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EglExtensions.bufferAge =
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extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
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EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
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LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
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"Missing required extension EGL_KHR_swap_buffers_with_damage");
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EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
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EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
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EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
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#ifdef ANDROID_ENABLE_LINEAR_BLENDING
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EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb_linear");
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#else
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EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
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#endif
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EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
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}
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bool EglManager::hasEglContext() {
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return mEglDisplay != EGL_NO_DISPLAY;
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}
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void EglManager::loadConfigs() {
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ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior));
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EGLint swapBehavior =
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(mSwapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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EGLint attribs[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_ALPHA_SIZE,
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8,
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EGL_DEPTH_SIZE,
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0,
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EGL_CONFIG_CAVEAT,
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EGL_NONE,
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EGL_STENCIL_SIZE,
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Stencil::getStencilSize(),
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE};
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EGLint numConfigs = 1;
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if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, numConfigs, &numConfigs) ||
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numConfigs != 1) {
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if (mSwapBehavior == SwapBehavior::Preserved) {
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// Try again without dirty regions enabled
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ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
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mSwapBehavior = SwapBehavior::Discard;
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loadConfigs();
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return; // the call to loadConfigs() we just made picks the wide gamut config
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} else {
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// Failed to get a valid config
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LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
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}
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}
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if (EglExtensions.pixelFormatFloat) {
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// If we reached this point, we have a valid swap behavior
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EGLint attribs16F[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_COLOR_COMPONENT_TYPE_EXT,
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EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
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EGL_RED_SIZE,
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16,
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EGL_GREEN_SIZE,
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16,
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EGL_BLUE_SIZE,
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16,
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EGL_ALPHA_SIZE,
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16,
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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Stencil::getStencilSize(),
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE};
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numConfigs = 1;
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if (!eglChooseConfig(mEglDisplay, attribs16F, &mEglConfigWideGamut, numConfigs,
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&numConfigs) ||
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numConfigs != 1) {
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ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
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eglErrorString());
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EglExtensions.pixelFormatFloat = false;
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}
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}
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}
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void EglManager::createContext() {
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std::vector<EGLint> contextAttributes;
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contextAttributes.reserve(5);
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contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
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contextAttributes.push_back(GLES_VERSION);
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if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
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contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
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contextAttributes.push_back(Properties::contextPriority);
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}
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contextAttributes.push_back(EGL_NONE);
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mEglContext = eglCreateContext(
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mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
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EGL_NO_CONTEXT, contextAttributes.data());
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LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
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eglErrorString());
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}
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void EglManager::createPBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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if (mPBufferSurface == EGL_NO_SURFACE) {
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EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
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}
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}
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EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) {
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initialize();
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wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB &&
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EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext;
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// The color space we want to use depends on whether linear blending is turned
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// on and whether the app has requested wide color gamut rendering. When wide
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// color gamut rendering is off, the app simply renders in the display's native
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// color gamut.
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//
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// When wide gamut rendering is off:
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// - Blending is done by default in gamma space, which requires using a
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// linear EGL color space (the GPU uses the color values as is)
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// - If linear blending is on, we must use the sRGB EGL color space (the
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// GPU will perform sRGB to linear and linear to SRGB conversions before
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// and after blending)
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//
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// When wide gamut rendering is on we cannot rely on the GPU performing
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// linear blending for us. We use two different color spaces to tag the
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// surface appropriately for SurfaceFlinger:
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// - Gamma blending (default) requires the use of the scRGB-nl color space
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// - Linear blending requires the use of the scRGB color space
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// Not all Android targets support the EGL_GL_COLOR_SPACE_KHR extension
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// We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
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// According to section 3.4.1 of the EGL specification, the attributes
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// list is considered empty if the first entry is EGL_NONE
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EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
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if (EglExtensions.glColorSpace) {
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attribs[0] = EGL_GL_COLORSPACE_KHR;
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#ifdef ANDROID_ENABLE_LINEAR_BLENDING
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if (wideColorGamut) {
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attribs[1] = EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT;
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} else {
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attribs[1] = EGL_GL_COLORSPACE_SRGB_KHR;
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}
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#else
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if (wideColorGamut) {
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attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
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} else {
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attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
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}
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#endif
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}
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EGLSurface surface = eglCreateWindowSurface(
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mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
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"Failed to create EGLSurface for window %p, eglErr = %s", (void*)window,
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eglErrorString());
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if (mSwapBehavior != SwapBehavior::Preserved) {
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LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
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EGL_BUFFER_DESTROYED) == EGL_FALSE,
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"Failed to set swap behavior to destroyed for window %p, eglErr = %s",
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(void*)window, eglErrorString());
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}
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return surface;
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}
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void EglManager::destroySurface(EGLSurface surface) {
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if (isCurrent(surface)) {
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makeCurrent(EGL_NO_SURFACE);
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}
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if (!eglDestroySurface(mEglDisplay, surface)) {
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ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
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}
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}
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void EglManager::destroy() {
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if (mEglDisplay == EGL_NO_DISPLAY) return;
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mRenderThread.setGrContext(nullptr);
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mRenderThread.renderState().onGLContextDestroyed();
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eglDestroyContext(mEglDisplay, mEglContext);
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eglDestroySurface(mEglDisplay, mPBufferSurface);
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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eglReleaseThread();
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mEglDisplay = EGL_NO_DISPLAY;
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mEglContext = EGL_NO_CONTEXT;
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mPBufferSurface = EGL_NO_SURFACE;
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mCurrentSurface = EGL_NO_SURFACE;
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}
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bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
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if (isCurrent(surface)) return false;
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if (surface == EGL_NO_SURFACE) {
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// Ensure we always have a valid surface & context
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surface = mPBufferSurface;
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}
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if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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if (errOut) {
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*errOut = eglGetError();
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ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
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egl_error_str(*errOut));
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} else {
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LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
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eglErrorString());
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}
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}
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mCurrentSurface = surface;
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if (Properties::disableVsync) {
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eglSwapInterval(mEglDisplay, 0);
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}
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return true;
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}
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EGLint EglManager::queryBufferAge(EGLSurface surface) {
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switch (mSwapBehavior) {
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case SwapBehavior::Discard:
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return 0;
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case SwapBehavior::Preserved:
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return 1;
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case SwapBehavior::BufferAge:
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EGLint bufferAge;
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eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
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return bufferAge;
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}
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return 0;
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}
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Frame EglManager::beginFrame(EGLSurface surface) {
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
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makeCurrent(surface);
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Frame frame;
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frame.mSurface = surface;
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eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
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eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
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frame.mBufferAge = queryBufferAge(surface);
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eglBeginFrame(mEglDisplay, surface);
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return frame;
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}
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void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
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#ifdef EGL_KHR_partial_update
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if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
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EGLint rects[4];
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frame.map(dirty, rects);
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if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
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LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
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(void*)frame.mSurface, eglErrorString());
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}
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}
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#endif
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}
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bool EglManager::damageRequiresSwap() {
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return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
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}
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bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
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if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
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ATRACE_NAME("Finishing GPU work");
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fence();
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}
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EGLint rects[4];
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frame.map(screenDirty, rects);
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eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
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EGLint err = eglGetError();
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if (CC_LIKELY(err == EGL_SUCCESS)) {
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return true;
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}
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if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
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// For some reason our surface was destroyed out from under us
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// This really shouldn't happen, but if it does we can recover easily
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// by just not trying to use the surface anymore
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ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
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frame.mSurface);
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return false;
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}
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LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
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// Impossible to hit this, but the compiler doesn't know that
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return false;
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}
|
|
|
|
void EglManager::fence() {
|
|
EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
|
|
eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
|
|
eglDestroySyncKHR(mEglDisplay, fence);
|
|
}
|
|
|
|
bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
|
|
if (mSwapBehavior != SwapBehavior::Preserved) return false;
|
|
|
|
bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
|
|
preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
|
|
if (!preserved) {
|
|
ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
|
|
eglErrorString());
|
|
// Maybe it's already set?
|
|
EGLint swapBehavior;
|
|
if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
|
|
preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
|
|
} else {
|
|
ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
|
|
eglErrorString());
|
|
}
|
|
}
|
|
|
|
return preserved;
|
|
}
|
|
|
|
} /* namespace renderthread */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|