551d08e2d5
This CL extracts the android_dataspace from the GLConsumer and converts it to a SkColorSpace. HWUI always expects to composite into an sRGB destination so when we draw the layer we run the draw through a colorFilter that converts the input colorSpace into that of the destination. Test: CtsViewTestCases Bug: 78016220 Merged-In: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
510 lines
21 KiB
C++
510 lines
21 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaPipeline.h"
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#include <SkImageEncoder.h>
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#include <SkImagePriv.h>
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#include <SkOverdrawCanvas.h>
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#include <SkOverdrawColorFilter.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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#include "TreeInfo.h"
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#include "VectorDrawable.h"
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#include "utils/TraceUtils.h"
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#include <unistd.h>
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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float SkiaPipeline::mLightRadius = 0;
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uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
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uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
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Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
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SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
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mVectorDrawables.reserve(30);
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}
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SkiaPipeline::~SkiaPipeline() {
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unpinImages();
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}
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TaskManager* SkiaPipeline::getTaskManager() {
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return mRenderThread.cacheManager().getTaskManager();
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}
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void SkiaPipeline::onDestroyHardwareResources() {
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unpinImages();
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mRenderThread.cacheManager().trimStaleResources();
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}
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bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
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for (SkImage* image : mutableImages) {
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if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
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mPinnedImages.emplace_back(sk_ref_sp(image));
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} else {
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return false;
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}
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}
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return true;
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}
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void SkiaPipeline::unpinImages() {
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for (auto& image : mPinnedImages) {
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SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
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}
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mPinnedImages.clear();
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}
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void SkiaPipeline::onPrepareTree() {
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// The only time mVectorDrawables is not empty is if prepare tree was called 2 times without
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// a renderFrame in the middle.
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mVectorDrawables.clear();
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}
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void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) {
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updateLighting(lightGeometry, lightInfo);
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ATRACE_NAME("draw layers");
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renderVectorDrawableCache();
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renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
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layerUpdateQueue->clear();
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}
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void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque,
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bool wideColorGamut) {
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sk_sp<GrContext> cachedContext;
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// Render all layers that need to be updated, in order.
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for (size_t i = 0; i < layers.entries().size(); i++) {
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RenderNode* layerNode = layers.entries()[i].renderNode.get();
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// only schedule repaint if node still on layer - possible it may have been
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// removed during a dropped frame, but layers may still remain scheduled so
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// as not to lose info on what portion is damaged
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if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
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SkASSERT(layerNode->getLayerSurface());
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SkASSERT(layerNode->getDisplayList()->isSkiaDL());
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SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
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if (!displayList || displayList->isEmpty()) {
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SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));
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return;
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}
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const Rect& layerDamage = layers.entries()[i].damage;
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SkCanvas* layerCanvas = tryCapture(layerNode->getLayerSurface());
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int saveCount = layerCanvas->save();
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SkASSERT(saveCount == 1);
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layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
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auto savedLightCenter = mLightCenter;
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// map current light center into RenderNode's coordinate space
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layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
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const RenderProperties& properties = layerNode->properties();
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
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return;
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}
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ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(),
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bounds.height());
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layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
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layerCanvas->clear(SK_ColorTRANSPARENT);
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RenderNodeDrawable root(layerNode, layerCanvas, false);
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root.forceDraw(layerCanvas);
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layerCanvas->restoreToCount(saveCount);
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mLightCenter = savedLightCenter;
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endCapture(layerNode->getLayerSurface());
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// cache the current context so that we can defer flushing it until
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// either all the layers have been rendered or the context changes
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GrContext* currentContext = layerNode->getLayerSurface()->getCanvas()->getGrContext();
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if (cachedContext.get() != currentContext) {
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if (cachedContext.get()) {
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ATRACE_NAME("flush layers (context changed)");
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cachedContext->flush();
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}
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cachedContext.reset(SkSafeRef(currentContext));
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}
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}
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}
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if (cachedContext.get()) {
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ATRACE_NAME("flush layers");
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cachedContext->flush();
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}
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}
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bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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bool wideColorGamut, ErrorHandler* errorHandler) {
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// compute the size of the surface (i.e. texture) to be allocated for this layer
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const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
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const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
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SkSurface* layer = node->getLayerSurface();
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if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) {
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SkImageInfo info;
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if (wideColorGamut) {
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info = SkImageInfo::Make(surfaceWidth, surfaceHeight, kRGBA_F16_SkColorType,
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kPremul_SkAlphaType);
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} else {
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info = SkImageInfo::MakeN32Premul(surfaceWidth, surfaceHeight);
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}
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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SkASSERT(mRenderThread.getGrContext() != nullptr);
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node->setLayerSurface(SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
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SkBudgeted::kYes, info, 0, &props));
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if (node->getLayerSurface()) {
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// update the transform in window of the layer to reset its origin wrt light source
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// position
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Matrix4 windowTransform;
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damageAccumulator.computeCurrentTransform(&windowTransform);
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node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
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} else {
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String8 cachesOutput;
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mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
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&mRenderThread.renderState());
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ALOGE("%s", cachesOutput.string());
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if (errorHandler) {
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std::ostringstream err;
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err << "Unable to create layer for " << node->getName();
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const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
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err << ", size " << info.width() << "x" << info.height() << " max size "
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<< maxTextureSize << " color type " << (int)info.colorType()
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<< " has context " << (int)(mRenderThread.getGrContext() != nullptr);
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errorHandler->onError(err.str());
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}
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}
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return true;
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}
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return false;
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}
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void SkiaPipeline::destroyLayer(RenderNode* node) {
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node->setLayerSurface(nullptr);
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}
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void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
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GrContext* context = thread.getGrContext();
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if (context) {
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ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
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sk_sp<SkColorFilter> colorFilter;
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auto image = bitmap->makeImage(&colorFilter);
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if (image.get() && !bitmap->isHardware()) {
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SkImage_pinAsTexture(image.get(), context);
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SkImage_unpinAsTexture(image.get(), context);
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}
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}
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}
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void SkiaPipeline::renderVectorDrawableCache() {
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if (!mVectorDrawables.empty()) {
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sp<VectorDrawableAtlas> atlas = mRenderThread.cacheManager().acquireVectorDrawableAtlas();
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auto grContext = mRenderThread.getGrContext();
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atlas->prepareForDraw(grContext);
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ATRACE_NAME("Update VectorDrawables");
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for (auto vd : mVectorDrawables) {
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vd->updateCache(atlas, grContext);
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}
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mVectorDrawables.clear();
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}
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}
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class SkiaPipeline::SavePictureProcessor : public TaskProcessor<bool> {
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public:
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explicit SavePictureProcessor(TaskManager* taskManager) : TaskProcessor<bool>(taskManager) {}
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struct SavePictureTask : public Task<bool> {
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sk_sp<SkData> data;
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std::string filename;
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};
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void savePicture(const sk_sp<SkData>& data, const std::string& filename) {
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sp<SavePictureTask> task(new SavePictureTask());
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task->data = data;
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task->filename = filename;
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TaskProcessor<bool>::add(task);
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}
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virtual void onProcess(const sp<Task<bool>>& task) override {
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SavePictureTask* t = static_cast<SavePictureTask*>(task.get());
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if (0 == access(t->filename.c_str(), F_OK)) {
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task->setResult(false);
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return;
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}
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SkFILEWStream stream(t->filename.c_str());
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if (stream.isValid()) {
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stream.write(t->data->data(), t->data->size());
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stream.flush();
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SkDebugf("SKP Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(),
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t->filename.c_str());
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}
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task->setResult(true);
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}
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};
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SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface) {
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if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
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bool recordingPicture = mCaptureSequence > 0;
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char prop[PROPERTY_VALUE_MAX] = {'\0'};
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if (!recordingPicture) {
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property_get(PROPERTY_CAPTURE_SKP_FILENAME, prop, "0");
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recordingPicture = prop[0] != '0' &&
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mCapturedFile != prop; // ensure we capture only once per filename
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if (recordingPicture) {
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mCapturedFile = prop;
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mCaptureSequence = property_get_int32(PROPERTY_CAPTURE_SKP_FRAMES, 1);
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}
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}
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if (recordingPicture) {
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mRecorder.reset(new SkPictureRecorder());
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return mRecorder->beginRecording(surface->width(), surface->height(), nullptr,
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SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
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}
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}
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return surface->getCanvas();
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}
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void SkiaPipeline::endCapture(SkSurface* surface) {
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if (CC_UNLIKELY(mRecorder.get())) {
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sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture();
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surface->getCanvas()->drawPicture(picture);
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if (picture->approximateOpCount() > 0) {
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auto data = picture->serialize();
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// offload saving to file in a different thread
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if (!mSavePictureProcessor.get()) {
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TaskManager* taskManager = getTaskManager();
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mSavePictureProcessor = new SavePictureProcessor(
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taskManager->canRunTasks() ? taskManager : nullptr);
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}
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if (1 == mCaptureSequence) {
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mSavePictureProcessor->savePicture(data, mCapturedFile);
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} else {
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mSavePictureProcessor->savePicture(
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data,
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mCapturedFile + "_" + std::to_string(mCaptureSequence));
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}
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mCaptureSequence--;
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}
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mRecorder.reset();
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}
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}
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void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque,
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bool wideColorGamut, const Rect& contentDrawBounds,
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sk_sp<SkSurface> surface) {
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renderVectorDrawableCache();
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// draw all layers up front
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renderLayersImpl(layers, opaque, wideColorGamut);
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// initialize the canvas for the current frame, that might be a recording canvas if SKP
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// capture is enabled.
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std::unique_ptr<SkPictureRecorder> recorder;
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SkCanvas* canvas = tryCapture(surface.get());
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renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
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endCapture(surface.get());
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if (CC_UNLIKELY(Properties::debugOverdraw)) {
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renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
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}
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ATRACE_NAME("flush commands");
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surface->getCanvas()->flush();
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}
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namespace {
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static Rect nodeBounds(RenderNode& node) {
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auto& props = node.properties();
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return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
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}
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}
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void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque,
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bool wideColorGamut, const Rect& contentDrawBounds,
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SkCanvas* canvas) {
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SkAutoCanvasRestore saver(canvas, true);
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canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
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// STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293
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if (!opaque || wideColorGamut) {
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canvas->clear(SK_ColorTRANSPARENT);
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}
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if (1 == nodes.size()) {
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if (!nodes[0]->nothingToDraw()) {
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RenderNodeDrawable root(nodes[0].get(), canvas);
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root.draw(canvas);
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}
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} else if (0 == nodes.size()) {
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// nothing to draw
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} else {
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// It there are multiple render nodes, they are laid out as follows:
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// #0 - backdrop (content + caption)
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// #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
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// #2 - additional overlay nodes
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// Usually the backdrop cannot be seen since it will be entirely covered by the content.
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// While
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// resizing however it might become partially visible. The following render loop will crop
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// the
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// backdrop against the content and draw the remaining part of it. It will then draw the
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// content
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// cropped to the backdrop (since that indicates a shrinking of the window).
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//
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// Additional nodes will be drawn on top with no particular clipping semantics.
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// Usually the contents bounds should be mContentDrawBounds - however - we will
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// move it towards the fixed edge to give it a more stable appearance (for the moment).
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// If there is no content bounds we ignore the layering as stated above and start with 2.
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// Backdrop bounds in render target space
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const Rect backdrop = nodeBounds(*nodes[0]);
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// Bounds that content will fill in render target space (note content node bounds may be
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// bigger)
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Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
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content.translate(backdrop.left, backdrop.top);
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if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
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// Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
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// Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
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// also fill left/top. Currently, both 2up and freeform position content at the top/left
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// of
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// the backdrop, so this isn't necessary.
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RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
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if (content.right < backdrop.right) {
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// draw backdrop to right side of content
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SkAutoCanvasRestore acr(canvas, true);
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canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right,
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backdrop.bottom));
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backdropNode.draw(canvas);
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}
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if (content.bottom < backdrop.bottom) {
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// draw backdrop to bottom of content
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// Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
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SkAutoCanvasRestore acr(canvas, true);
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canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right,
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backdrop.bottom));
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backdropNode.draw(canvas);
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}
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}
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RenderNodeDrawable contentNode(nodes[1].get(), canvas);
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if (!backdrop.isEmpty()) {
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// content node translation to catch up with backdrop
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float dx = backdrop.left - contentDrawBounds.left;
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float dy = backdrop.top - contentDrawBounds.top;
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(dx, dy);
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const SkRect contentLocalClip =
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SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
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backdrop.getWidth(), backdrop.getHeight());
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canvas->clipRect(contentLocalClip);
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contentNode.draw(canvas);
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} else {
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SkAutoCanvasRestore acr(canvas, true);
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contentNode.draw(canvas);
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}
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// remaining overlay nodes, simply defer
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for (size_t index = 2; index < nodes.size(); index++) {
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if (!nodes[index]->nothingToDraw()) {
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SkAutoCanvasRestore acr(canvas, true);
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RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
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overlayNode.draw(canvas);
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}
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}
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}
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}
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void SkiaPipeline::dumpResourceCacheUsage() const {
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int resources, maxResources;
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size_t bytes, maxBytes;
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mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
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mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
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SkString log("Resource Cache Usage:\n");
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log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
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log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes,
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bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
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ALOGD("%s", log.c_str());
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}
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// Overdraw debugging
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// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
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// This implementation:
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// (1) Requires transparent entries for "no overdraw" and "single draws".
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// (2) Requires premul colors (instead of unpremul).
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// (3) Requires RGBA colors (instead of BGRA).
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static const uint32_t kOverdrawColors[2][6] = {
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{
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0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f,
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},
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{
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|
0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f,
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},
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|
};
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|
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void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes,
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const Rect& contentDrawBounds, sk_sp<SkSurface> surface) {
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// Set up the overdraw canvas.
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SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
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sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
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SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
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|
|
|
// Fake a redraw to replay the draw commands. This will increment the alpha channel
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|
// each time a pixel would have been drawn.
|
|
// Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
|
|
// initialized.
|
|
renderFrameImpl(layers, clip, nodes, true, false, contentDrawBounds, &overdrawCanvas);
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|
sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
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|
|
|
// Draw overdraw colors to the canvas. The color filter will convert counts to colors.
|
|
SkPaint paint;
|
|
const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
|
|
paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
|
|
surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
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|
}
|
|
|
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
|