Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
560 lines
18 KiB
C++
560 lines
18 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <SkBitmap.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkColorFilter.h>
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#include <SkMaskFilter.h>
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#include <SkPaint.h>
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#include <SkPath.h>
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#include <SkPathEffect.h>
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#include <SkRect.h>
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#include <utils/JenkinsHash.h>
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#include <utils/Trace.h>
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#include "Caches.h"
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#include "PathCache.h"
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#include "thread/Signal.h"
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#include "thread/TaskProcessor.h"
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#include <cutils/properties.h>
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namespace android {
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namespace uirenderer {
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static constexpr size_t PATH_CACHE_COUNT_LIMIT = 256;
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template <class T>
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static bool compareWidthHeight(const T& lhs, const T& rhs) {
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return (lhs.mWidth == rhs.mWidth) && (lhs.mHeight == rhs.mHeight);
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}
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static bool compareRoundRects(const PathDescription::Shape::RoundRect& lhs,
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const PathDescription::Shape::RoundRect& rhs) {
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return compareWidthHeight(lhs, rhs) && lhs.mRx == rhs.mRx && lhs.mRy == rhs.mRy;
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}
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static bool compareArcs(const PathDescription::Shape::Arc& lhs,
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const PathDescription::Shape::Arc& rhs) {
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return compareWidthHeight(lhs, rhs) && lhs.mStartAngle == rhs.mStartAngle &&
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lhs.mSweepAngle == rhs.mSweepAngle && lhs.mUseCenter == rhs.mUseCenter;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Cache entries
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///////////////////////////////////////////////////////////////////////////////
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PathDescription::PathDescription()
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: type(ShapeType::None)
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, join(SkPaint::kDefault_Join)
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, cap(SkPaint::kDefault_Cap)
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, style(SkPaint::kFill_Style)
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, miter(4.0f)
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, strokeWidth(1.0f)
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, pathEffect(nullptr) {
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// Shape bits should be set to zeroes, because they are used for hash calculation.
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memset(&shape, 0, sizeof(Shape));
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}
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PathDescription::PathDescription(ShapeType type, const SkPaint* paint)
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: type(type)
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, join(paint->getStrokeJoin())
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, cap(paint->getStrokeCap())
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, style(paint->getStyle())
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, miter(paint->getStrokeMiter())
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, strokeWidth(paint->getStrokeWidth())
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, pathEffect(paint->getPathEffect()) {
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// Shape bits should be set to zeroes, because they are used for hash calculation.
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memset(&shape, 0, sizeof(Shape));
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}
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hash_t PathDescription::hash() const {
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uint32_t hash = JenkinsHashMix(0, static_cast<int>(type));
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hash = JenkinsHashMix(hash, join);
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hash = JenkinsHashMix(hash, cap);
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hash = JenkinsHashMix(hash, style);
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hash = JenkinsHashMix(hash, android::hash_type(miter));
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hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
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hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
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hash = JenkinsHashMixBytes(hash, (uint8_t*)&shape, sizeof(Shape));
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return JenkinsHashWhiten(hash);
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}
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bool PathDescription::operator==(const PathDescription& rhs) const {
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if (type != rhs.type) return false;
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if (join != rhs.join) return false;
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if (cap != rhs.cap) return false;
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if (style != rhs.style) return false;
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if (miter != rhs.miter) return false;
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if (strokeWidth != rhs.strokeWidth) return false;
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if (pathEffect != rhs.pathEffect) return false;
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switch (type) {
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case ShapeType::None:
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return 0;
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case ShapeType::Rect:
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return compareWidthHeight(shape.rect, rhs.shape.rect);
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case ShapeType::RoundRect:
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return compareRoundRects(shape.roundRect, rhs.shape.roundRect);
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case ShapeType::Circle:
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return shape.circle.mRadius == rhs.shape.circle.mRadius;
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case ShapeType::Oval:
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return compareWidthHeight(shape.oval, rhs.shape.oval);
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case ShapeType::Arc:
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return compareArcs(shape.arc, rhs.shape.arc);
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case ShapeType::Path:
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return shape.path.mGenerationID == rhs.shape.path.mGenerationID;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Utilities
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///////////////////////////////////////////////////////////////////////////////
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static void computePathBounds(const SkPath* path, const SkPaint* paint, PathTexture* texture,
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uint32_t& width, uint32_t& height) {
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const SkRect& bounds = path->getBounds();
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const float pathWidth = std::max(bounds.width(), 1.0f);
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const float pathHeight = std::max(bounds.height(), 1.0f);
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texture->left = floorf(bounds.fLeft);
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texture->top = floorf(bounds.fTop);
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texture->offset = (int)floorf(std::max(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
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width = uint32_t(pathWidth + texture->offset * 2.0 + 0.5);
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height = uint32_t(pathHeight + texture->offset * 2.0 + 0.5);
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}
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static void initPaint(SkPaint& paint) {
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// Make sure the paint is opaque, color, alpha, filter, etc.
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// will be applied later when compositing the alpha8 texture
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paint.setColor(SK_ColorBLACK);
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paint.setAlpha(255);
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paint.setColorFilter(nullptr);
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paint.setMaskFilter(nullptr);
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paint.setShader(nullptr);
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paint.setBlendMode(SkBlendMode::kSrc);
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}
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static sk_sp<Bitmap> drawPath(const SkPath* path, const SkPaint* paint, PathTexture* texture,
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uint32_t maxTextureSize) {
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uint32_t width, height;
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computePathBounds(path, paint, texture, width, height);
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if (width > maxTextureSize || height > maxTextureSize) {
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ALOGW("Shape too large to be rendered into a texture (%dx%d, max=%dx%d)", width, height,
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maxTextureSize, maxTextureSize);
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return nullptr;
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}
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sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(width, height));
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SkPaint pathPaint(*paint);
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initPaint(pathPaint);
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SkBitmap skBitmap;
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bitmap->getSkBitmap(&skBitmap);
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skBitmap.eraseColor(0);
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SkCanvas canvas(skBitmap);
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canvas.translate(-texture->left + texture->offset, -texture->top + texture->offset);
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canvas.drawPath(*path, pathPaint);
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Cache constructor/destructor
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///////////////////////////////////////////////////////////////////////////////
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PathCache::PathCache()
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: mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity)
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, mSize(0)
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, mMaxSize(DeviceInfo::multiplyByResolution(4)) {
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mCache.setOnEntryRemovedListener(this);
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mMaxTextureSize = DeviceInfo::get()->maxTextureSize();
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mDebugEnabled = Properties::debugLevel & kDebugCaches;
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}
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PathCache::~PathCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t PathCache::getSize() {
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return mSize;
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}
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uint32_t PathCache::getMaxSize() {
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return mMaxSize;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
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removeTexture(texture);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::removeTexture(PathTexture* texture) {
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if (texture) {
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const uint32_t size = texture->width() * texture->height();
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// If there is a pending task we must wait for it to return
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// before attempting our cleanup
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const sp<PathTask>& task = texture->task();
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if (task != nullptr) {
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task->getResult();
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texture->clearTask();
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} else {
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// If there is a pending task, the path was not added
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// to the cache and the size wasn't increased
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if (size > mSize) {
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ALOGE("Removing path texture of size %d will leave "
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"the cache in an inconsistent state",
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size);
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}
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mSize -= size;
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}
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PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d", texture->id, size, mSize);
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if (mDebugEnabled) {
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ALOGD("Shape deleted, size = %d", size);
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}
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texture->deleteTexture();
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delete texture;
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}
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}
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void PathCache::purgeCache(uint32_t width, uint32_t height) {
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const uint32_t size = width * height;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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}
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void PathCache::trim() {
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while (mSize > mMaxSize || mCache.size() > PATH_CACHE_COUNT_LIMIT) {
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LOG_ALWAYS_FATAL_IF(!mCache.size(),
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"Inconsistent mSize! Ran out of items to remove!"
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" mSize = %u, mMaxSize = %u",
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mSize, mMaxSize);
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mCache.removeOldest();
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}
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}
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PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath* path,
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const SkPaint* paint) {
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ATRACE_NAME("Generate Path Texture");
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PathTexture* texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
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sk_sp<Bitmap> bitmap(drawPath(path, paint, texture, mMaxTextureSize));
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if (!bitmap) {
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delete texture;
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return nullptr;
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}
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purgeCache(bitmap->width(), bitmap->height());
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generateTexture(entry, *bitmap, texture);
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return texture;
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}
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void PathCache::generateTexture(const PathDescription& entry, Bitmap& bitmap, PathTexture* texture,
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bool addToCache) {
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generateTexture(bitmap, texture);
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// Note here that we upload to a texture even if it's bigger than mMaxSize.
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// Such an entry in mCache will only be temporary, since it will be evicted
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// immediately on trim, or on any other Path entering the cache.
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uint32_t size = texture->width() * texture->height();
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mSize += size;
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PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d", texture->id, size, mSize);
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if (mDebugEnabled) {
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ALOGD("Shape created, size = %d", size);
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}
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if (addToCache) {
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mCache.put(entry, texture);
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}
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}
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void PathCache::clear() {
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mCache.clear();
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}
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void PathCache::generateTexture(Bitmap& bitmap, Texture* texture) {
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ATRACE_NAME("Upload Path Texture");
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texture->upload(bitmap);
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texture->setFilter(GL_LINEAR);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Path precaching
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///////////////////////////////////////////////////////////////////////////////
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PathCache::PathProcessor::PathProcessor(Caches& caches)
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: TaskProcessor<sk_sp<Bitmap> >(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {}
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void PathCache::PathProcessor::onProcess(const sp<Task<sk_sp<Bitmap> > >& task) {
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PathTask* t = static_cast<PathTask*>(task.get());
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ATRACE_NAME("pathPrecache");
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t->setResult(drawPath(&t->path, &t->paint, t->texture, mMaxTextureSize));
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}
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///////////////////////////////////////////////////////////////////////////////
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// Paths
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::removeDeferred(const SkPath* path) {
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Mutex::Autolock l(mLock);
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mGarbage.push_back(path->getGenerationID());
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}
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void PathCache::clearGarbage() {
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Vector<PathDescription> pathsToRemove;
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{ // scope for the mutex
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Mutex::Autolock l(mLock);
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for (const uint32_t generationID : mGarbage) {
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LruCache<PathDescription, PathTexture*>::Iterator iter(mCache);
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while (iter.next()) {
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const PathDescription& key = iter.key();
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if (key.type == ShapeType::Path && key.shape.path.mGenerationID == generationID) {
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pathsToRemove.push(key);
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}
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}
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}
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mGarbage.clear();
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}
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for (size_t i = 0; i < pathsToRemove.size(); i++) {
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mCache.remove(pathsToRemove.itemAt(i));
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}
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}
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PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
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PathDescription entry(ShapeType::Path, paint);
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entry.shape.path.mGenerationID = path->getGenerationID();
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PathTexture* texture = mCache.get(entry);
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if (!texture) {
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texture = addTexture(entry, path, paint);
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} else {
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// A bitmap is attached to the texture, this means we need to
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// upload it as a GL texture
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const sp<PathTask>& task = texture->task();
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if (task != nullptr) {
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// But we must first wait for the worker thread to be done
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// producing the bitmap, so let's wait
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sk_sp<Bitmap> bitmap = task->getResult();
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if (bitmap) {
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generateTexture(entry, *bitmap, texture, false);
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texture->clearTask();
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} else {
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texture->clearTask();
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texture = nullptr;
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mCache.remove(entry);
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}
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}
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}
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return texture;
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}
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void PathCache::remove(const SkPath* path, const SkPaint* paint) {
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PathDescription entry(ShapeType::Path, paint);
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entry.shape.path.mGenerationID = path->getGenerationID();
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mCache.remove(entry);
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}
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void PathCache::precache(const SkPath* path, const SkPaint* paint) {
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if (!Caches::getInstance().tasks.canRunTasks()) {
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return;
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}
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PathDescription entry(ShapeType::Path, paint);
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entry.shape.path.mGenerationID = path->getGenerationID();
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PathTexture* texture = mCache.get(entry);
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bool generate = false;
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if (!texture) {
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generate = true;
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}
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if (generate) {
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// It is important to specify the generation ID so we do not
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// attempt to precache the same path several times
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texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
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sp<PathTask> task = new PathTask(path, paint, texture);
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texture->setTask(task);
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// During the precaching phase we insert path texture objects into
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// the cache that do not point to any GL texture. They are instead
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// treated as a task for the precaching worker thread. This is why
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// we do not check the cache limit when inserting these objects.
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// The conversion into GL texture will happen in get(), when a client
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// asks for a path texture. This is also when the cache limit will
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// be enforced.
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mCache.put(entry, texture);
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if (mProcessor == nullptr) {
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mProcessor = new PathProcessor(Caches::getInstance());
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}
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mProcessor->add(task);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Rounded rects
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getRoundRect(float width, float height, float rx, float ry,
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const SkPaint* paint) {
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PathDescription entry(ShapeType::RoundRect, paint);
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entry.shape.roundRect.mWidth = width;
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entry.shape.roundRect.mHeight = height;
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entry.shape.roundRect.mRx = rx;
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entry.shape.roundRect.mRy = ry;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Circles
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) {
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PathDescription entry(ShapeType::Circle, paint);
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entry.shape.circle.mRadius = radius;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Ovals
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) {
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PathDescription entry(ShapeType::Oval, paint);
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entry.shape.oval.mWidth = width;
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entry.shape.oval.mHeight = height;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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path.addOval(r, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Rects
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) {
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PathDescription entry(ShapeType::Rect, paint);
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entry.shape.rect.mWidth = width;
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entry.shape.rect.mHeight = height;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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path.addRect(r, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Arcs
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getArc(float width, float height, float startAngle, float sweepAngle,
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bool useCenter, const SkPaint* paint) {
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PathDescription entry(ShapeType::Arc, paint);
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entry.shape.arc.mWidth = width;
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entry.shape.arc.mHeight = height;
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entry.shape.arc.mStartAngle = startAngle;
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entry.shape.arc.mSweepAngle = sweepAngle;
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entry.shape.arc.mUseCenter = useCenter;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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if (useCenter) {
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path.moveTo(r.centerX(), r.centerY());
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}
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path.arcTo(r, startAngle, sweepAngle, !useCenter);
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if (useCenter) {
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path.close();
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}
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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}; // namespace uirenderer
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}; // namespace android
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