android_frameworks_base/libs/androidfw/tests/AssetManager2_bench.cpp
Adam Lesinski c8f71aa67e Add ResTable_sparseTypeEntry support
Benchmarks on bullhead-userdebug show that there is a negligent
performance impact when using sparse entries on a 30% loaded
sparse type of 1000 resources.

Benchmark                                             Time           CPU Iterations
-----------------------------------------------------------------------------------
BM_SparseEntryGetResourceSparseLarge                255 ns        254 ns    2751408
BM_SparseEntryGetResourceNotSparseLarge             254 ns        254 ns    2756534

Bug: 27381711
Test: make libandroidfw_tests aapt2_tests
Change-Id: I051ea22f2f6b2bc3696e446adc9e2a34be18009f
2017-02-15 12:40:02 -08:00

247 lines
8.3 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "benchmark/benchmark.h"
#include "android-base/stringprintf.h"
#include "androidfw/ApkAssets.h"
#include "androidfw/AssetManager.h"
#include "androidfw/AssetManager2.h"
#include "androidfw/ResourceTypes.h"
#include "BenchmarkHelpers.h"
#include "TestHelpers.h"
#include "data/basic/R.h"
#include "data/libclient/R.h"
#include "data/styles/R.h"
namespace app = com::android::app;
namespace basic = com::android::basic;
namespace libclient = com::android::libclient;
namespace android {
constexpr const static char* kFrameworkPath = "/system/framework/framework-res.apk";
static void BM_AssetManagerLoadAssets(benchmark::State& state) {
std::string path = GetTestDataPath() + "/basic/basic.apk";
while (state.KeepRunning()) {
std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
AssetManager2 assets;
assets.SetApkAssets({apk.get()});
}
}
BENCHMARK(BM_AssetManagerLoadAssets);
static void BM_AssetManagerLoadAssetsOld(benchmark::State& state) {
String8 path((GetTestDataPath() + "/basic/basic.apk").data());
while (state.KeepRunning()) {
AssetManager assets;
assets.addAssetPath(path, nullptr /* cookie */, false /* appAsLib */,
false /* isSystemAsset */);
// Force creation.
assets.getResources(true);
}
}
BENCHMARK(BM_AssetManagerLoadAssetsOld);
static void BM_AssetManagerLoadFrameworkAssets(benchmark::State& state) {
std::string path = kFrameworkPath;
while (state.KeepRunning()) {
std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
AssetManager2 assets;
assets.SetApkAssets({apk.get()});
}
}
BENCHMARK(BM_AssetManagerLoadFrameworkAssets);
static void BM_AssetManagerLoadFrameworkAssetsOld(benchmark::State& state) {
String8 path(kFrameworkPath);
while (state.KeepRunning()) {
AssetManager assets;
assets.addAssetPath(path, nullptr /* cookie */, false /* appAsLib */,
false /* isSystemAsset */);
// Force creation.
assets.getResources(true);
}
}
BENCHMARK(BM_AssetManagerLoadFrameworkAssetsOld);
static void GetResourceBenchmark(const std::vector<std::string>& paths,
const ResTable_config* config, uint32_t resid,
benchmark::State& state) {
std::vector<std::unique_ptr<const ApkAssets>> apk_assets;
std::vector<const ApkAssets*> apk_assets_ptrs;
for (const std::string& path : paths) {
std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
if (apk == nullptr) {
state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str());
return;
}
apk_assets_ptrs.push_back(apk.get());
apk_assets.push_back(std::move(apk));
}
AssetManager2 assetmanager;
assetmanager.SetApkAssets(apk_assets_ptrs);
if (config != nullptr) {
assetmanager.SetConfiguration(*config);
}
Res_value value;
ResTable_config selected_config;
uint32_t flags;
while (state.KeepRunning()) {
assetmanager.GetResource(resid, false /* may_be_bag */, 0u /* density_override */, &value,
&selected_config, &flags);
}
}
static void BM_AssetManagerGetResource(benchmark::State& state) {
GetResourceBenchmark({GetTestDataPath() + "/basic/basic.apk"}, nullptr /*config*/,
basic::R::integer::number1, state);
}
BENCHMARK(BM_AssetManagerGetResource);
static void BM_AssetManagerGetResourceOld(benchmark::State& state) {
GetResourceBenchmarkOld({GetTestDataPath() + "/basic/basic.apk"}, nullptr /*config*/,
basic::R::integer::number1, state);
}
BENCHMARK(BM_AssetManagerGetResourceOld);
static void BM_AssetManagerGetLibraryResource(benchmark::State& state) {
GetResourceBenchmark(
{GetTestDataPath() + "/lib_two/lib_two.apk", GetTestDataPath() + "/lib_one/lib_one.apk",
GetTestDataPath() + "/libclient/libclient.apk"},
nullptr /*config*/, libclient::R::string::foo_one, state);
}
BENCHMARK(BM_AssetManagerGetLibraryResource);
static void BM_AssetManagerGetLibraryResourceOld(benchmark::State& state) {
GetResourceBenchmarkOld(
{GetTestDataPath() + "/lib_two/lib_two.apk", GetTestDataPath() + "/lib_one/lib_one.apk",
GetTestDataPath() + "/libclient/libclient.apk"},
nullptr /*config*/, libclient::R::string::foo_one, state);
}
BENCHMARK(BM_AssetManagerGetLibraryResourceOld);
constexpr static const uint32_t kStringOkId = 0x0104000au;
static void BM_AssetManagerGetResourceFrameworkLocale(benchmark::State& state) {
ResTable_config config;
memset(&config, 0, sizeof(config));
memcpy(config.language, "fr", 2);
GetResourceBenchmark({kFrameworkPath}, &config, kStringOkId, state);
}
BENCHMARK(BM_AssetManagerGetResourceFrameworkLocale);
static void BM_AssetManagerGetResourceFrameworkLocaleOld(benchmark::State& state) {
ResTable_config config;
memset(&config, 0, sizeof(config));
memcpy(config.language, "fr", 2);
GetResourceBenchmarkOld({kFrameworkPath}, &config, kStringOkId, state);
}
BENCHMARK(BM_AssetManagerGetResourceFrameworkLocaleOld);
static void BM_AssetManagerGetBag(benchmark::State& state) {
std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(GetTestDataPath() + "/styles/styles.apk");
if (apk == nullptr) {
state.SkipWithError("Failed to load assets");
return;
}
AssetManager2 assets;
assets.SetApkAssets({apk.get()});
while (state.KeepRunning()) {
const ResolvedBag* bag = assets.GetBag(app::R::style::StyleTwo);
const auto bag_end = end(bag);
for (auto iter = begin(bag); iter != bag_end; ++iter) {
uint32_t key = iter->key;
Res_value value = iter->value;
benchmark::DoNotOptimize(key);
benchmark::DoNotOptimize(value);
}
}
}
BENCHMARK(BM_AssetManagerGetBag);
static void BM_AssetManagerGetBagOld(benchmark::State& state) {
AssetManager assets;
if (!assets.addAssetPath(String8((GetTestDataPath() + "/styles/styles.apk").data()),
nullptr /*cookie*/, false /*appAsLib*/, false /*isSystemAssets*/)) {
state.SkipWithError("Failed to load assets");
return;
}
const ResTable& table = assets.getResources(true);
while (state.KeepRunning()) {
const ResTable::bag_entry* bag_begin;
const ssize_t N = table.lockBag(app::R::style::StyleTwo, &bag_begin);
const ResTable::bag_entry* const bag_end = bag_begin + N;
for (auto iter = bag_begin; iter != bag_end; ++iter) {
uint32_t key = iter->map.name.ident;
Res_value value = iter->map.value;
benchmark::DoNotOptimize(key);
benchmark::DoNotOptimize(value);
}
table.unlockBag(bag_begin);
}
}
BENCHMARK(BM_AssetManagerGetBagOld);
static void BM_AssetManagerGetResourceLocales(benchmark::State& state) {
std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(kFrameworkPath);
if (apk == nullptr) {
state.SkipWithError("Failed to load assets");
return;
}
AssetManager2 assets;
assets.SetApkAssets({apk.get()});
while (state.KeepRunning()) {
std::set<std::string> locales =
assets.GetResourceLocales(false /*exclude_system*/, true /*merge_equivalent_languages*/);
benchmark::DoNotOptimize(locales);
}
}
BENCHMARK(BM_AssetManagerGetResourceLocales);
static void BM_AssetManagerGetResourceLocalesOld(benchmark::State& state) {
AssetManager assets;
if (!assets.addAssetPath(String8(kFrameworkPath), nullptr /*cookie*/, false /*appAsLib*/,
false /*isSystemAssets*/)) {
state.SkipWithError("Failed to load assets");
return;
}
const ResTable& table = assets.getResources(true);
while (state.KeepRunning()) {
Vector<String8> locales;
table.getLocales(&locales, true /*includeSystemLocales*/, true /*mergeEquivalentLangs*/);
benchmark::DoNotOptimize(locales);
}
}
BENCHMARK(BM_AssetManagerGetResourceLocalesOld);
} // namespace android