Chet Haase
486590963e
Skip eglSwapBuffers() call when we do not draw to GL
...
The fix is to track when we issue GL drawing commands, and to skip the
call to eglSwapBuffers() when a DisplayList does not result in
any actual rendering calls to GL.
Issue #6364143 QuickMuni list items and buttons flicker instead of fade
Change-Id: I60a02c61a58c32d92481a1e814b4c8a49c6a37a3
2012-05-31 17:22:27 -07:00
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