This speeds up certain workloads considerably, particularly those involved in buildling apps via the SDK. Windows-based use should particularly benefit from the change. (cherry picked from commit d8dde13a63565dcd72bcf03a5088407b737ba793) Change-Id: I33835bc64ade77688d41e8bfcd371b0a5f59d8fd
31 lines
648 B
C++
31 lines
648 B
C++
//
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// Copyright 2012 The Android Open Source Project
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//
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// Manage a resource ID cache.
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#ifndef RESOURCE_ID_CACHE_H
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#define RESOURCE_ID_CACHE_H
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namespace android {
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class android::String16;
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class ResourceIdCache {
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public:
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static uint32_t lookup(const android::String16& package,
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const android::String16& type,
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const android::String16& name,
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bool onlyPublic);
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static uint32_t store(const android::String16& package,
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const android::String16& type,
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const android::String16& name,
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bool onlyPublic,
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uint32_t resId);
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static void dump(void);
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};
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}
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#endif
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