Chet Haase db8c9a6a4d Optimization of alpha with DisplayList properties
Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.

Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
2012-04-03 14:02:17 -07:00

257 lines
6.9 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Snapshot.h"
#include <SkCanvas.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors
///////////////////////////////////////////////////////////////////////////////
Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
invisible(false), empty(false), alpha(1.0f) {
transform = &mTransformRoot;
clipRect = &mClipRectRoot;
region = NULL;
clipRegion = NULL;
}
/**
* Copies the specified snapshot/ The specified snapshot is stored as
* the previous snapshot.
*/
Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags):
flags(0), previous(s), layer(NULL), fbo(s->fbo),
invisible(s->invisible), empty(false),
viewport(s->viewport), height(s->height), alpha(s->alpha) {
clipRegion = NULL;
if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
mTransformRoot.load(*s->transform);
transform = &mTransformRoot;
} else {
transform = s->transform;
}
if (saveFlags & SkCanvas::kClip_SaveFlag) {
mClipRectRoot.set(*s->clipRect);
clipRect = &mClipRectRoot;
#if STENCIL_BUFFER_SIZE
if (s->clipRegion) {
mClipRegionRoot.merge(*s->clipRegion);
clipRegion = &mClipRegionRoot;
}
#endif
} else {
clipRect = s->clipRect;
#if STENCIL_BUFFER_SIZE
clipRegion = s->clipRegion;
#endif
}
if (s->flags & Snapshot::kFlagFboTarget) {
flags |= Snapshot::kFlagFboTarget;
region = s->region;
} else {
region = NULL;
}
}
///////////////////////////////////////////////////////////////////////////////
// Clipping
///////////////////////////////////////////////////////////////////////////////
void Snapshot::ensureClipRegion() {
#if STENCIL_BUFFER_SIZE
if (!clipRegion) {
clipRegion = &mClipRegionRoot;
android::Rect tmp(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
clipRegion->set(tmp);
}
#endif
}
void Snapshot::copyClipRectFromRegion() {
#if STENCIL_BUFFER_SIZE
if (!clipRegion->isEmpty()) {
android::Rect bounds(clipRegion->bounds());
clipRect->set(bounds.left, bounds.top, bounds.right, bounds.bottom);
if (clipRegion->isRect()) {
clipRegion->clear();
clipRegion = NULL;
}
} else {
clipRect->setEmpty();
clipRegion = NULL;
}
#endif
}
bool Snapshot::clipRegionOr(float left, float top, float right, float bottom) {
#if STENCIL_BUFFER_SIZE
android::Rect tmp(left, top, right, bottom);
clipRegion->orSelf(tmp);
copyClipRectFromRegion();
return true;
#else
return false;
#endif
}
bool Snapshot::clipRegionXor(float left, float top, float right, float bottom) {
#if STENCIL_BUFFER_SIZE
android::Rect tmp(left, top, right, bottom);
clipRegion->xorSelf(tmp);
copyClipRectFromRegion();
return true;
#else
return false;
#endif
}
bool Snapshot::clipRegionAnd(float left, float top, float right, float bottom) {
#if STENCIL_BUFFER_SIZE
android::Rect tmp(left, top, right, bottom);
clipRegion->andSelf(tmp);
copyClipRectFromRegion();
return true;
#else
return false;
#endif
}
bool Snapshot::clipRegionNand(float left, float top, float right, float bottom) {
#if STENCIL_BUFFER_SIZE
android::Rect tmp(left, top, right, bottom);
clipRegion->subtractSelf(tmp);
copyClipRectFromRegion();
return true;
#else
return false;
#endif
}
bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
Rect r(left, top, right, bottom);
transform->mapRect(r);
return clipTransformed(r, op);
}
bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
bool clipped = false;
switch (op) {
case SkRegion::kDifference_Op: {
ensureClipRegion();
clipped = clipRegionNand(r.left, r.top, r.right, r.bottom);
break;
}
case SkRegion::kIntersect_Op: {
if (CC_UNLIKELY(clipRegion)) {
clipped = clipRegionOr(r.left, r.top, r.right, r.bottom);
} else {
clipped = clipRect->intersect(r);
if (!clipped) {
clipRect->setEmpty();
clipped = true;
}
}
break;
}
case SkRegion::kUnion_Op: {
if (CC_UNLIKELY(clipRegion)) {
clipped = clipRegionAnd(r.left, r.top, r.right, r.bottom);
} else {
clipped = clipRect->unionWith(r);
}
break;
}
case SkRegion::kXOR_Op: {
ensureClipRegion();
clipped = clipRegionXor(r.left, r.top, r.right, r.bottom);
break;
}
case SkRegion::kReverseDifference_Op: {
// TODO!!!!!!!
break;
}
case SkRegion::kReplace_Op: {
setClip(r.left, r.top, r.right, r.bottom);
clipped = true;
break;
}
}
if (clipped) {
flags |= Snapshot::kFlagClipSet;
}
return clipped;
}
void Snapshot::setClip(float left, float top, float right, float bottom) {
clipRect->set(left, top, right, bottom);
#if STENCIL_BUFFER_SIZE
if (clipRegion) {
clipRegion->clear();
clipRegion = NULL;
}
#endif
flags |= Snapshot::kFlagClipSet;
}
const Rect& Snapshot::getLocalClip() {
mat4 inverse;
inverse.loadInverse(*transform);
mLocalClip.set(*clipRect);
inverse.mapRect(mLocalClip);
return mLocalClip;
}
void Snapshot::resetClip(float left, float top, float right, float bottom) {
clipRect = &mClipRectRoot;
setClip(left, top, right, bottom);
}
///////////////////////////////////////////////////////////////////////////////
// Transforms
///////////////////////////////////////////////////////////////////////////////
void Snapshot::resetTransform(float x, float y, float z) {
transform = &mTransformRoot;
transform->loadTranslate(x, y, z);
}
///////////////////////////////////////////////////////////////////////////////
// Queries
///////////////////////////////////////////////////////////////////////////////
bool Snapshot::isIgnored() const {
return invisible || empty;
}
}; // namespace uirenderer
}; // namespace android