49c9a3a3d4
The problem was a black first frame when creating a surface, or a garbage frame when the surface was resized. The cause was lack of synchronization between the render thread and the UI thread. The UI thread would typically return before the render thread had a chance to draw its first frame. The fix was to make the UI thread wait until at least one frame had been rendered by the rendering thread. The waiting is done in the surfaceChanged method because we know that surfaceChanged will be called in both the surface created and surface changed cases.