696257ccf3
this is the first step in unifying surfacetexture and surface. for this reason the header files were not moved, as most of them will eventually go away. NOTE: currently we keep libsurfaceflinger_client.so as an empty library to workaround prebuilt binaries wrongly linking against it. Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
38 lines
682 B
Makefile
38 lines
682 B
Makefile
BASE_PATH := $(call my-dir)
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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# our source files
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#
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LOCAL_SRC_FILES:= \
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asset_manager.cpp \
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configuration.cpp \
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input.cpp \
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looper.cpp \
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native_activity.cpp \
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native_window.cpp \
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obb.cpp \
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sensor.cpp \
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storage_manager.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libbinder \
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libui \
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libgui \
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libandroid_runtime
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LOCAL_STATIC_LIBRARIES := \
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libstorage
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LOCAL_C_INCLUDES += \
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frameworks/base/native/include \
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frameworks/base/core/jni/android \
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dalvik/libnativehelper/include/nativehelper
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LOCAL_MODULE:= libandroid
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include $(BUILD_SHARED_LIBRARY)
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