Alex Sakhartchouk 164aaedf7f Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
2010-07-01 16:14:12 -07:00

129 lines
2.8 KiB
Makefile

LOCAL_PATH:=$(call my-dir)
# Build rsg-generator ====================
include $(CLEAR_VARS)
LOCAL_MODULE := rsg-generator
# These symbols are normally defined by BUILD_XXX, but we need to define them
# here so that local-intermediates-dir works.
LOCAL_IS_HOST_MODULE := true
LOCAL_MODULE_CLASS := EXECUTABLES
intermediates := $(local-intermediates-dir)
LOCAL_SRC_FILES:= \
spec.l \
rsg_generator.c
include $(BUILD_HOST_EXECUTABLE)
# TODO: This should go into build/core/config.mk
RSG_GENERATOR:=$(LOCAL_BUILT_MODULE)
# Build render script lib ====================
include $(CLEAR_VARS)
LOCAL_MODULE := libRS
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
intermediates:= $(local-intermediates-dir)
# Generate custom headers
GEN := $(addprefix $(intermediates)/, \
rsgApiStructs.h \
rsgApiFuncDecl.h \
)
$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
$(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec
$(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec
$(GEN): $(intermediates)/%.h : $(LOCAL_PATH)/%.h.rsg
$(transform-generated-source)
# used in jni/Android.mk
rs_generated_source += $(GEN)
LOCAL_GENERATED_SOURCES += $(GEN)
# Generate custom source files
GEN := $(addprefix $(intermediates)/, \
rsgApi.cpp \
rsgApiReplay.cpp \
)
$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
$(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec
$(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec
$(GEN): $(intermediates)/%.cpp : $(LOCAL_PATH)/%.cpp.rsg
$(transform-generated-source)
# used in jni/Android.mk
rs_generated_source += $(GEN)
LOCAL_GENERATED_SOURCES += $(GEN)
# libRS needs libacc, which isn't 64-bit clean, and so can't be built
# for the simulator on gHardy, and therefore libRS needs to be excluded
# from the simulator as well.
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SRC_FILES:= \
rsAdapter.cpp \
rsAllocation.cpp \
rsAnimation.cpp \
rsComponent.cpp \
rsContext.cpp \
rsDevice.cpp \
rsElement.cpp \
rsFileA3D.cpp \
rsFont.cpp \
rsLight.cpp \
rsLocklessFifo.cpp \
rsObjectBase.cpp \
rsMatrix.cpp \
rsMesh.cpp \
rsMutex.cpp \
rsProgram.cpp \
rsProgramFragment.cpp \
rsProgramStore.cpp \
rsProgramRaster.cpp \
rsProgramVertex.cpp \
rsSampler.cpp \
rsScript.cpp \
rsScriptC.cpp \
rsScriptC_Lib.cpp \
rsScriptC_LibCL.cpp \
rsScriptC_LibGL.cpp \
rsShaderCache.cpp \
rsSignal.cpp \
rsStream.cpp \
rsThreadIO.cpp \
rsType.cpp \
rsVertexArray.cpp
LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libbcc
LOCAL_STATIC_LIBRARIES := libft2
LOCAL_C_INCLUDES += external/freetype/include
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libRS
LOCAL_MODULE_TAGS := optional
include $(BUILD_SHARED_LIBRARY)
# include the java examples
include $(addprefix $(LOCAL_PATH)/,$(addsuffix /Android.mk,\
java \
))
endif #simulator