Romain Guy 661a87ec28 Reduce number of glDraw calls when drawing text
This change moves the mesh buffer from FontRenderer to CacheTexture
to help reduce the number of texture binds and glDraw calls when
drawing text that spans across multiple textures.

Change-Id: I7de574d88313ca3672879ca878c253ff5f131fc1
2013-03-19 17:24:13 -07:00
..
2013-03-13 16:14:47 -07:00