Implement Skia pipelines for OpenGL and Vulkan: base SkiaPipeline, SkiaOpenGLPipeline and SkiaVulkanPipeline. Write unit tests for SkiaPipeline. Test: Built and run manually on angler-eng. Change-Id: Ie02583426cb3547541ad9bf91700602a6163ff58
145 lines
4.4 KiB
C++
145 lines
4.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaVulkanPipeline.h"
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#include "DeferredLayerUpdater.h"
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#include "renderthread/EglManager.h" // needed for Frame
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#include "Readback.h"
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#include "renderstate/RenderState.h"
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#include <SkTypes.h>
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#include <WindowContextFactory_android.h>
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#include <VulkanWindowContext.h>
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#include <android/native_window.h>
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#include <cutils/properties.h>
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#include <strings.h>
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using namespace android::uirenderer::renderthread;
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using namespace sk_app;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
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return (mWindowContext != nullptr) ?
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MakeCurrentResult::AlreadyCurrent : MakeCurrentResult::Failed;
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}
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Frame SkiaVulkanPipeline::getFrame() {
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LOG_ALWAYS_FATAL_IF(mWindowContext == nullptr, "Tried to draw into null vulkan context!");
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mBackbuffer = mWindowContext->getBackbufferSurface();
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if (mBackbuffer.get() == nullptr) {
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// try recreating the context?
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SkDebugf("failed to get backbuffer");
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return Frame(-1, -1, 0);
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}
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// TODO: support buffer age if Vulkan API can do it
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Frame frame(mBackbuffer->width(), mBackbuffer->height(), 0);
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return frame;
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}
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bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty,
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const SkRect& dirty,
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const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque,
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const BakedOpRenderer::LightInfo& lightInfo,
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const std::vector<sp<RenderNode>>& renderNodes,
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FrameInfoVisualizer* profiler) {
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if (mBackbuffer.get() == nullptr) {
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return false;
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}
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mBackbuffer);
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layerUpdateQueue->clear();
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return true;
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}
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bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew,
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const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
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*requireSwap = drew;
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// Even if we decided to cancel the frame, from the perspective of jank
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// metrics the frame was swapped at this point
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currentFrameInfo->markSwapBuffers();
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if (*requireSwap) {
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mWindowContext->swapBuffers();
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}
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mBackbuffer.reset();
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return *requireSwap;
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}
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bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
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// TODO: implement copyLayerInto for vulkan.
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return false;
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}
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DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
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Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
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return new DeferredLayerUpdater(layer);
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}
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void SkiaVulkanPipeline::onStop() {
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}
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bool SkiaVulkanPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
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if (mWindowContext) {
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delete mWindowContext;
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mWindowContext = nullptr;
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}
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if (surface) {
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DisplayParams displayParams;
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mWindowContext = window_context_factory::NewVulkanForAndroid(surface, displayParams);
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if (mWindowContext) {
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DeviceInfo::initialize(mWindowContext->getGrContext()->caps()->maxRenderTargetSize());
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}
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}
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// this doesn't work for if there is more than one CanvasContext available at one time!
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mRenderThread.setGrContext(mWindowContext ? mWindowContext->getGrContext() : nullptr);
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return mWindowContext != nullptr;
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}
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bool SkiaVulkanPipeline::isSurfaceReady() {
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return CC_LIKELY(mWindowContext != nullptr) && mWindowContext->isValid();
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}
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bool SkiaVulkanPipeline::isContextReady() {
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return CC_LIKELY(mWindowContext != nullptr);
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}
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void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
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// TODO: we currently don't support OpenGL WebView's
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DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
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(*functor)(mode, nullptr);
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}
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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