Bug #5706056 A newly introduced optimization relied on the display list renderer to properly measure text to perform fast clipping. The paint used to measure text needs to have AA and glyph id encoding set to return the correct results. Unfortunately these properties were set by the GL renderer and not by the display list renderer. This change simply sets the properties in the display list renderer instead. This change also improves the error message printed out when the application attempts to use a bitmap larger than the max texture size. Change-Id: I4d84e1c7d194aed9ad476f69434eaa2c8f3836a8
288 lines
8.9 KiB
C++
288 lines
8.9 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <GLES2/gl2.h>
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#include <SkCanvas.h>
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#include <utils/threads.h>
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#include "TextureCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextureCache::TextureCache():
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mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
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mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting texture cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
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}
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if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
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float flushRate = atof(property);
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INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
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setFlushRate(flushRate);
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} else {
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INIT_LOGD(" Using default texture cache flush rate of %.2f%%",
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DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
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}
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init();
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}
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TextureCache::TextureCache(uint32_t maxByteSize):
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mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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init();
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}
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TextureCache::~TextureCache() {
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mCache.clear();
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}
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void TextureCache::init() {
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mCache.setOnEntryRemovedListener(this);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
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mDebugEnabled = readDebugLevel() & kDebugCaches;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TextureCache::getSize() {
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return mSize;
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}
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uint32_t TextureCache::getMaxSize() {
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return mMaxSize;
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}
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void TextureCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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void TextureCache::setFlushRate(float flushRate) {
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mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
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// This will be called already locked
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if (texture) {
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mSize -= texture->bitmapSize;
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TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
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texture->id, texture->bitmapSize, mSize);
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if (mDebugEnabled) {
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LOGD("Texture deleted, size = %d", texture->bitmapSize);
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}
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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Texture* TextureCache::get(SkBitmap* bitmap) {
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Texture* texture = mCache.get(bitmap);
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if (!texture) {
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if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
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LOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
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bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
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return NULL;
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}
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const uint32_t size = bitmap->rowBytes() * bitmap->height();
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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texture = new Texture;
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texture->bitmapSize = size;
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generateTexture(bitmap, texture, false);
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if (size < mMaxSize) {
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mSize += size;
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TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
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bitmap, texture->id, size, mSize);
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if (mDebugEnabled) {
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LOGD("Texture created, size = %d", size);
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}
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mCache.put(bitmap, texture);
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} else {
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texture->cleanup = true;
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}
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} else if (bitmap->getGenerationID() != texture->generation) {
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generateTexture(bitmap, texture, true);
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}
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return texture;
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}
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void TextureCache::remove(SkBitmap* bitmap) {
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mCache.remove(bitmap);
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}
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void TextureCache::removeDeferred(SkBitmap* bitmap) {
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Mutex::Autolock _l(mLock);
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mGarbage.push(bitmap);
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}
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void TextureCache::clearGarbage() {
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Mutex::Autolock _l(mLock);
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size_t count = mGarbage.size();
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for (size_t i = 0; i < count; i++) {
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mCache.remove(mGarbage.itemAt(i));
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}
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mGarbage.clear();
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}
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void TextureCache::clear() {
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mCache.clear();
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TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
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}
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void TextureCache::flush() {
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if (mFlushRate >= 1.0f || mCache.size() == 0) return;
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if (mFlushRate <= 0.0f) {
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clear();
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return;
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}
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uint32_t targetSize = uint32_t(mSize * mFlushRate);
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TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
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while (mSize > targetSize) {
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mCache.removeOldest();
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}
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}
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void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
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SkAutoLockPixels alp(*bitmap);
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if (!bitmap->readyToDraw()) {
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LOGE("Cannot generate texture from bitmap");
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return;
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}
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const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
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bitmap->height() != int(texture->height);
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if (!regenerate) {
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glGenTextures(1, &texture->id);
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}
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texture->generation = bitmap->getGenerationID();
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texture->width = bitmap->width();
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texture->height = bitmap->height();
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glBindTexture(GL_TEXTURE_2D, texture->id);
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if (!regenerate) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
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}
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switch (bitmap->getConfig()) {
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case SkBitmap::kA8_Config:
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if (!regenerate) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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}
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uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
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GL_UNSIGNED_BYTE, bitmap->getPixels());
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texture->blend = true;
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break;
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case SkBitmap::kRGB_565_Config:
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uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
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GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
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texture->blend = false;
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break;
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case SkBitmap::kARGB_8888_Config:
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uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
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GL_UNSIGNED_BYTE, bitmap->getPixels());
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// Do this after calling getPixels() to make sure Skia's deferred
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// decoding happened
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texture->blend = !bitmap->isOpaque();
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break;
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case SkBitmap::kARGB_4444_Config:
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case SkBitmap::kIndex8_Config:
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uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
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texture->blend = !bitmap->isOpaque();
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break;
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default:
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LOGW("Unsupported bitmap config: %d", bitmap->getConfig());
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break;
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}
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if (!regenerate) {
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texture->setFilter(GL_NEAREST);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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}
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}
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void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
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uint32_t width, uint32_t height) {
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SkBitmap rgbaBitmap;
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rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
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rgbaBitmap.allocPixels();
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rgbaBitmap.eraseColor(0);
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rgbaBitmap.setIsOpaque(bitmap->isOpaque());
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SkCanvas canvas(rgbaBitmap);
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canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
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uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
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GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
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}
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void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
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GLenum type, const GLvoid * data) {
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if (resize) {
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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