Jeff Brown 6f2fba428c Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00

145 lines
3.9 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ui/KeyCharacterMap.h>
#include <ui/KeyLayoutMap.h>
#include <ui/VirtualKeyMap.h>
#include <utils/PropertyMap.h>
#include <utils/String8.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
using namespace android;
static const char* gProgName = "validatekeymaps";
enum FileType {
FILETYPE_UNKNOWN,
FILETYPE_KEYLAYOUT,
FILETYPE_KEYCHARACTERMAP,
FILETYPE_VIRTUALKEYDEFINITION,
FILETYPE_INPUTDEVICECONFIGURATION,
};
static void usage() {
fprintf(stderr, "Keymap Validation Tool\n\n");
fprintf(stderr, "Usage:\n");
fprintf(stderr,
" %s [*.kl] [*.kcm] [*.idc] [virtualkeys.*] [...]\n"
" Validates the specified key layouts, key character maps, \n"
" input device configurations, or virtual key definitions.\n\n",
gProgName);
}
static FileType getFileType(const char* filename) {
const char *extension = strrchr(filename, '.');
if (extension) {
if (strcmp(extension, ".kl") == 0) {
return FILETYPE_KEYLAYOUT;
}
if (strcmp(extension, ".kcm") == 0) {
return FILETYPE_KEYCHARACTERMAP;
}
if (strcmp(extension, ".idc") == 0) {
return FILETYPE_INPUTDEVICECONFIGURATION;
}
}
if (strstr(filename, "virtualkeys.")) {
return FILETYPE_VIRTUALKEYDEFINITION;
}
return FILETYPE_UNKNOWN;
}
static bool validateFile(const char* filename) {
fprintf(stdout, "Validating file '%s'...\n", filename);
FileType fileType = getFileType(filename);
switch (fileType) {
case FILETYPE_UNKNOWN:
fprintf(stderr, "Supported file types: *.kl, *.kcm, virtualkeys.*\n\n");
return false;
case FILETYPE_KEYLAYOUT: {
KeyLayoutMap* map;
status_t status = KeyLayoutMap::load(String8(filename), &map);
if (status) {
fprintf(stderr, "Error %d parsing key layout file.\n\n", status);
return false;
}
break;
}
case FILETYPE_KEYCHARACTERMAP: {
KeyCharacterMap* map;
status_t status = KeyCharacterMap::load(String8(filename), &map);
if (status) {
fprintf(stderr, "Error %d parsing key character map file.\n\n", status);
return false;
}
break;
}
case FILETYPE_INPUTDEVICECONFIGURATION: {
PropertyMap* map;
status_t status = PropertyMap::load(String8(filename), &map);
if (status) {
fprintf(stderr, "Error %d parsing input device configuration file.\n\n", status);
return false;
}
break;
}
case FILETYPE_VIRTUALKEYDEFINITION: {
VirtualKeyMap* map;
status_t status = VirtualKeyMap::load(String8(filename), &map);
if (status) {
fprintf(stderr, "Error %d parsing virtual key definition file.\n\n", status);
return false;
}
break;
}
}
fputs("No errors.\n\n", stdout);
return true;
}
int main(int argc, const char** argv) {
if (argc < 2) {
usage();
return 1;
}
int result = 0;
for (int i = 1; i < argc; i++) {
if (!validateFile(argv[i])) {
result = 1;
}
}
if (result) {
fputs("Failed!\n", stderr);
} else {
fputs("Success.\n", stdout);
}
return result;
}