e8ad737db6
Change-Id: I822cdc54d0f2df34a89d5294ff7ea1f5f83b25f9
458 lines
17 KiB
Plaintext
458 lines
17 KiB
Plaintext
page.title=Building Apps with Over 65K Methods
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page.tags="65536","references","max","65k","dex","64k","multidex","multi-dex","methods"</p>
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#about">
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About the 65K Reference Limit</a>
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<ol>
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<li><a href="#mdex-pre-l">Multidex support prior to Android 5.0</a></li>
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<li><a href="#mdex-on-l">Multidex support for Android 5.0 and higher</a></li>
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</ol>
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</li>
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<li><a href="#avoid">
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Avoiding the 65K Limit</a></li>
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<li><a href="#mdex-gradle">
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Configuring Your App for Multidex with Gradle</a>
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<ol>
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<li><a href="#limitations">
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Limitations of the multidex support library</a></li>
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</ol>
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</li>
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<li><a href="#dev-build">
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Optimizing Multidex Development Builds</a>
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<ol>
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<li><a href="#variants-studio">
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Using Build Variants in Android Studio</a></li>
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</ol>
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</li>
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<li><a href="#testing">
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Testing Multidex Apps</a></li>
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</ol>
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<h2>See Also</h2>
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<ol>
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<li><a href="{@docRoot}tools/help/proguard.html">ProGuard</a>
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</li>
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</ol>
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</div>
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</div>
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<p>
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As the Android platform has continued to grow, so has the size of Android apps. When your
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application and the libraries it references reach a certain size, you encounter build errors that
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indicate your app has reached a limit of the Android app build architecture. Earlier versions of
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the build system report this error as follows:
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</p>
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<pre>
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Conversion to Dalvik format failed:
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Unable to execute dex: method ID not in [0, 0xffff]: 65536
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</pre>
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<p>
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More recent versions of the Android build system display a different error, which is an
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indication of the same problem:
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</p>
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<pre>
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trouble writing output:
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Too many field references: 131000; max is 65536.
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You may try using --multi-dex option.
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</pre>
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<p>
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Both these error conditions display a common number: 65,536. This number is significant in that
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it represents the total number of references that can be invoked by the code within a single
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Dalvik Executable (dex) bytecode file. If you have built an Android app and received this error,
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then congratulations, you have a lot of code! This document explains how to move past this
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limitation and continue building your app.
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</p>
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<p class="note">
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<strong>Note:</strong> The guidance provided in this document supersedes the guidance given in
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the Android Developers blog post <a href=
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"http://android-developers.blogspot.com/2011/07/custom-class-loading-in-dalvik.html">Custom Class
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Loading in Dalvik</a>.
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</p>
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<h2 id="about">About the 65K Reference Limit</h2>
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<p>
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Android application (APK) files contain executable bytecode files in the form of <a href=
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"https://source.android.com/devices/tech/dalvik/">Dalvik</a> Executable (DEX) files, which
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contain the compiled code used to run your app. The Dalvik Executable specification limits the
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total number of methods that can be referenced within a single DEX file to 65,536, including
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Android framework methods, library methods, and methods in your own code. Getting past this limit
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requires that you configure your app build process to generate more than one DEX file, known as a
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<em>multidex</em> configuration.
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</p>
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<h3 id="mdex-pre-l">Multidex support prior to Android 5.0</h3>
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<p>
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Versions of the platform prior to Android 5.0 use the Dalvik runtime for executing app code. By
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default, Dalvik limits apps to a single classes.dex bytecode file per APK. In order to get around
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this limitation, you can use the <a href="{@docRoot}tools/support-library/features.html#multidex">
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multidex support library</a>, which becomes part of the primary DEX file of your app and then
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manages access to the additional DEX files and the code they contain.
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</p>
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<h3 id="mdex-on-l">Multidex support for Android 5.0 and higher</h3>
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<p>
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Android 5.0 and higher uses a runtime called ART which natively supports loading multiple dex
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files from application APK files. ART performs pre-compilation at application install time which
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scans for classes(..N).dex files and compiles them into a single .oat file for execution by the
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Android device. For more information on the Android 5.0 runtime, see <a href=
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"https://source.android.com/devices/tech/dalvik/art.html">Introducing ART</a>.
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</p>
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<h2 id="avoid">Avoiding the 65K Limit</h2>
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<p>
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Before configuring your app to enable use of 65K or more method references, you should take steps
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to reduce the total number of references called by your app code, including methods defined by
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your app code or included libraries. The following strategies can help you avoid hitting the dex
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reference limit:
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</p>
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<ul>
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<li>
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<strong>Review your app's direct and transitive dependencies</strong> - Ensure any large library
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dependency you include in your app is used in a manner that outweighs the amount of code
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being added to the application. A common anti-pattern is to include a very large library
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because a few utility methods were useful. Reducing your app code dependencies can often help
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you avoid the dex reference limit.
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</li>
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<li>
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<strong>Remove unused code with ProGuard</strong> - Configure the <a href=
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"{@docRoot}tools/help/proguard.html">ProGuard</a> settings for your app to run ProGuard and
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ensure you have shrinking enabled for release builds. Enabling shrinking ensures you
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are not shipping unused code with your APKs.
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</li>
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</ul>
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<p>
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Using these techniques can help you avoid the build configuration changes required to enable more
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method references in your app. These steps can also decrease the size of your APKs, which is
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particularly important for markets where bandwidth costs are high.
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</p>
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<h2 id="mdex-gradle">Configuring Your App for Multidex with Gradle</h2>
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<p>
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The Android plugin for Gradle available in Android SDK Build Tools 21.1 and higher supports
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multidex as part of your build configuration. Make sure you update the Android SDK Build Tools
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tools and the Android Support Repository to the latest version using the <a href=
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"{@docRoot}tools/help/sdk-manager.html">SDK Manager</a> before attempting to configure your app
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for multidex.
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</p>
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<p>
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Setting up your app development project to use a multidex configuration requires that you make a
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few modifications to your app development project. In particular you need to perform the
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following steps:
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</p>
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<ul>
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<li>Change your Gradle build configuration to enable multidex</li>
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<li>Modify your manifest to reference the {@link android.support.multidex.MultiDexApplication}
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class</li>
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</ul>
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<p>
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Modify your app Gradle build file configuration to include the support library and enable
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multidex output, as shown in the following Gradle build file snippet:
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</p>
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<pre>
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android {
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compileSdkVersion 21
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buildToolsVersion "21.1.0"
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defaultConfig {
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...
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minSdkVersion 14
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targetSdkVersion 21
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...
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// Enabling multidex support.
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multiDexEnabled true
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}
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...
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}
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dependencies {
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compile 'com.android.support:multidex:1.0.0'
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}
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</pre>
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<p class="note">
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<strong>Note:</strong> You can specify the <code>multiDexEnabled</code> setting in the
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<code>defaultConfig,</code> <code>buildType</code>, or <code>productFlavor</code> sections of
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your Gradle build file.
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</p>
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<p>
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In your manifest add the {@link android.support.multidex.MultiDexApplication} class from the
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multidex support library to the application element.
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</p>
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<pre>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.android.multidex.myapplication">
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<application
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...
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android:name="android.support.multidex.MultiDexApplication">
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...
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</application>
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</manifest>
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</pre>
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<p>
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When these configuration settings are added to an app, the Android build tools construct a
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primary dex (classes.dex) and supporting (classes2.dex, classes3.dex) as needed. The build system
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will then package them into an APK file for distribution.
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</p>
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<p class="note">
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<strong>Note:</strong> If your app uses extends the {@link android.app.Application} class, you
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can override the attachBaseContext() method and call MultiDex.install(this) to enable multidex.
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For more information, see the {@link android.support.multidex.MultiDexApplication} reference
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documentation.
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</p>
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<h3 id="limitations">Limitations of the multidex support library</h3>
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<p>
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The multidex support library has some known limitations that you should be aware of and test for
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when you incorporate it into your app build configuration:
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</p>
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<ul>
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<li>The installation of .dex files during startup onto a device's data partition is complex and
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can result in Application Not Responding (ANR) errors if the secondary dex files are large. In
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this case, you should apply code shrinking techniques with ProGuard to minimize the size of dex
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files and remove unused portions of code.
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</li>
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<li>Applications that use multidex may not start on devices that run versions of the platform
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earlier than Android 4.0 (API level 14) due to a Dalvik linearAlloc bug (Issue <a href=
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"http://b.android.com/22586">22586</a>). If you are targeting API levels earlier than 14, make
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sure to perform testing with these versions of the platform as your application can have issues
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at startup or when particular groups of classes are loaded. Code shrinking can reduce or possibly
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eliminate these potential issues.
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</li>
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<li>Applications using a multidex configuration that make very large memory allocation
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requests may crash during run time due to a Dalvik linearAlloc limit (Issue <a href=
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"http://b.android.com/78035">78035</a>). The allocation limit was increased in Android 4.0 (API
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level 14), but apps may still run into this limit on Android versions prior to
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Android 5.0 (API level 21).
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</li>
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<li>There are complex requirements regarding what classes are needed in the primary dex file when
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executing in the Dalvik runtime. The Android build tooling updates handle the Android
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requirements, but it is possible that other included libraries have additional dependency
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requirements including the use of introspection or invocation of Java methods from native code.
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Some libraries may not be able to be used until the multidex build tools are updated to allow you
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to specify classes that must be included in the primary dex file.
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</li>
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</ul>
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<h2 id="dev-build">Optimizing Multidex Development Builds</h2>
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<p>
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A multidex configuration requires significantly increased build processing time because the build
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system must make complex decisions about what classes must be included in the primary DEX file
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and what classes can be included in secondary DEX files. This means that routine builds performed
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as part of the development process with multidex typically take longer and can potentially slow
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your development process.
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</p>
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<p>
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In order to mitigate the typically longer build times for multidex output, you should create two
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variations on your build output using the Android plugin for Gradle
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<a href="http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Product-flavors">
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{@code productFlavors}</a>: a development flavor and a production flavor.
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</p>
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<p>
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For the development flavor, set a minimum SDK version of 21. This setting generates multidex
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output much faster using the ART-supported format. For the release flavor, set a minimum SDK
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version which matches your actual minimum support level. This setting generates a multidex APK
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that is compatible with more devices, but takes longer to build.
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</p>
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<p>
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The following build configuration sample demonstrates the how to set up these flavors in a Gradle
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build file:
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</p>
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<pre>
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android {
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productFlavors {
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// Define separate dev and prod product flavors.
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dev {
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// dev utilizes minSDKVersion = 21 to allow the Android gradle plugin
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// to pre-dex each module and produce an APK that can be tested on
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// Android Lollipop without time consuming dex merging processes.
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minSdkVersion 21
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}
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prod {
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// The actual minSdkVersion for the application.
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minSdkVersion 14
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}
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}
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...
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buildTypes {
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release {
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runProguard true
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proguardFiles getDefaultProguardFile('proguard-android.txt'),
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'proguard-rules.pro'
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}
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}
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}
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dependencies {
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compile 'com.android.support:multidex:1.0.0'
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}
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</pre>
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<p>
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After you have completed this configuration change, you can use the <code>devDebug</code> variant
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of your app, which combines the attributes of the <code>dev</code> productFlavor and the
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<code>debug</code> buildType. Using this target creates a debug app with proguard disabled,
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multidex enabled, and minSdkVersion set to Android API level 21. These settings cause the Android
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gradle plugin to do the following:
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</p>
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<ol>
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<li>Build each module of the application (including dependencies) as separate dex files. This is
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commonly referred to as pre-dexing.
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</li>
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<li>Include each dex file in the APK without modification.
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</li>
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<li>Most importantly, the module dex files will not be combined, and so the long-running
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calculation to determine the contents of the primary dex file is avoided.
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</li>
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</ol>
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<p>
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These settings result in fast, incremental builds, because only the dex files of modified modules
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are recomputed and repackaged into the APK file. The APK that results from these builds can be
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used to test on Android 5.0 devices only. However, by implementing the configuration as a flavor,
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you preserve the ability to perform normal builds with the release-appropriate minimum SDK level
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and proguard settings.
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</p>
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<p>
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You can also build the other variants, including a <code>prodDebug</code> variant
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build, which takes longer to build, but can be used for testing outside of development.
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Within the configuration shown, the <code>prodRelease</code> variant would be the final testing
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and release version. If you are executing gradle tasks from the command line, you can use
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standard commands with <code>DevDebug</code> appended to the end (such as <code>./gradlew
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installDevDebug</code>). For more information about using flavors with Gradle tasks, see the
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<a href="http://tools.android.com/tech-docs/new-build-system/user-guide">Gradle Plugin User
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Guide</a>.
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</p>
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<p>
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<strong>Tip:</strong> You can also provide a custom manifest, or a custom application class for each
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flavor, allowing you to use the support library MultiDexApplication class, or calling
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MultiDex.install() only for the variants that need it.
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</p>
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<h3 id="variants-studio">Using Build Variants in Android Studio</h3>
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<p>
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Build variants can be very useful for managing the build process when using multidex. Android
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Studio allows you to select these build variants in the user interface.
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</p>
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<p>
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To have Android Studio build the "devDebug" variant of your app:
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</p>
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<ol>
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<li>Open the <em>Build Variants</em> window from the left-sidebar. The option is located next to
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<em>Favorites</em>.
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</li>
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<li>Click the name of the build variant to select a different variant, as shown in Figure 1.
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</li>
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</ol>
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<img src="{@docRoot}images/tools/studio-build-variant.png" alt="" height="XXX" id="figure1">
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<p class="img-caption">
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<strong>Figure 1.</strong> Screen shot of the Android Studio left panel showing a build variant.
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</p>
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<p class="note">
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<strong>Note</strong>: The option to open this window is only available after you have
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successfully synchronized Android Studio with your Gradle build file using the <strong>Tools >
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Android > Sync Project with Gradle Files</strong> command.
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</p>
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<h2 id="testing">Testing Multidex Apps</h2>
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<p>
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Testing apps that use multidex configuration require some additional steps and configuration.
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Since the location of code for classes is not within a single DEX file, instrumentation tests do
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not run properly unless configured for multidex.
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</p>
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<p>
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When testing a multidex app with instrumentation tests, use
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<a href="{@docRoot}reference/com/android/test/runner/MultiDexTestRunner.html">
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MultiDexTestRunner</a> from the multidex testing support library. The following sample
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{@code build.gradle} file, demonstrates how to configure your build to use this test runner:
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</p>
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<pre>
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android {
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defaultConfig {
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...
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testInstrumentationRunner "android.support.multidex.MultiDexTestRunner"
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}
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}
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dependencies {
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androidTestCompile 'com.android.support:multidex-instrumentation:1.0.0'
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}
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</pre>
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<p>
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You may use the instrumentation test runner class directly or extend it to fit your testing
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needs. Alternatively, you can override onCreate in existing instrumentations like this:
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</p>
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<pre>
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public void onCreate(Bundle arguments) {
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MultiDex.install(getTargetContext());
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super.onCreate(arguments);
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...
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}
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</pre>
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<p class="note">
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<strong>Note:</strong> Use of multidex for creating a test APK is not currently supported.
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</p> |