196 lines
8.0 KiB
Plaintext
196 lines
8.0 KiB
Plaintext
page.title=Developing on a Device
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#devices">Available Devices</a>
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<ol>
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<li><a href="#consumer">Consumer devices</a></li>
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<li><a href="#dev-phone-1">Android Dev Phone 1</a></li>
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</ol>
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</li>
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<li><a href="#setting-up">Setting up a Device for Development</a>
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<ol>
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<li><a href="#VendorIds">USB Vendor IDs</a></li>
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</ol>
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</li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a></li>
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</ol>
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</div>
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</div>
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<p>When building mobile applications, it's vital to test them on real
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devices prior to releasing them to users. This page covers what you need to know,
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including the types of devices that you can use, and how to set one up for
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developing and debugging.</p>
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<h2 id="devices">Available Devices</h2>
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<p>Here are some options for obtaining devices capable of testing your applications.</p>
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<h3 id="consumer">Consumer devices</h3>
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<p>It's likely that one of your local mobile carriers offers an Android-powered device.
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Any Android-powered device (even one bought from your mobile carrier) is a perfectly good
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device for running and testing your own Android applications.
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You can write applications using the Android SDK and then install them
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directly onto the device for testing.</p>
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<p>Check with the service providers in your area to determine which Android-powered
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devices are available.</p>
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<p>Be aware that consumer devices are not designed to allow system image updates by the
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user. If you're interested in manually updating the device with custom system images, then
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you'll need a developer device such as the <a href="#dev-phone-1">Android Dev Phone 1</a>.</p>
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<h3 id="dev-phone-1">Android Dev Phone 1</h3>
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<div class="sidebox-wrapper">
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<div class="sidebox-inner">
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<p>Selected specs for Android Dev Phone 1:</p>
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<ul>
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<li>Touch screen</li>
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<li>Trackball</li>
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<li>3.2 megapixel camera with autofocus</li>
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<li>Wi-Fi</li>
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<li>GPS-enabled</li>
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<li>Bluetooth v2.0
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<ul><li>Handsfree profile v1.5</li>
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<li>Headset profile v1.0</li></ul></li>
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<li>3G WCDMA (1700/2100 MHz)</li>
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<li>Quad-band GSM (850/900/1800/1900 MHz)</li>
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<li>QWERTY slider keyboard</li>
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<li>Includes 1GB MicroSD card (can be replaced with up to 16GB card)</li>
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</ul>
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</div>
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</div>
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<p>The Android Dev Phone 1 is a SIM-unlocked and hardware-unlocked device that
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is designed for advanced developers. The device ships with a system image that
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is fully compatible with Android 1.0, so you can rely on it when developing your
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applications. You can use any SIM in the device and can flash custom Android
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builds that will work with the unlocked bootloader. Unlike the bootloader on
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retail devices, the bootloader on the Android Dev Phone 1 does not enforce
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signed system images. The Android Dev Phone 1 should also appeal to developers
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who live in geographies where local mobile carriers do not currently offer Android-powered devices. </p>
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<p>To purchase an Android Dev Phone 1 device, you must first register as an
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Android developer on the Android Market site, if you haven't done so already.
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Once you've logged into your developer account on Android Market, you can
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purchase the device by following the link to "Development phones." To accommodate demand,
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there is a limit of 1 device per developer account, for now.</p>
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<p>The device currently costs $399 (USD) (including free shipping in the US),
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and is available for purchase in 18 international markets, including the
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US, UK, Germany, Japan, India, Canada, France, Taiwan, Spain, Australia,
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Singapore, Switzerland, Netherlands, Austria, Sweden, Finland, Poland, and
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Hungary. We will continue to expand this program into new geographies over
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time. Check this page for updated information.</p>
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<p>Android Dev Phone 1 devices are <em>not</em> intended for
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non-developer end-users. Because the device can be configured with system
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software not provided by or supported by Google or any other company, end-users
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operate these devices at their own risk.</p>
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<p>Note that your Android Dev Phone 1 will not receive automated
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over-the-air (OTA) updates for the system image. System updates must be flashed manually.
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See the HTC site for a guide to <a href="http://www.htc.com/www/support/android/adp.html">Flashing
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your Android Dev Phone with a Factory System Image</a>.</p>
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<p>For full device specs and more information about obtaining an Android Dev
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Phone 1 device, see the <a href="http://market.android.com/publish">Android
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Market</a> site.</p>
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<h2 id="setting-up">Setting up a Device for Development</h2>
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<p>With an Android-powered device, you can develop and debug your Android applications just as you
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would on the emulator. There are just a few things to do before you can start.</p>
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<ol>
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<li>Declare your application as "debuggable" in your Android Manifest.
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<p>In Eclipse, you can do this from the <b>Application</b> tab when viewing the Manifest
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(on the right side, set <b>Debuggable</b> to <em>true</em>). Otherwise, in the <code>AndroidManifest.xml</code>
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file, add <code>android:debuggable="true"</code> to the <code><application></code> element.</p>
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</li>
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<li>Turn on "USB Debugging" on your device.
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<p>On the device, go to the home screen, press <b>MENU</b>, select <b>Applications</b> > <b>Development</b>,
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then enable <b>USB debugging</b>.</p>
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</li>
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<li>Setup your system to detect your device.
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<ul>
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<li>If you're developing on Windows, you need to install a USB driver
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for adb. See the <a href="{@docRoot}sdk/win-usb.html">Windows USB
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Driver</a> documentation.</li>
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<li>If you're developing on Mac OS X, it just works. Skip this step.</li>
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<li>If you're developing on Ubuntu Linux, you need to add a rules file
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that contains a USB configuration for each type of device you want to use for
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development. Each device manufacturer uses a different vendor ID. The
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example rules files below show how to add an entry for a single vendor ID
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(the HTC vendor ID). In order to support more devices, you will need additional
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lines of the same format that provide a different value for the
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<code>SYSFS{idVendor}</code> property. For other IDs, see the table of <a
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href="#VendorIds">USB Vendor IDs</a>, below.
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<ol>
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<li>Log in as root and create this file:
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<code>/etc/udev/rules.d/51-android.rules</code>.
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<p>For Gusty/Hardy, edit the file to read:<br/>
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<code>SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4",
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MODE="0666"</code></p>
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<p>For Dapper, edit the file to read:<br/>
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<code>SUBSYSTEM=="usb_device", SYSFS{idVendor}=="0bb4",
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MODE="0666"</code></p>
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</li>
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<li>Now execute:<br/>
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<code>chmod a+r /etc/udev/rules.d/51-android.rules</code>
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</li>
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</ol>
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</li>
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</ul>
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</li>
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</ol>
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<p>You can verify that your device is connected by executing <code>adb devices</code> from your
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SDK tools/ directory. If connected, you'll see the device name listed as a "device."</p>
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<p>If using Eclipse, select run or debug as usual. You will be presented
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with a <b>Device Chooser</b> dialog that lists the available emulator(s) and connected device(s).
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Select the device to install and run the application there.</p>
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<p>If using the <a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (adb),
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you can issue commands with the <code>-d</code> flag to target your
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connected device.</p>
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<h3 id="VendorIds">USB Vendor IDs</h3>
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<p>This table provides a reference to the vendor IDs needed in order to add
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device support on Linux. The USB Vendor ID is the value given to the
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<code>SYSFS{idVendor}</code> property in the rules file.</p>
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<table>
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<tr>
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<th>Manufacturer</th><th>USB Vendor ID</th></tr>
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<tr>
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<td>Acer</td><td>0502</td></tr>
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<tr>
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<td>HTC</td><td>0bb4</td></tr>
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<tr>
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<td>Huawei</td><td>12d1</td></tr>
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<tr>
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<td>LG</td><td>1004</td></tr>
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<tr>
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<td>Motorola</td><td>22b8</td></tr>
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<tr>
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<td>Samsung</td><td>04e8</td></tr>
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<tr>
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<td>Sony Ericsson</td><td>0fce</td></tr>
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</table>
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