295 lines
6.7 KiB
C++
295 lines
6.7 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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#include "rsThreadIO.h"
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using namespace android;
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using namespace android::renderscript;
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Context * Context::gCon = NULL;
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void Context::initEGL()
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{
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mNumConfigs = -1;
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EGLint s_configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(mDisplay, &mMajorVersion, &mMinorVersion);
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eglChooseConfig(mDisplay, s_configAttribs, &mConfig, 1, &mNumConfigs);
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if (mWndSurface) {
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mSurface = eglCreateWindowSurface(mDisplay, mConfig,
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new EGLNativeWindowSurface(mWndSurface),
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NULL);
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} else {
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mSurface = eglCreateWindowSurface(mDisplay, mConfig,
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android_createDisplaySurface(),
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NULL);
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}
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mContext = eglCreateContext(mDisplay, mConfig, NULL, NULL);
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eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
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eglQuerySurface(mDisplay, mSurface, EGL_WIDTH, &mWidth);
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eglQuerySurface(mDisplay, mSurface, EGL_HEIGHT, &mHeight);
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}
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bool Context::runRootScript()
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{
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rsAssert(mRootScript->mIsRoot);
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glColor4f(1,1,1,1);
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glEnable(GL_LIGHT0);
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glViewport(0, 0, 320, 480);
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float aspectH = 480.f / 320.f;
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if(mRootScript->mIsOrtho) {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrthof(0, 320, 480, 0, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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} else {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustumf(-1, 1, -aspectH, aspectH, 1, 100);
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glRotatef(-90, 0,0,1);
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glTranslatef(0, 0, -3);
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glMatrixMode(GL_MODELVIEW);
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDepthMask(GL_TRUE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(mRootScript->mClearColor[0],
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mRootScript->mClearColor[1],
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mRootScript->mClearColor[2],
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mRootScript->mClearColor[3]);
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glClearDepthf(mRootScript->mClearDepth);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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return mRootScript->run(this, 0);
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}
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void Context::setupCheck()
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{
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if (mFragmentStore.get()) {
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mFragmentStore->setupGL();
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}
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if (mFragment.get()) {
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mFragment->setupGL();
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}
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if (mVertex.get()) {
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mVertex->setupGL();
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}
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}
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void * Context::threadProc(void *vrsc)
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{
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Context *rsc = static_cast<Context *>(vrsc);
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gIO = new ThreadIO();
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rsc->mServerCommands.init(128);
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rsc->mServerReturns.init(128);
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rsc->initEGL();
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rsc->mRunning = true;
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bool mDraw = true;
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while (!rsc->mExit) {
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mDraw |= gIO->playCoreCommands(rsc);
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if (!mDraw || !rsc->mRootScript.get()) {
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usleep(10000);
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continue;
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}
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if (rsc->mRootScript.get()) {
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mDraw = rsc->runRootScript();
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eglSwapBuffers(rsc->mDisplay, rsc->mSurface);
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}
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}
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(rsc->mDisplay, rsc->mSurface);
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eglTerminate(rsc->mDisplay);
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return NULL;
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}
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Context::Context(Device *dev, Surface *sur)
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{
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dev->addContext(this);
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mDev = dev;
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mRunning = false;
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mExit = false;
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mServerCommands.init(256);
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mServerReturns.init(256);
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// see comment in header
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gCon = this;
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int status;
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pthread_attr_t threadAttr;
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status = pthread_attr_init(&threadAttr);
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if (status) {
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LOGE("Failed to init thread attribute.");
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return;
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}
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sched_param sparam;
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sparam.sched_priority = ANDROID_PRIORITY_DISPLAY;
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pthread_attr_setschedparam(&threadAttr, &sparam);
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LOGE("RS Launching thread");
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status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
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if (status) {
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LOGE("Failed to start rs context thread.");
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}
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mWndSurface = sur;
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while(!mRunning) {
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sleep(1);
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}
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pthread_attr_destroy(&threadAttr);
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}
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Context::~Context()
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{
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mExit = true;
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void *res;
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int status = pthread_join(mThreadId, &res);
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if (mDev) {
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mDev->removeContext(this);
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}
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}
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void Context::swapBuffers()
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{
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eglSwapBuffers(mDisplay, mSurface);
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}
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void rsContextSwap(RsContext vrsc)
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{
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Context *rsc = static_cast<Context *>(vrsc);
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rsc->swapBuffers();
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}
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void Context::setRootScript(Script *s)
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{
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mRootScript.set(s);
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}
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void Context::setFragmentStore(ProgramFragmentStore *pfs)
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{
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mFragmentStore.set(pfs);
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pfs->setupGL();
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}
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void Context::setFragment(ProgramFragment *pf)
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{
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mFragment.set(pf);
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pf->setupGL();
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}
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void Context::setVertex(ProgramVertex *pv)
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{
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mVertex.set(pv);
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pv->setupGL();
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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namespace android {
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namespace renderscript {
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void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
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{
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Script *s = static_cast<Script *>(vs);
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rsc->setRootScript(s);
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}
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void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
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{
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Sampler *s = static_cast<Sampler *>(vs);
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if (slot > RS_MAX_SAMPLER_SLOT) {
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LOGE("Invalid sampler slot");
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return;
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}
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s->bindToContext(&rsc->mStateSampler, slot);
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}
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void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
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{
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ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
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rsc->setFragmentStore(pfs);
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}
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void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
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{
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ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
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rsc->setFragment(pf);
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}
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void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
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{
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ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
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rsc->setVertex(pv);
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}
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}
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}
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RsContext rsContextCreate(RsDevice vdev, void *sur, uint32_t version)
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{
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Device * dev = static_cast<Device *>(vdev);
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Context *rsc = new Context(dev, (Surface *)sur);
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return rsc;
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}
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void rsContextDestroy(RsContext vrsc)
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{
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Context * rsc = static_cast<Context *>(vrsc);
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delete rsc;
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}
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