aaa9e834d4
Remove all Skia and HWUI types from SurfaceTexture implementation. Move SurfaceTexture to libgui (ag/9578265). Define private C++ API for SurfaceTexture, which is consumed by DeferredLayerUpdater. Move AutoBackendTextureRelease/Skia code from SurfaceTexture to HWUI. Test: pass CtsUiRenderingTestCases and CtsViewTestCases Bug: 136263580 Change-Id: I3f971bb490f64a3ac0b2a66a89ba935bf7f08213
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android/surface_texture.h>
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#include <android/surface_texture_jni.h>
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#define LOG_TAG "ASurfaceTexture"
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#include <utils/Log.h>
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#include <gui/Surface.h>
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#include <gui/surfacetexture/surface_texture_platform.h>
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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using namespace android;
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ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
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if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
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return nullptr;
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}
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auto consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
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auto producer = SurfaceTexture_getProducer(env, surfacetexture);
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return ASurfaceTexture_create(consumer, producer);
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}
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ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
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sp<Surface> surface = new Surface(st->producer);
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ANativeWindow* win(surface.get());
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ANativeWindow_acquire(win);
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return win;
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}
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void ASurfaceTexture_release(ASurfaceTexture* st) {
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delete st;
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}
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int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
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return st->consumer->attachToContext(tex);
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}
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int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
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return st->consumer->detachFromContext();
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}
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int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
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return st->consumer->updateTexImage();
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}
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void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
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st->consumer->getTransformMatrix(mtx);
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}
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int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
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return st->consumer->getTimestamp();
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}
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