Bug: 20853441 Calculating duration that crosses the UI-RT sync point will now subtract out the time spent waiting in queue under the assumption that this time will be accounted for in the previous frame's metrics Change-Id: Ia8213f4410638840613f5ae439e98dfb77532a6a
341 lines
12 KiB
C++
341 lines
12 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cutils/log.h>
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#include <gui/Surface.h>
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#include <ui/PixelFormat.h>
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#include <AnimationContext.h>
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#include <DisplayListCanvas.h>
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#include <RenderNode.h>
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#include <renderthread/RenderProxy.h>
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#include <renderthread/RenderTask.h>
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#include "TestContext.h"
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#include <stdio.h>
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#include <unistd.h>
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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using namespace android::uirenderer::test;
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class ContextFactory : public IContextFactory {
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public:
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virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
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return new AnimationContext(clock);
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}
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};
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static DisplayListCanvas* startRecording(RenderNode* node) {
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DisplayListCanvas* renderer = new DisplayListCanvas();
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renderer->setViewport(node->stagingProperties().getWidth(),
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node->stagingProperties().getHeight());
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renderer->prepare();
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return renderer;
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}
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static void endRecording(DisplayListCanvas* renderer, RenderNode* node) {
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renderer->finish();
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node->setStagingDisplayList(renderer->finishRecording());
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delete renderer;
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}
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class TreeContentAnimation {
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public:
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virtual ~TreeContentAnimation() {}
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int frameCount = 150;
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virtual int getFrameCount() { return frameCount; }
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virtual void setFrameCount(int fc) {
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if (fc > 0) {
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frameCount = fc;
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}
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}
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virtual void createContent(int width, int height, DisplayListCanvas* renderer) = 0;
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virtual void doFrame(int frameNr) = 0;
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template <class T>
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static void run(int frameCount) {
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T animation;
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animation.setFrameCount(frameCount);
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TestContext testContext;
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// create the native surface
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const int width = gDisplay.w;
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const int height = gDisplay.h;
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sp<Surface> surface = testContext.surface();
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RenderNode* rootNode = new RenderNode();
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rootNode->incStrong(nullptr);
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rootNode->mutateStagingProperties().setLeftTopRightBottom(0, 0, width, height);
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rootNode->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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rootNode->mutateStagingProperties().setClipToBounds(false);
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rootNode->setPropertyFieldsDirty(RenderNode::GENERIC);
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ContextFactory factory;
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std::unique_ptr<RenderProxy> proxy(new RenderProxy(false, rootNode, &factory));
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proxy->loadSystemProperties();
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proxy->initialize(surface);
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float lightX = width / 2.0;
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proxy->setup(width, height, dp(800.0f), 255 * 0.075, 255 * 0.15);
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proxy->setLightCenter((Vector3){lightX, dp(-200.0f), dp(800.0f)});
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android::uirenderer::Rect DUMMY;
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DisplayListCanvas* renderer = startRecording(rootNode);
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animation.createContent(width, height, renderer);
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endRecording(renderer, rootNode);
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// Do a few cold runs then reset the stats so that the caches are all hot
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for (int i = 0; i < 3; i++) {
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testContext.waitForVsync();
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proxy->syncAndDrawFrame();
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}
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proxy->resetProfileInfo();
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for (int i = 0; i < animation.getFrameCount(); i++) {
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testContext.waitForVsync();
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ATRACE_NAME("UI-Draw Frame");
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nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
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UiFrameInfoBuilder(proxy->frameInfo())
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.setVsync(vsync, vsync);
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animation.doFrame(i);
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proxy->syncAndDrawFrame();
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}
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proxy->dumpProfileInfo(STDOUT_FILENO, 0);
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rootNode->decStrong(nullptr);
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}
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};
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class ShadowGridAnimation : public TreeContentAnimation {
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public:
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std::vector< sp<RenderNode> > cards;
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void createContent(int width, int height, DisplayListCanvas* renderer) override {
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renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
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renderer->insertReorderBarrier(true);
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for (int x = dp(16); x < (width - dp(116)); x += dp(116)) {
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for (int y = dp(16); y < (height - dp(116)); y += dp(116)) {
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sp<RenderNode> card = createCard(x, y, dp(100), dp(100));
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renderer->drawRenderNode(card.get());
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cards.push_back(card);
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}
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}
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renderer->insertReorderBarrier(false);
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}
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void doFrame(int frameNr) override {
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int curFrame = frameNr % 150;
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for (size_t ci = 0; ci < cards.size(); ci++) {
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cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
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cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
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cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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}
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}
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private:
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sp<RenderNode> createCard(int x, int y, int width, int height) {
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sp<RenderNode> node = new RenderNode();
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node->mutateStagingProperties().setLeftTopRightBottom(x, y, x + width, y + height);
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node->mutateStagingProperties().setElevation(dp(16));
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node->mutateStagingProperties().mutableOutline().setRoundRect(0, 0, width, height, dp(10), 1);
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node->mutateStagingProperties().mutableOutline().setShouldClip(true);
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node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y | RenderNode::Z);
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DisplayListCanvas* renderer = startRecording(node.get());
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renderer->drawColor(0xFFEEEEEE, SkXfermode::kSrcOver_Mode);
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endRecording(renderer, node.get());
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return node;
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}
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};
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class ShadowGrid2Animation : public TreeContentAnimation {
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public:
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std::vector< sp<RenderNode> > cards;
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void createContent(int width, int height, DisplayListCanvas* renderer) override {
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renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
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renderer->insertReorderBarrier(true);
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for (int x = dp(8); x < (width - dp(58)); x += dp(58)) {
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for (int y = dp(8); y < (height - dp(58)); y += dp(58)) {
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sp<RenderNode> card = createCard(x, y, dp(50), dp(50));
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renderer->drawRenderNode(card.get());
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cards.push_back(card);
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}
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}
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renderer->insertReorderBarrier(false);
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}
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void doFrame(int frameNr) override {
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int curFrame = frameNr % 150;
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for (size_t ci = 0; ci < cards.size(); ci++) {
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cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
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cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
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cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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}
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}
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private:
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sp<RenderNode> createCard(int x, int y, int width, int height) {
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sp<RenderNode> node = new RenderNode();
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node->mutateStagingProperties().setLeftTopRightBottom(x, y, x + width, y + height);
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node->mutateStagingProperties().setElevation(dp(16));
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node->mutateStagingProperties().mutableOutline().setRoundRect(0, 0, width, height, dp(6), 1);
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node->mutateStagingProperties().mutableOutline().setShouldClip(true);
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node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y | RenderNode::Z);
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DisplayListCanvas* renderer = startRecording(node.get());
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renderer->drawColor(0xFFEEEEEE, SkXfermode::kSrcOver_Mode);
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endRecording(renderer, node.get());
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return node;
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}
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};
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class RectGridAnimation : public TreeContentAnimation {
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public:
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sp<RenderNode> card;
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void createContent(int width, int height, DisplayListCanvas* renderer) override {
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renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
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renderer->insertReorderBarrier(true);
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card = createCard(40, 40, 200, 200);
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renderer->drawRenderNode(card.get());
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renderer->insertReorderBarrier(false);
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}
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void doFrame(int frameNr) override {
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int curFrame = frameNr % 150;
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card->mutateStagingProperties().setTranslationX(curFrame);
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card->mutateStagingProperties().setTranslationY(curFrame);
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card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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}
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private:
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sp<RenderNode> createCard(int x, int y, int width, int height) {
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sp<RenderNode> node = new RenderNode();
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node->mutateStagingProperties().setLeftTopRightBottom(x, y, x + width, y + height);
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node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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DisplayListCanvas* renderer = startRecording(node.get());
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renderer->drawColor(0xFFFF00FF, SkXfermode::kSrcOver_Mode);
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float rects[width * height];
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int index = 0;
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for (int xOffset = 0; xOffset < width; xOffset+=2) {
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for (int yOffset = 0; yOffset < height; yOffset+=2) {
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rects[index++] = xOffset;
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rects[index++] = yOffset;
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rects[index++] = xOffset + 1;
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rects[index++] = yOffset + 1;
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}
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}
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int count = width * height;
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SkPaint paint;
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paint.setColor(0xff00ffff);
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renderer->drawRects(rects, count, &paint);
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endRecording(renderer, node.get());
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return node;
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}
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};
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class OvalAnimation : public TreeContentAnimation {
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public:
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sp<RenderNode> card;
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void createContent(int width, int height, DisplayListCanvas* renderer) override {
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renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
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renderer->insertReorderBarrier(true);
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card = createCard(40, 40, 400, 400);
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renderer->drawRenderNode(card.get());
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renderer->insertReorderBarrier(false);
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}
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void doFrame(int frameNr) override {
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int curFrame = frameNr % 150;
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card->mutateStagingProperties().setTranslationX(curFrame);
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card->mutateStagingProperties().setTranslationY(curFrame);
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card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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}
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private:
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sp<RenderNode> createCard(int x, int y, int width, int height) {
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sp<RenderNode> node = new RenderNode();
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node->mutateStagingProperties().setLeftTopRightBottom(x, y, x + width, y + height);
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node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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DisplayListCanvas* renderer = startRecording(node.get());
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(0xFF000000);
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renderer->drawOval(0, 0, width, height, paint);
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endRecording(renderer, node.get());
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return node;
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}
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};
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struct cstr_cmp {
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bool operator()(const char *a, const char *b) const {
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return std::strcmp(a, b) < 0;
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}
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};
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typedef void (*testProc)(int);
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std::map<const char*, testProc, cstr_cmp> gTestMap {
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{"shadowgrid", TreeContentAnimation::run<ShadowGridAnimation>},
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{"shadowgrid2", TreeContentAnimation::run<ShadowGrid2Animation>},
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{"rectgrid", TreeContentAnimation::run<RectGridAnimation> },
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{"oval", TreeContentAnimation::run<OvalAnimation> },
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};
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int main(int argc, char* argv[]) {
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const char* testName = argc > 1 ? argv[1] : "shadowgrid";
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testProc proc = gTestMap[testName];
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if(!proc) {
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printf("Error: couldn't find test %s\n", testName);
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return 1;
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}
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int loopCount = 1;
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if (argc > 2) {
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loopCount = atoi(argv[2]);
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if (!loopCount) {
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printf("Invalid loop count!\n");
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return 1;
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}
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}
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int frameCount = 150;
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if (argc > 3) {
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frameCount = atoi(argv[3]);
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if (frameCount < 1) {
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printf("Invalid frame count!\n");
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return 1;
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}
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}
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if (loopCount < 0) {
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loopCount = INT_MAX;
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}
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for (int i = 0; i < loopCount; i++) {
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proc(frameCount);
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}
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printf("Success!\n");
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return 0;
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}
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