The libskia target exports all of its public includes directories so redefining them here is redundant. Also this cleans up and makes it obvious where the framework is making using of private Skia headers. Change-Id: Ie7ecc9ddd3df780bed6b9af54ba58ca58274e043
97 lines
2.3 KiB
Makefile
97 lines
2.3 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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# Only build libhwui when USE_OPENGL_RENDERER is
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# defined in the current device/board configuration
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ifeq ($(USE_OPENGL_RENDERER),true)
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LOCAL_SRC_FILES := \
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utils/Blur.cpp \
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utils/SortedListImpl.cpp \
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thread/TaskManager.cpp \
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font/CacheTexture.cpp \
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font/Font.cpp \
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AmbientShadow.cpp \
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AssetAtlas.cpp \
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FontRenderer.cpp \
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GammaFontRenderer.cpp \
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Caches.cpp \
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DisplayList.cpp \
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DeferredDisplayList.cpp \
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DeferredLayerUpdater.cpp \
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DisplayListLogBuffer.cpp \
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DisplayListRenderer.cpp \
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Dither.cpp \
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Extensions.cpp \
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FboCache.cpp \
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GradientCache.cpp \
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Image.cpp \
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Layer.cpp \
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LayerCache.cpp \
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LayerRenderer.cpp \
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Matrix.cpp \
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OpenGLRenderer.cpp \
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Patch.cpp \
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PatchCache.cpp \
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PathCache.cpp \
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PathTessellator.cpp \
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PixelBuffer.cpp \
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Program.cpp \
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ProgramCache.cpp \
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RenderBufferCache.cpp \
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ResourceCache.cpp \
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ShadowTessellator.cpp \
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SkiaShader.cpp \
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Snapshot.cpp \
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SpotShadow.cpp \
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StatefulBaseRenderer.cpp \
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Stencil.cpp \
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Texture.cpp \
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TextureCache.cpp \
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TextDropShadowCache.cpp
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# RenderThread stuff
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LOCAL_SRC_FILES += \
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renderthread/CanvasContext.cpp \
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renderthread/RenderProxy.cpp \
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renderthread/RenderTask.cpp \
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renderthread/RenderThread.cpp
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intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,)
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LOCAL_C_INCLUDES += \
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$(JNI_H_INCLUDE) \
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$(LOCAL_PATH)/../../include/utils \
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external/skia/src/core
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LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
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LOCAL_CFLAGS += -Wno-unused-parameter
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libEGL libGLESv2 libskia libui libgui
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LOCAL_MODULE := libhwui
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LOCAL_MODULE_TAGS := optional
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ifneq (false,$(ANDROID_ENABLE_RENDERSCRIPT))
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LOCAL_CFLAGS += -DANDROID_ENABLE_RENDERSCRIPT
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LOCAL_SHARED_LIBRARIES += libRS libRScpp libstlport
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LOCAL_C_INCLUDES += \
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$(intermediates) \
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frameworks/rs/cpp \
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frameworks/rs \
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external/stlport/stlport \
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bionic/ \
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bionic/libstdc++/include
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endif
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ifndef HWUI_COMPILE_SYMBOLS
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LOCAL_CFLAGS += -fvisibility=hidden
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endif
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ifdef HWUI_COMPILE_FOR_PERF
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LOCAL_CFLAGS += -fno-omit-frame-pointer -marm -mapcs
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endif
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include $(BUILD_SHARED_LIBRARY)
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include $(call all-makefiles-under,$(LOCAL_PATH))
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endif
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