Chris Craik 2507c34d91 Cleanup properties
bug:19967854

Separate properties from Caches, into static, RenderThread-only class.

Also rewrites the means for java to set properties to correctly handle
threading, and adds an override for profile bars so that SysUi doesn't clutter
the screen with them.

Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
2015-05-05 10:36:09 -07:00

95 lines
2.4 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DRAWPROFILER_H
#define DRAWPROFILER_H
#include "Properties.h"
#include "Rect.h"
#include <utils/Timers.h>
namespace android {
namespace uirenderer {
class OpenGLRenderer;
class DrawProfiler {
public:
DrawProfiler();
~DrawProfiler();
bool consumeProperties();
void setDensity(float density);
void startFrame(nsecs_t recordDurationNanos = 0);
void markPlaybackStart();
void markPlaybackEnd();
void finishFrame();
void unionDirty(SkRect* dirty);
void draw(OpenGLRenderer* canvas);
void dumpData(int fd);
private:
typedef struct {
float record;
float prepare;
float playback;
float swapBuffers;
} FrameTimingData;
void createData();
void destroyData();
void addRect(Rect& r, float data, float* shapeOutput);
void prepareShapes(const int baseline);
void drawGraph(OpenGLRenderer* canvas);
void drawCurrentFrame(OpenGLRenderer* canvas);
void drawThreshold(OpenGLRenderer* canvas);
ProfileType mType = ProfileType::None;
float mDensity = 0;
FrameTimingData* mData = nullptr;
int mDataSize = 0;
int mCurrentFrame = -1;
nsecs_t mPreviousTime = 0;
int mVerticalUnit = 0;
int mHorizontalUnit = 0;
int mThresholdStroke = 0;
/*
* mRects represents an array of rect shapes, divided into NUM_ELEMENTS
* groups such that each group is drawn with the same paint.
* For example mRects[0] is the array of rect floats suitable for
* OpenGLRenderer:drawRects() that makes up all the FrameTimingData:record
* information.
*/
float** mRects = nullptr;
bool mShowDirtyRegions = false;
SkRect mDirtyRegion;
bool mFlashToggle = false;
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* DRAWPROFILER_H */