84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_TRIANGLE_MESH_H
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#define ANDROID_RS_TRIANGLE_MESH_H
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#include "RenderScript.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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// An element is a group of Components that occupies one cell in a structure.
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class TriangleMesh : public ObjectBase
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{
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public:
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TriangleMesh();
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~TriangleMesh();
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const Element * mVertexElement;
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const Element * mIndexElement;
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void * mVertexData;
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void * mIndexData;
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size_t mVertexDataSize;
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size_t mIndexDataSize;
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uint32_t mTriangleCount;
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size_t mOffsetCoord;
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size_t mOffsetTex;
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size_t mOffsetNorm;
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size_t mSizeCoord;
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size_t mSizeTex;
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size_t mSizeNorm;
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// GL buffer info
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uint32_t mBufferObjects[2];
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void analyzeElement();
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protected:
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};
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class TriangleMeshContext
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{
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public:
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TriangleMeshContext();
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~TriangleMeshContext();
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const Element * mVertexElement;
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const Element * mIndexElement;
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size_t mVertexSizeBits;
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size_t mIndexSizeBits;
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Vector<uint8_t> mVertexData;
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Vector<uint16_t> mIndexData;
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uint32_t mTriangleCount;
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void clear();
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};
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}
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}
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#endif //ANDROID_RS_TRIANGLE_MESH_H
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