This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
91 lines
1.6 KiB
C++
91 lines
1.6 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_OBJECT_BASE_H
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#define ANDROID_RS_OBJECT_BASE_H
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#include "rsUtils.h"
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namespace android {
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namespace renderscript {
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// An element is a group of Components that occupies one cell in a structure.
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class ObjectBase
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{
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public:
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ObjectBase();
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virtual ~ObjectBase();
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void incRef() const;
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void decRef() const;
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private:
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mutable int32_t mRefCount;
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};
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template<class T>
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class ObjectBaseRef
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{
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public:
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ObjectBaseRef() {
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mRef = NULL;
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}
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~ObjectBaseRef() {
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clear();
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}
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void set(T *ref) {
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if (mRef != ref) {
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clear();
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mRef = ref;
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ref->incRef();
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}
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}
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void clear() {
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if (mRef) {
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mRef->decRef();
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}
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mRef = NULL;
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}
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inline T * get() const {
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return mRef;
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}
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inline T * operator-> () const {
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return mRef;
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}
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protected:
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T * mRef;
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private:
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ObjectBaseRef(const ObjectBaseRef &) {};
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};
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}
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}
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#endif //ANDROID_RS_OBJECT_BASE_H
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