195 lines
8.1 KiB
Plaintext
195 lines
8.1 KiB
Plaintext
page.title=ndk-build
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>On this page</h2>
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<ol>
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<li><a href="#int">Internals</a></li>
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<li><a href="#ifc">Invoking from the Command Line</a></li>
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<li><a href="#ife">Invoking from Eclipse</a></li>
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<li><a href="#6432">64-Bit and 32-Bit Toolchains</a></li>
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<li><a href="#req">Requirements</a></li>
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</ol>
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</li>
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</ol>
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</div>
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</div>
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<p>The {@code ndk-build} file is a shell script introduced in Android NDK r4. Its purpose
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is to invoke the right NDK build script.
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<h2 id="int">Internals</h2>
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<p>Running the {@code ndk-build} script is equivalent to running the following command:</p>
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<pre class="no-pretty-print">
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$GNUMAKE -f <ndk>/build/core/build-local.mk
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<parameters>
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</pre>
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<p><code>$GNUMAKE</code> points to GNU Make 3.81 or later, and
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<code><ndk></code> points to your NDK installation directory. You can use
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this information to invoke ndk-build from other shell scripts, or even your own
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make files.</p>
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<h2 id="ifc">Invoking from the Command Line</h2>
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<p>The {@code ndk-build} file lives in the top level the NDK installation directory. To run it
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from the command line, invoke it while in or under your application project directory.
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For example: </p>
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<pre class="no-pretty-print">
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cd <project>
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$ <ndk>/ndk-build
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</pre>
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<p>In this example, <code><project></code> points to your
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project’s root directory, and <code><ndk></code> is the directory where
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you installed the NDK. As noted in <a
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href="{@docRoot}ndk/guides/setup.html#install">Setup</a>, you can add {@code $NDK} to your
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{@code PATH} to avoid having to type the whole filepath every time you use ndk-build.
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Alternatively, you can create an alias.</p>
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<p><a class="anchor" id="options"></a> </p>
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<h3>Options</h3>
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<p>All parameters to ndk-build are passed directly to the underlying GNU {@code make}
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command that runs the NDK build scripts. Combine <code>ndk-build</code> and
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options in the form <code>ndk-build <option></code>. For example: </p>
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<pre class="no-pretty-print">
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$ ndk-build clean
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</pre>
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<p>The following options are available:</p>
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<dl>
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<dt>{@code clean}</dt>
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<dd>Remove any previously generated binaries.</dd>
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<dt>{@code V=1}</dt>
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<dd>Launch build, and display build commands.<dd>
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<dt>{@code -B}</dt>
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<dd>Force a complete rebuild.</dd>
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<dt>{@code -B V=1}</dt>
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<dd>Force a complete rebuild, and display build commands.</dd>
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<dt>{@code NDK_LOG=1}</dd>
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<dd>Display internal NDK log messages (used for debugging the NDK itself).</dd>
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<dt>{@code NDK_DEBUG=1}</dt>
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<dd>Force a debuggable build (see <a href="#dvr">Table 1</a>).</dd>
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<dt>{@code NDK_DEBUG=0}</dt>
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<dd>Force a release build (see <a href="#dvr">Table 1</a>).</dd>
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<dt>{@code NDK_HOST_32BIT=1}</dt>
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<dd>Always use the toolchain in 32-bit mode (see <a href="#6432">64-bit and 32-bit
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Toolchains</a>).</dd>
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<dt>{@code NDK_APPLICATION_MK=<file>}</dt>
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<dd>Build, using a specific <code>Application.mk</code> file pointed to by the
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{@code NDK_APPLICATION_MK} variable.</dd>
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<dt>{@code -C <project>}</dt>
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<dd>Build the native code for the project path located at {@code <project>}. Useful if you
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don't want to {@code cd} to it in your terminal.</dd>
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</dl>
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<h2 id="ife">Invoking from Eclipse</h2>
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<p>To build from Eclipse, make sure that you have configured it as described in
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<a href="{@docRoot}ndk/guides/setup.html#configure">Setup</a>. If you
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wish to build using the default <code>ndk-build</code> command, with no
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options, you can just build your project just as you would any Android project.
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To get Eclipse to add any of the options described above, follow these steps:</p>
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<ol type="1">
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<li>In the <em>Project Explorer</em> pane, right-click your project name.</li>
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<li>Select <strong>Properties</strong>.</li>
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<li>Click <strong>C/C++ Build</strong>.</li>
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<li>Under the <em>Builder Settings</em> tab, uncheck <strong>Use default build command</strong>.</li>
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<li>In the <em>Build command</em> field, enter the entire build string as if you were typing it on
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the command line.</li>
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<li>Click <strong>OK</strong>.</li>
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</ol>
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Figure 1 shows an example of an entered string.<br>
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<br>
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<img src="./images/NDK_build_string.png"
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srcset="./images/NDK_build_string@2x.png 2x"
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alt="enter the build string next to 'Build command'"
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height="152" width="501">
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<p style="clear:both"><b>Figure 1.</b> Specifying a debug build from within
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Eclipse</p>
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<p><a class="anchor" id="dvr"></a> </p>
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<h3>Debuggable versus Release builds</h3>
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<p>Use the <code>NDK_DEBUG</code> option and, in certain cases,
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{@code AndroidManifest.xml} to specify debug or release build,
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optimization-related behavior, and inclusion of symbols. Table 1 shows the
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results of each possible combination of settings.</p>
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<p><em>Table 1.</em> Results of <code>NDK_DEBUG</code> (command line) and
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<code>android:debuggable</code> (manifest) combinations.</p>
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<table>
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<tr>
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<th></th><th>NDK_DEBUG=0 </th><th>NDK_DEBUG=1</th><th>NDK_DEBUG not specified
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</th></tr>
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<tr>
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<td>android:debuggble="true" </td><td>Debug; Symbols; Optimized*1
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</td><td>Debug; Symbols; Not optimized*2 </td><td>(same as NDK_DEBUG=1)
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</td></tr>
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<tr>
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<td>android:debuggable="false"</td><td>Release; Symbols; Optimized
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</td><td>Release; Symbols; Not optimized</td><td>Release; No symbols;
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Optimized*3 </td></tr>
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</table>
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*1: Useful for profiling.<br>
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*2: Default for running <a href="{@docRoot}ndk/guides/ndk-gdb.html">{@code ndk-gdb}</a>.<br>
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*3: Default mode.<br>
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<br>
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<p class="note"><strong>Note:</strong> {@code NDK_DEBUG=0} is the equivalent of
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{@code APP_OPTIM=release}, and complies with the GCC {@code -O2} option. {@code NDK_DEBUG=1} is the
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equivalent of {@code APP_OPTIM=debug} in {@code Application.mk}, and complies with the GCC
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{@code -O0} option. For more information about {@code APP_OPTIM}, see
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<a href="{@docRoot}ndk/guides/application_mk.html">Application.mk</a>.</p>
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<p>The syntax on the command line is, for example: </p>
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<pre class="no-pretty-print">
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$ ndk-build NDK_DEBUG=1
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</pre>
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<p>If you are using build tools from prior to SDK r8, you must also modify your
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{@code AndroidManifest.xml} file to specify debug mode. The syntax for doing so resembles the
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following:</p>
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<pre class="no-pretty-print"><application android:label="@string/app_name"
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android:debuggable="true">
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</pre>
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From SDK r8 onward, you do not need to touch {@code AndroidManifest.xml}. Building a debug package
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(e.g. with ant debug or the corresponding option of the ADT plugin) causes the tool automatically to
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pick the native debug files generated with {@code NDK_DEBUG=1}.
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<h2 id="6432">64-Bit and 32-Bit Toolchains</h2>
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<p>Some toolchains come with both 64-bit and 32-bit versions. For example,
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directories {@code <ndk>/toolchain/<name>/prebuilt/} and
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{@code <ndk>/prebuilt/} may contain both {@code linux-x86} and
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{@code linux-x86_64} folders for Linux tools in 32-bit and 64-bit modes,
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respectively. The ndk-build script automatically chooses a 64-bit version of
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the toolchain if the host OS supports it. You can force the use of a 32-bit
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toolchain by using {@code NDK_HOST_32BIT=1} either in your environment or
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on the ndk-build command line.</p>
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<p>Note that 64-bit tools utilize host resources better (for instance, they are faster, and handle
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larger programs), and they can still generate 32-bit binaries for Android.</p>
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<h2 id="req">Requirements</h2>
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<p>You need GNU Make 3.81 or later to use ndk-build or the NDK in general.
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The build scripts will detect a non-compliant Make tool, and generate an error
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message.</p>
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<p>If you have GNU Make 3.81 installed, but the default <code>make</code>
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command doesn’t launch it, define {@code GNUMAKE} in your environment to point to it
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before launching ndk-build. For example: </p>
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<pre class="no-pretty-print">
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$ export GNUMAKE=/usr/local/bin/gmake
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$ ndk-build
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</pre>
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<p>You can override other host prebuilt tools in {@code $NDK/prebuilt/<OS>/bin/}
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with the following environment variables: </p>
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<pre class="no-pretty-print">
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$ export NDK_HOST_AWK=<path-to-awk>
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$ export NDK_HOST_ECHO=<path-to-echo>
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$ export NDK_HOST_CMP=<path-to-cmp>
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</pre>
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