Alex Sakhartchouk aa7d2884cb Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00

74 lines
1.8 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SIMPLE_MESH_H
#define ANDROID_RS_SIMPLE_MESH_H
#include "RenderScript.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
class SimpleMesh : public ObjectBase
{
public:
SimpleMesh(Context *);
~SimpleMesh();
ObjectBaseRef<const Type> mIndexType;
ObjectBaseRef<const Type> mPrimitiveType;
ObjectBaseRef<const Type> *mVertexTypes;
uint32_t mVertexTypeCount;
ObjectBaseRef<Allocation> mIndexBuffer;
ObjectBaseRef<Allocation> mPrimitiveBuffer;
ObjectBaseRef<Allocation> *mVertexBuffers;
RsPrimitive mPrimitive;
uint32_t mGLPrimitive;
void render(Context *) const;
void renderRange(Context *, uint32_t start, uint32_t len) const;
void uploadAll(Context *);
void updateGLPrimitive();
virtual void serialize(OStream *stream) const;
virtual A3DClassID getClassId() const { return A3D_CLASS_ID_SIMPLE_MESH; }
static SimpleMesh *createFromStream(Context *rsc, IStream *stream);
protected:
};
class SimpleMeshContext
{
public:
SimpleMeshContext();
~SimpleMeshContext();
};
}
}
#endif //ANDROID_RS_SIMPLE_MESH_H