Ensure GrContext::submit() is always called after either Bitmap#prepareToDraw() or if DrawFrameTask skipped drawing. In either case texture uploads & deletions will be scheduled, but without the submit they won't actually be performed. This can end up running out of RAM. Bug: 189393671 Test: manual test app Change-Id: I57477c64457558487e9e5ec0a979ad9099a8cb2c
669 lines
28 KiB
C++
669 lines
28 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaPipeline.h"
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#include <SkImageEncoder.h>
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#include <SkImageInfo.h>
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#include <SkImagePriv.h>
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#include <SkMultiPictureDocument.h>
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#include <SkOverdrawCanvas.h>
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#include <SkOverdrawColorFilter.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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#include <SkSerialProcs.h>
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#include <SkTypeface.h>
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#include <android-base/properties.h>
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#include <unistd.h>
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#include <sstream>
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#include <gui/TraceUtils.h>
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#include "LightingInfo.h"
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#include "VectorDrawable.h"
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#include "thread/CommonPool.h"
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#include "tools/SkSharingProc.h"
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#include "utils/Color.h"
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#include "utils/String8.h"
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
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setSurfaceColorProperties(mColorMode);
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}
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SkiaPipeline::~SkiaPipeline() {
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unpinImages();
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}
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void SkiaPipeline::onDestroyHardwareResources() {
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unpinImages();
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mRenderThread.cacheManager().trimStaleResources();
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}
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bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
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if (!mRenderThread.getGrContext()) {
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ALOGD("Trying to pin an image with an invalid GrContext");
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return false;
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}
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for (SkImage* image : mutableImages) {
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if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
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mPinnedImages.emplace_back(sk_ref_sp(image));
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} else {
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return false;
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}
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}
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return true;
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}
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void SkiaPipeline::unpinImages() {
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for (auto& image : mPinnedImages) {
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SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
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}
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mPinnedImages.clear();
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}
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void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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const LightInfo& lightInfo) {
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LightingInfo::updateLighting(lightGeometry, lightInfo);
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ATRACE_NAME("draw layers");
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renderLayersImpl(*layerUpdateQueue, opaque);
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layerUpdateQueue->clear();
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}
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void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
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sk_sp<GrDirectContext> cachedContext;
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// Render all layers that need to be updated, in order.
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for (size_t i = 0; i < layers.entries().size(); i++) {
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RenderNode* layerNode = layers.entries()[i].renderNode.get();
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// only schedule repaint if node still on layer - possible it may have been
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// removed during a dropped frame, but layers may still remain scheduled so
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// as not to lose info on what portion is damaged
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if (CC_UNLIKELY(layerNode->getLayerSurface() == nullptr)) {
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continue;
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}
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SkASSERT(layerNode->getLayerSurface());
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SkiaDisplayList* displayList = layerNode->getDisplayList().asSkiaDl();
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if (!displayList || displayList->isEmpty()) {
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ALOGE("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName());
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return;
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}
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const Rect& layerDamage = layers.entries()[i].damage;
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SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
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int saveCount = layerCanvas->save();
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SkASSERT(saveCount == 1);
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layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
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// TODO: put localized light center calculation and storage to a drawable related code.
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// It does not seem right to store something localized in a global state
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// fix here and in recordLayers
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const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
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Vector3 transformedLightCenter(savedLightCenter);
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// map current light center into RenderNode's coordinate space
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layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
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LightingInfo::setLightCenterRaw(transformedLightCenter);
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const RenderProperties& properties = layerNode->properties();
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
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return;
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}
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ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(),
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bounds.height());
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layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
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layerCanvas->clear(SK_ColorTRANSPARENT);
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RenderNodeDrawable root(layerNode, layerCanvas, false);
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root.forceDraw(layerCanvas);
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layerCanvas->restoreToCount(saveCount);
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LightingInfo::setLightCenterRaw(savedLightCenter);
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// cache the current context so that we can defer flushing it until
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// either all the layers have been rendered or the context changes
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GrDirectContext* currentContext =
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GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext());
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if (cachedContext.get() != currentContext) {
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if (cachedContext.get()) {
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ATRACE_NAME("flush layers (context changed)");
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cachedContext->flushAndSubmit();
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}
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cachedContext.reset(SkSafeRef(currentContext));
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}
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}
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if (cachedContext.get()) {
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ATRACE_NAME("flush layers");
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cachedContext->flushAndSubmit();
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}
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}
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bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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ErrorHandler* errorHandler) {
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// compute the size of the surface (i.e. texture) to be allocated for this layer
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const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
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const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
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SkSurface* layer = node->getLayerSurface();
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if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) {
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SkImageInfo info;
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info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(),
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kPremul_SkAlphaType, getSurfaceColorSpace());
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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SkASSERT(mRenderThread.getGrContext() != nullptr);
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node->setLayerSurface(SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
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SkBudgeted::kYes, info, 0,
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this->getSurfaceOrigin(), &props));
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if (node->getLayerSurface()) {
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// update the transform in window of the layer to reset its origin wrt light source
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// position
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Matrix4 windowTransform;
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damageAccumulator.computeCurrentTransform(&windowTransform);
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node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
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} else {
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String8 cachesOutput;
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mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
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&mRenderThread.renderState());
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ALOGE("%s", cachesOutput.string());
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if (errorHandler) {
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std::ostringstream err;
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err << "Unable to create layer for " << node->getName();
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const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
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err << ", size " << info.width() << "x" << info.height() << " max size "
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<< maxTextureSize << " color type " << (int)info.colorType() << " has context "
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<< (int)(mRenderThread.getGrContext() != nullptr);
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errorHandler->onError(err.str());
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}
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}
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return true;
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}
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return false;
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}
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void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
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GrDirectContext* context = thread.getGrContext();
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if (context && !bitmap->isHardware()) {
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ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
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auto image = bitmap->makeImage();
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if (image.get()) {
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SkImage_pinAsTexture(image.get(), context);
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SkImage_unpinAsTexture(image.get(), context);
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// A submit is necessary as there may not be a frame coming soon, so without a call
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// to submit these texture uploads can just sit in the queue building up until
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// we run out of RAM
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context->flushAndSubmit();
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}
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}
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}
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static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) {
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CommonPool::post([data, filename] {
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if (0 == access(filename.c_str(), F_OK)) {
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return;
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}
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SkFILEWStream stream(filename.c_str());
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if (stream.isValid()) {
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stream.write(data->data(), data->size());
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stream.flush();
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ALOGD("SKP Captured Drawing Output (%zu bytes) for frame. %s", stream.bytesWritten(),
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filename.c_str());
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}
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});
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}
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// Note multiple SkiaPipeline instances may be loaded if more than one app is visible.
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// Each instance may observe the filename changing and try to record to a file of the same name.
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// Only the first one will succeed. There is no scope available here where we could coordinate
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// to cause this function to return true for only one of the instances.
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bool SkiaPipeline::shouldStartNewFileCapture() {
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// Don't start a new file based capture if one is currently ongoing.
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if (mCaptureMode != CaptureMode::None) { return false; }
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// A new capture is started when the filename property changes.
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// Read the filename property.
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std::string prop = base::GetProperty(PROPERTY_CAPTURE_SKP_FILENAME, "0");
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// if the filename property changed to a valid value
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if (prop[0] != '0' && mCapturedFile != prop) {
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// remember this new filename
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mCapturedFile = prop;
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// and get a property indicating how many frames to capture.
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mCaptureSequence = base::GetIntProperty(PROPERTY_CAPTURE_SKP_FRAMES, 1);
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if (mCaptureSequence <= 0) {
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return false;
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} else if (mCaptureSequence == 1) {
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mCaptureMode = CaptureMode::SingleFrameSKP;
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} else {
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mCaptureMode = CaptureMode::MultiFrameSKP;
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}
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return true;
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}
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return false;
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}
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// performs the first-frame work of a multi frame SKP capture. Returns true if successful.
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bool SkiaPipeline::setupMultiFrameCapture() {
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ALOGD("Set up multi-frame capture, frames = %d", mCaptureSequence);
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// We own this stream and need to hold it until close() finishes.
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auto stream = std::make_unique<SkFILEWStream>(mCapturedFile.c_str());
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if (stream->isValid()) {
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mOpenMultiPicStream = std::move(stream);
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mSerialContext.reset(new SkSharingSerialContext());
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SkSerialProcs procs;
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procs.fImageProc = SkSharingSerialContext::serializeImage;
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procs.fImageCtx = mSerialContext.get();
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procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
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return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
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};
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// SkDocuments don't take owership of the streams they write.
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// we need to keep it until after mMultiPic.close()
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// procs is passed as a pointer, but just as a method of having an optional default.
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// procs doesn't need to outlive this Make call.
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mMultiPic = SkMakeMultiPictureDocument(mOpenMultiPicStream.get(), &procs,
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[sharingCtx = mSerialContext.get()](const SkPicture* pic) {
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SkSharingSerialContext::collectNonTextureImagesFromPicture(pic, sharingCtx);
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});
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return true;
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} else {
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ALOGE("Could not open \"%s\" for writing.", mCapturedFile.c_str());
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mCaptureSequence = 0;
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mCaptureMode = CaptureMode::None;
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return false;
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}
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}
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// recurse through the rendernode's children, add any nodes which are layers to the queue.
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static void collectLayers(RenderNode* node, LayerUpdateQueue* layers) {
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SkiaDisplayList* dl = node->getDisplayList().asSkiaDl();
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if (dl) {
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const auto& prop = node->properties();
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if (node->hasLayer()) {
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layers->enqueueLayerWithDamage(node, Rect(prop.getWidth(), prop.getHeight()));
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}
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// The way to recurse through rendernodes is to call this with a lambda.
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dl->updateChildren([&](RenderNode* child) { collectLayers(child, layers); });
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}
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}
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// record the provided layers to the provided canvas as self-contained skpictures.
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static void recordLayers(const LayerUpdateQueue& layers,
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SkCanvas* mskpCanvas) {
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const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
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// Record the commands to re-draw each dirty layer into an SkPicture
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for (size_t i = 0; i < layers.entries().size(); i++) {
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RenderNode* layerNode = layers.entries()[i].renderNode.get();
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const Rect& layerDamage = layers.entries()[i].damage;
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const RenderProperties& properties = layerNode->properties();
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// Temporarily map current light center into RenderNode's coordinate space
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Vector3 transformedLightCenter(savedLightCenter);
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layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
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LightingInfo::setLightCenterRaw(transformedLightCenter);
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SkPictureRecorder layerRec;
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auto* recCanvas = layerRec.beginRecording(properties.getWidth(),
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properties.getHeight());
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// This is not recorded but still causes clipping.
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recCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
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RenderNodeDrawable root(layerNode, recCanvas, false);
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root.forceDraw(recCanvas);
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// Now write this picture into the SKP canvas with an annotation indicating what it is
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mskpCanvas->drawAnnotation(layerDamage.toSkRect(), String8::format(
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"OffscreenLayerDraw|%" PRId64, layerNode->uniqueId()).c_str(), nullptr);
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mskpCanvas->drawPicture(layerRec.finishRecordingAsPicture());
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}
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LightingInfo::setLightCenterRaw(savedLightCenter);
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}
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SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface, RenderNode* root,
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const LayerUpdateQueue& dirtyLayers) {
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if (CC_LIKELY(!Properties::skpCaptureEnabled)) {
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return surface->getCanvas(); // Bail out early when capture is not turned on.
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}
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// Note that shouldStartNewFileCapture tells us if this is the *first* frame of a capture.
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bool firstFrameOfAnim = false;
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if (shouldStartNewFileCapture() && mCaptureMode == CaptureMode::MultiFrameSKP) {
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// set a reminder to record every layer near the end of this method, after we have set up
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// the nway canvas.
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firstFrameOfAnim = true;
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if (!setupMultiFrameCapture()) {
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return surface->getCanvas();
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}
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}
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// Create a canvas pointer, fill it depending on what kind of capture is requested (if any)
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SkCanvas* pictureCanvas = nullptr;
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switch (mCaptureMode) {
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case CaptureMode::CallbackAPI:
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case CaptureMode::SingleFrameSKP:
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mRecorder.reset(new SkPictureRecorder());
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pictureCanvas = mRecorder->beginRecording(surface->width(), surface->height());
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break;
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case CaptureMode::MultiFrameSKP:
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// If a multi frame recording is active, initialize recording for a single frame of a
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// multi frame file.
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pictureCanvas = mMultiPic->beginPage(surface->width(), surface->height());
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break;
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case CaptureMode::None:
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// Returning here in the non-capture case means we can count on pictureCanvas being
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// non-null below.
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return surface->getCanvas();
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}
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// Setting up an nway canvas is common to any kind of capture.
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mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height());
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mNwayCanvas->addCanvas(surface->getCanvas());
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mNwayCanvas->addCanvas(pictureCanvas);
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if (firstFrameOfAnim) {
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// On the first frame of any mskp capture we want to record any layers that are needed in
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// frame but may have been rendered offscreen before recording began.
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// We do not maintain a list of all layers, since it isn't needed outside this rare,
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// recording use case. Traverse the tree to find them and put them in this LayerUpdateQueue.
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LayerUpdateQueue luq;
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collectLayers(root, &luq);
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recordLayers(luq, mNwayCanvas.get());
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} else {
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// on non-first frames, we record any normal layer draws (dirty regions)
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recordLayers(dirtyLayers, mNwayCanvas.get());
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}
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return mNwayCanvas.get();
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}
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void SkiaPipeline::endCapture(SkSurface* surface) {
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if (CC_LIKELY(mCaptureMode == CaptureMode::None)) { return; }
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mNwayCanvas.reset();
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ATRACE_CALL();
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if (mCaptureSequence > 0 && mCaptureMode == CaptureMode::MultiFrameSKP) {
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mMultiPic->endPage();
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mCaptureSequence--;
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if (mCaptureSequence == 0) {
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mCaptureMode = CaptureMode::None;
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// Pass mMultiPic and mOpenMultiPicStream to a background thread, which will handle
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// the heavyweight serialization work and destroy them. mOpenMultiPicStream is released
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// to a bare pointer because keeping it in a smart pointer makes the lambda
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// non-copyable. The lambda is only called once, so this is safe.
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SkFILEWStream* stream = mOpenMultiPicStream.release();
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CommonPool::post([doc = std::move(mMultiPic), stream]{
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ALOGD("Finalizing multi frame SKP");
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doc->close();
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delete stream;
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ALOGD("Multi frame SKP complete.");
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});
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}
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} else {
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sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture();
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if (picture->approximateOpCount() > 0) {
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if (mPictureCapturedCallback) {
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std::invoke(mPictureCapturedCallback, std::move(picture));
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} else {
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// single frame skp to file
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SkSerialProcs procs;
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procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
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return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
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};
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auto data = picture->serialize(&procs);
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savePictureAsync(data, mCapturedFile);
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mCaptureSequence = 0;
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mCaptureMode = CaptureMode::None;
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}
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}
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mRecorder.reset();
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}
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}
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void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque,
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const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
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const SkMatrix& preTransform) {
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bool previousSkpEnabled = Properties::skpCaptureEnabled;
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if (mPictureCapturedCallback) {
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Properties::skpCaptureEnabled = true;
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}
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// Initialize the canvas for the current frame, that might be a recording canvas if SKP
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// capture is enabled.
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SkCanvas* canvas = tryCapture(surface.get(), nodes[0].get(), layers);
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// draw all layers up front
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renderLayersImpl(layers, opaque);
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renderFrameImpl(clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
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endCapture(surface.get());
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if (CC_UNLIKELY(Properties::debugOverdraw)) {
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renderOverdraw(clip, nodes, contentDrawBounds, surface, preTransform);
|
|
}
|
|
|
|
Properties::skpCaptureEnabled = previousSkpEnabled;
|
|
}
|
|
|
|
namespace {
|
|
static Rect nodeBounds(RenderNode& node) {
|
|
auto& props = node.properties();
|
|
return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
|
|
}
|
|
} // namespace
|
|
|
|
void SkiaPipeline::renderFrameImpl(const SkRect& clip,
|
|
const std::vector<sp<RenderNode>>& nodes, bool opaque,
|
|
const Rect& contentDrawBounds, SkCanvas* canvas,
|
|
const SkMatrix& preTransform) {
|
|
SkAutoCanvasRestore saver(canvas, true);
|
|
auto clipRestriction = preTransform.mapRect(clip).roundOut();
|
|
if (CC_UNLIKELY(isCapturingSkp())) {
|
|
canvas->drawAnnotation(SkRect::Make(clipRestriction), "AndroidDeviceClipRestriction",
|
|
nullptr);
|
|
} else {
|
|
// clip drawing to dirty region only when not recording SKP files (which should contain all
|
|
// draw ops on every frame)
|
|
canvas->androidFramework_setDeviceClipRestriction(clipRestriction);
|
|
}
|
|
canvas->concat(preTransform);
|
|
|
|
// STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293
|
|
if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) {
|
|
canvas->clear(SK_ColorTRANSPARENT);
|
|
}
|
|
|
|
if (1 == nodes.size()) {
|
|
if (!nodes[0]->nothingToDraw()) {
|
|
RenderNodeDrawable root(nodes[0].get(), canvas);
|
|
root.draw(canvas);
|
|
}
|
|
} else if (0 == nodes.size()) {
|
|
// nothing to draw
|
|
} else {
|
|
// It there are multiple render nodes, they are laid out as follows:
|
|
// #0 - backdrop (content + caption)
|
|
// #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
|
|
// #2 - additional overlay nodes
|
|
// Usually the backdrop cannot be seen since it will be entirely covered by the content.
|
|
// While
|
|
// resizing however it might become partially visible. The following render loop will crop
|
|
// the
|
|
// backdrop against the content and draw the remaining part of it. It will then draw the
|
|
// content
|
|
// cropped to the backdrop (since that indicates a shrinking of the window).
|
|
//
|
|
// Additional nodes will be drawn on top with no particular clipping semantics.
|
|
|
|
// Usually the contents bounds should be mContentDrawBounds - however - we will
|
|
// move it towards the fixed edge to give it a more stable appearance (for the moment).
|
|
// If there is no content bounds we ignore the layering as stated above and start with 2.
|
|
|
|
// Backdrop bounds in render target space
|
|
const Rect backdrop = nodeBounds(*nodes[0]);
|
|
|
|
// Bounds that content will fill in render target space (note content node bounds may be
|
|
// bigger)
|
|
Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
|
|
content.translate(backdrop.left, backdrop.top);
|
|
if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
|
|
// Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
|
|
|
|
// Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
|
|
// also fill left/top. Currently, both 2up and freeform position content at the top/left
|
|
// of
|
|
// the backdrop, so this isn't necessary.
|
|
RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
|
|
if (content.right < backdrop.right) {
|
|
// draw backdrop to right side of content
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right,
|
|
backdrop.bottom));
|
|
backdropNode.draw(canvas);
|
|
}
|
|
if (content.bottom < backdrop.bottom) {
|
|
// draw backdrop to bottom of content
|
|
// Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right,
|
|
backdrop.bottom));
|
|
backdropNode.draw(canvas);
|
|
}
|
|
}
|
|
|
|
RenderNodeDrawable contentNode(nodes[1].get(), canvas);
|
|
if (!backdrop.isEmpty()) {
|
|
// content node translation to catch up with backdrop
|
|
float dx = backdrop.left - contentDrawBounds.left;
|
|
float dy = backdrop.top - contentDrawBounds.top;
|
|
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
canvas->translate(dx, dy);
|
|
const SkRect contentLocalClip =
|
|
SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
|
|
backdrop.getWidth(), backdrop.getHeight());
|
|
canvas->clipRect(contentLocalClip);
|
|
contentNode.draw(canvas);
|
|
} else {
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
contentNode.draw(canvas);
|
|
}
|
|
|
|
// remaining overlay nodes, simply defer
|
|
for (size_t index = 2; index < nodes.size(); index++) {
|
|
if (!nodes[index]->nothingToDraw()) {
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
|
|
overlayNode.draw(canvas);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SkiaPipeline::dumpResourceCacheUsage() const {
|
|
int resources;
|
|
size_t bytes;
|
|
mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
|
|
size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit();
|
|
|
|
SkString log("Resource Cache Usage:\n");
|
|
log.appendf("%8d items\n", resources);
|
|
log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes,
|
|
bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
|
|
|
|
ALOGD("%s", log.c_str());
|
|
}
|
|
|
|
void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) {
|
|
mColorMode = colorMode;
|
|
switch (colorMode) {
|
|
case ColorMode::Default:
|
|
mSurfaceColorType = SkColorType::kN32_SkColorType;
|
|
mSurfaceColorSpace = SkColorSpace::MakeSRGB();
|
|
break;
|
|
case ColorMode::WideColorGamut:
|
|
mSurfaceColorType = DeviceInfo::get()->getWideColorType();
|
|
mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace();
|
|
break;
|
|
case ColorMode::Hdr:
|
|
mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType;
|
|
mSurfaceColorSpace = SkColorSpace::MakeRGB(GetPQSkTransferFunction(), SkNamedGamut::kRec2020);
|
|
break;
|
|
case ColorMode::Hdr10:
|
|
mSurfaceColorType = SkColorType::kRGBA_1010102_SkColorType;
|
|
mSurfaceColorSpace = SkColorSpace::MakeRGB(GetPQSkTransferFunction(), SkNamedGamut::kRec2020);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Overdraw debugging
|
|
|
|
// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
|
|
// This implementation requires transparent entries for "no overdraw" and "single draws".
|
|
static const SkColor kOverdrawColors[2][6] = {
|
|
{
|
|
0x00000000,
|
|
0x00000000,
|
|
0x2f0000ff,
|
|
0x2f00ff00,
|
|
0x3fff0000,
|
|
0x7fff0000,
|
|
},
|
|
{
|
|
0x00000000,
|
|
0x00000000,
|
|
0x2f0000ff,
|
|
0x4fffff00,
|
|
0x5fff89d7,
|
|
0x7fff0000,
|
|
},
|
|
};
|
|
|
|
void SkiaPipeline::renderOverdraw(const SkRect& clip,
|
|
const std::vector<sp<RenderNode>>& nodes,
|
|
const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
|
|
const SkMatrix& preTransform) {
|
|
// Set up the overdraw canvas.
|
|
SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
|
|
sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
|
|
LOG_ALWAYS_FATAL_IF(!offscreen, "Failed to create offscreen SkSurface for overdraw viz.");
|
|
SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
|
|
|
|
// Fake a redraw to replay the draw commands. This will increment the alpha channel
|
|
// each time a pixel would have been drawn.
|
|
// Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
|
|
// initialized.
|
|
renderFrameImpl(clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
|
|
sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
|
|
|
|
// Draw overdraw colors to the canvas. The color filter will convert counts to colors.
|
|
SkPaint paint;
|
|
const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
|
|
paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors));
|
|
surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint);
|
|
}
|
|
|
|
} /* namespace skiapipeline */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|