05f5ecaa7a
Fixes: 190348616 Test: builds We're now using more complex shaders in more places. This allows us to store more of them. Change-Id: I1be3da0458c4b64f7082a2e1bc0d08b0824bbeba
225 lines
7.3 KiB
C++
225 lines
7.3 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ShaderCache.h"
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#include <GrDirectContext.h>
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#include <gui/TraceUtils.h>
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#include <log/log.h>
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#include <openssl/sha.h>
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#include <algorithm>
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#include <array>
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#include <thread>
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#include "FileBlobCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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// Cache size limits.
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static const size_t maxKeySize = 1024;
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static const size_t maxValueSize = 2 * 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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ShaderCache::ShaderCache() {
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// There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
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}
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ShaderCache ShaderCache::sCache;
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ShaderCache& ShaderCache::get() {
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return sCache;
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}
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bool ShaderCache::validateCache(const void* identity, ssize_t size) {
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if (nullptr == identity && size == 0) return true;
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if (nullptr == identity || size < 0) {
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if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) {
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ALOGW("ShaderCache::validateCache invalid cache identity");
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}
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mBlobCache->clear();
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return false;
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}
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SHA256_CTX ctx;
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SHA256_Init(&ctx);
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SHA256_Update(&ctx, identity, size);
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mIDHash.resize(SHA256_DIGEST_LENGTH);
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SHA256_Final(mIDHash.data(), &ctx);
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std::array<uint8_t, SHA256_DIGEST_LENGTH> hash;
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auto key = sIDKey;
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auto loaded = mBlobCache->get(&key, sizeof(key), hash.data(), hash.size());
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if (loaded && std::equal(hash.begin(), hash.end(), mIDHash.begin())) return true;
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if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) {
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ALOGW("ShaderCache::validateCache cache validation fails");
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}
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mBlobCache->clear();
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return false;
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}
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void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) {
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ATRACE_NAME("initShaderDiskCache");
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std::lock_guard<std::mutex> lock(mMutex);
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// Emulators can switch between different renders either as part of config
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// or snapshot migration. Also, program binaries may not work well on some
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// desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
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if (!Properties::runningInEmulator && mFilename.length() > 0) {
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mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
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validateCache(identity, size);
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mInitialized = true;
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}
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}
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void ShaderCache::setFilename(const char* filename) {
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std::lock_guard<std::mutex> lock(mMutex);
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mFilename = filename;
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}
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BlobCache* ShaderCache::getBlobCacheLocked() {
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LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized");
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return mBlobCache.get();
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}
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sk_sp<SkData> ShaderCache::load(const SkData& key) {
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ATRACE_NAME("ShaderCache::load");
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size_t keySize = key.size();
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mInitialized) {
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return nullptr;
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}
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// mObservedBlobValueSize is reasonably big to avoid memory reallocation
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// Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free.
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void* valueBuffer = malloc(mObservedBlobValueSize);
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if (!valueBuffer) {
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return nullptr;
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}
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BlobCache* bc = getBlobCacheLocked();
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size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
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int maxTries = 3;
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while (valueSize > mObservedBlobValueSize && maxTries > 0) {
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mObservedBlobValueSize = std::min(valueSize, maxValueSize);
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void* newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize);
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if (!newValueBuffer) {
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free(valueBuffer);
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return nullptr;
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}
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valueBuffer = newValueBuffer;
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valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
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maxTries--;
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}
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if (!valueSize) {
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free(valueBuffer);
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return nullptr;
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}
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if (valueSize > mObservedBlobValueSize) {
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ALOGE("ShaderCache::load value size is too big %d", (int)valueSize);
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free(valueBuffer);
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return nullptr;
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}
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return SkData::MakeFromMalloc(valueBuffer, valueSize);
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}
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void ShaderCache::saveToDiskLocked() {
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ATRACE_NAME("ShaderCache::saveToDiskLocked");
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if (mInitialized && mBlobCache && mSavePending) {
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if (mIDHash.size()) {
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auto key = sIDKey;
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mBlobCache->set(&key, sizeof(key), mIDHash.data(), mIDHash.size());
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}
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mBlobCache->writeToFile();
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}
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mSavePending = false;
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}
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void ShaderCache::store(const SkData& key, const SkData& data) {
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ATRACE_NAME("ShaderCache::store");
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mInitialized) {
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return;
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}
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size_t valueSize = data.size();
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size_t keySize = key.size();
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if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) {
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ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize);
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return;
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}
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const void* value = data.data();
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BlobCache* bc = getBlobCacheLocked();
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if (mInStoreVkPipelineInProgress) {
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if (mOldPipelineCacheSize == -1) {
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// Record the initial pipeline cache size stored in the file.
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mOldPipelineCacheSize = bc->get(key.data(), keySize, nullptr, 0);
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}
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if (mNewPipelineCacheSize != -1 && mNewPipelineCacheSize == valueSize) {
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// There has not been change in pipeline cache size. Stop trying to save.
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mTryToStorePipelineCache = false;
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return;
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}
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mNewPipelineCacheSize = valueSize;
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} else {
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mCacheDirty = true;
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// If there are new shaders compiled, we probably have new pipeline state too.
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// Store pipeline cache on the next flush.
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mNewPipelineCacheSize = -1;
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mTryToStorePipelineCache = true;
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}
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bc->set(key.data(), keySize, value, valueSize);
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if (!mSavePending && mDeferredSaveDelay > 0) {
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mSavePending = true;
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std::thread deferredSaveThread([this]() {
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sleep(mDeferredSaveDelay);
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std::lock_guard<std::mutex> lock(mMutex);
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// Store file on disk if there a new shader or Vulkan pipeline cache size changed.
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if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) {
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saveToDiskLocked();
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mOldPipelineCacheSize = mNewPipelineCacheSize;
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mTryToStorePipelineCache = false;
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mCacheDirty = false;
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}
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});
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deferredSaveThread.detach();
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}
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}
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void ShaderCache::onVkFrameFlushed(GrDirectContext* context) {
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mInitialized || !mTryToStorePipelineCache) {
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return;
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}
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}
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mInStoreVkPipelineInProgress = true;
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context->storeVkPipelineCacheData();
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mInStoreVkPipelineInProgress = false;
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}
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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