7b8a808b7d
When closing a namespace a } is sufficient. It doesn't need to be }; like closing a class or enum. Within frameworks/base/libs/hwui there is a mix between } and }; when closing a namespace. There are even mixes between a .h and the corresponding .cpp files. In a separate CL I was asked to not close with };. That was a good comment. I adopted the style from nearby code. This CL cleans up the nearby code. Test: I made sure the code still built as expected. Change-Id: Ieb314a4f48d6e33752463f3be4361fdc9be97482
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Vector.h"
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namespace android {
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namespace uirenderer {
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struct LightGeometry {
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Vector3 center;
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float radius;
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};
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struct LightInfo {
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LightInfo() : LightInfo(0, 0) {}
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LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
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: ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
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uint8_t ambientShadowAlpha;
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uint8_t spotShadowAlpha;
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};
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} // namespace uirenderer
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} // namespace android
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