- Don't try to create a thumbnail bitmap on the client side. This wastes 64k, and isn't needed since we are doing screenshots. - Optimize View to put all of the callback pointers out of line. Added a couple new APIs so these don't need to be protected/public. - Lazily create ViewGroup's cache paint. - Change FrameworkPerf app to not use HW accel drawing, to give better comparison with GB. Change-Id: Iec56d02459820d74a4cc9c7ec9c1856563c82c7b
20 lines
853 B
XML
20 lines
853 B
XML
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.frameworkperf">
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<uses-permission android:name="android.permission.WAKE_LOCK" />
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<uses-sdk android:minSdkVersion="5" />
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<application android:hardwareAccelerated="false">
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<activity android:name="FrameworkPerfActivity" android:label="Framework Perf">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<service android:name="SchedulerService">
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</service>
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<receiver android:name="Receiver" android:exported="true">
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</receiver>
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</application>
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</manifest>
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