Allocating the bitmap using getSafeSize() causes problems since getSafeSize64() < getSize() if there is a stride. Since everywhere else uses getSize() it results in a lot of possible buffer overruns. The fix reverts to using getSize instead of getSafeSize64. Bug: 15089814 Change-Id: Ia471cf9715672d57bb7eb61bf735064aeb405ffe
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