Romain Guy 260e102162 Optimize shader binding changes.
This change also cleans up the internal API a little bit by using mat4
everywhere instead of float[16] (for the ortho matrix for instance.)

Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
2010-07-12 14:43:40 -07:00
..
2010-07-12 14:43:40 -07:00
2010-07-09 15:34:32 -07:00
2010-07-01 21:17:56 -07:00