Implement Skia pipelines for OpenGL and Vulkan: base SkiaPipeline, SkiaOpenGLPipeline and SkiaVulkanPipeline. Write unit tests for SkiaPipeline. Test: Built and run manually on angler-eng. Change-Id: Ie02583426cb3547541ad9bf91700602a6163ff58
259 lines
11 KiB
C++
259 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "SkiaPipeline.h"
|
|
|
|
#include "utils/TraceUtils.h"
|
|
#include <SkOSFile.h>
|
|
#include <SkPicture.h>
|
|
#include <SkPictureRecorder.h>
|
|
#include <SkPixelSerializer.h>
|
|
#include <SkStream.h>
|
|
|
|
using namespace android::uirenderer::renderthread;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
namespace skiapipeline {
|
|
|
|
float SkiaPipeline::mLightRadius = 0;
|
|
uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
|
|
uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
|
|
|
|
Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
|
|
|
|
SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { }
|
|
|
|
TaskManager* SkiaPipeline::getTaskManager() {
|
|
return &mTaskManager;
|
|
}
|
|
|
|
void SkiaPipeline::onDestroyHardwareResources() {
|
|
// No need to flush the caches here. There is a timer
|
|
// which will flush temporary resources over time.
|
|
}
|
|
|
|
void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
|
LayerUpdateQueue* layerUpdateQueue, bool opaque,
|
|
const BakedOpRenderer::LightInfo& lightInfo) {
|
|
updateLighting(lightGeometry, lightInfo);
|
|
ATRACE_NAME("draw layers");
|
|
renderLayersImpl(*layerUpdateQueue, opaque);
|
|
layerUpdateQueue->clear();
|
|
}
|
|
|
|
void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
|
|
// Render all layers that need to be updated, in order.
|
|
for (size_t i = 0; i < layers.entries().size(); i++) {
|
|
RenderNode* layerNode = layers.entries()[i].renderNode;
|
|
// only schedule repaint if node still on layer - possible it may have been
|
|
// removed during a dropped frame, but layers may still remain scheduled so
|
|
// as not to lose info on what portion is damaged
|
|
if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
|
|
SkASSERT(layerNode->getLayerSurface());
|
|
SkASSERT(layerNode->getDisplayList()->isSkiaDL());
|
|
SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
|
|
if (!displayList || displayList->isEmpty()) {
|
|
SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
|
|
return;
|
|
}
|
|
|
|
const Rect& layerDamage = layers.entries()[i].damage;
|
|
|
|
SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
|
|
|
|
int saveCount = layerCanvas->save();
|
|
SkASSERT(saveCount == 1);
|
|
|
|
layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
|
|
|
|
auto savedLightCenter = mLightCenter;
|
|
// map current light center into RenderNode's coordinate space
|
|
layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
|
|
|
|
const RenderProperties& properties = layerNode->properties();
|
|
const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
|
|
if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
|
|
return;
|
|
}
|
|
|
|
layerCanvas->clear(SK_ColorTRANSPARENT);
|
|
|
|
RenderNodeDrawable root(layerNode, layerCanvas, false);
|
|
root.forceDraw(layerCanvas);
|
|
layerCanvas->restoreToCount(saveCount);
|
|
layerCanvas->flush();
|
|
mLightCenter = savedLightCenter;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
|
|
const DamageAccumulator& damageAccumulator) {
|
|
SkSurface* layer = node->getLayerSurface();
|
|
if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
|
|
SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
|
|
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
|
|
SkASSERT(mRenderThread.getGrContext() != nullptr);
|
|
node->setLayerSurface(
|
|
SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
|
|
info, 0, &props));
|
|
if (node->getLayerSurface()) {
|
|
// update the transform in window of the layer to reset its origin wrt light source
|
|
// position
|
|
Matrix4 windowTransform;
|
|
damageAccumulator.computeCurrentTransform(&windowTransform);
|
|
node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SkiaPipeline::destroyLayer(RenderNode* node) {
|
|
node->setLayerSurface(nullptr);
|
|
}
|
|
|
|
void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
|
|
GrContext* context = thread.getGrContext();
|
|
if (context) {
|
|
ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
|
|
SkBitmap skiaBitmap;
|
|
bitmap->getSkBitmap(&skiaBitmap);
|
|
sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
|
|
SkImage_pinAsTexture(image.get(), context);
|
|
SkImage_unpinAsTexture(image.get(), context);
|
|
}
|
|
}
|
|
|
|
// Encodes to PNG, unless there is already encoded data, in which case that gets
|
|
// used.
|
|
class PngPixelSerializer : public SkPixelSerializer {
|
|
public:
|
|
bool onUseEncodedData(const void*, size_t) override { return true; }
|
|
SkData* onEncode(const SkPixmap& pixmap) override {
|
|
return SkImageEncoder::EncodeData(pixmap.info(), pixmap.addr(), pixmap.rowBytes(),
|
|
SkImageEncoder::kPNG_Type, 100);
|
|
}
|
|
};
|
|
|
|
void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
|
|
const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
|
|
sk_sp<SkSurface> surface) {
|
|
|
|
// unpin all mutable images that were attached to nodes deleted while on the UI thread
|
|
SkiaDisplayList::cleanupImages(surface->getCanvas()->getGrContext());
|
|
|
|
// draw all layers up front
|
|
renderLayersImpl(layers, opaque);
|
|
|
|
// initialize the canvas for the current frame
|
|
SkCanvas* canvas = surface->getCanvas();
|
|
|
|
std::unique_ptr<SkPictureRecorder> recorder;
|
|
bool recordingPicture = false;
|
|
char prop[PROPERTY_VALUE_MAX];
|
|
if (skpCaptureEnabled()) {
|
|
property_get("debug.hwui.capture_frame_as_skp", prop, "0");
|
|
recordingPicture = prop[0] != '0' && !sk_exists(prop);
|
|
if (recordingPicture) {
|
|
recorder.reset(new SkPictureRecorder());
|
|
canvas = recorder->beginRecording(surface->width(), surface->height(),
|
|
nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
|
|
}
|
|
}
|
|
|
|
canvas->clipRect(clip, SkRegion::kReplace_Op);
|
|
|
|
if (!opaque) {
|
|
canvas->clear(SK_ColorTRANSPARENT);
|
|
}
|
|
|
|
// If there are multiple render nodes, they are laid out as follows:
|
|
// #0 - backdrop (content + caption)
|
|
// #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
|
|
// #2 - additional overlay nodes
|
|
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
|
|
// resizing however it might become partially visible. The following render loop will crop the
|
|
// backdrop against the content and draw the remaining part of it. It will then draw the content
|
|
// cropped to the backdrop (since that indicates a shrinking of the window).
|
|
//
|
|
// Additional nodes will be drawn on top with no particular clipping semantics.
|
|
|
|
// The bounds of the backdrop against which the content should be clipped.
|
|
Rect backdropBounds = contentDrawBounds;
|
|
// Usually the contents bounds should be mContentDrawBounds - however - we will
|
|
// move it towards the fixed edge to give it a more stable appearance (for the moment).
|
|
// If there is no content bounds we ignore the layering as stated above and start with 2.
|
|
int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
|
|
|
|
for (const sp<RenderNode>& node : nodes) {
|
|
if (node->nothingToDraw()) continue;
|
|
|
|
SkASSERT(node->getDisplayList()->isSkiaDL());
|
|
|
|
int count = canvas->save();
|
|
|
|
if (layer == 0) {
|
|
const RenderProperties& properties = node->properties();
|
|
Rect targetBounds(properties.getLeft(), properties.getTop(),
|
|
properties.getRight(), properties.getBottom());
|
|
// Move the content bounds towards the fixed corner of the backdrop.
|
|
const int x = targetBounds.left;
|
|
const int y = targetBounds.top;
|
|
// Remember the intersection of the target bounds and the intersection bounds against
|
|
// which we have to crop the content.
|
|
backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
|
|
backdropBounds.doIntersect(targetBounds);
|
|
} else if (layer == 1) {
|
|
// We shift and clip the content to match its final location in the window.
|
|
const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
|
|
backdropBounds.getWidth(), backdropBounds.getHeight());
|
|
const float dx = backdropBounds.left - contentDrawBounds.left;
|
|
const float dy = backdropBounds.top - contentDrawBounds.top;
|
|
canvas->translate(dx, dy);
|
|
// It gets cropped against the bounds of the backdrop to stay inside.
|
|
canvas->clipRect(clip, SkRegion::kIntersect_Op);
|
|
}
|
|
|
|
RenderNodeDrawable root(node.get(), canvas);
|
|
root.draw(canvas);
|
|
canvas->restoreToCount(count);
|
|
layer++;
|
|
}
|
|
|
|
if (skpCaptureEnabled() && recordingPicture) {
|
|
sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
|
|
if (picture->approximateOpCount() > 0) {
|
|
SkFILEWStream stream(prop);
|
|
if (stream.isValid()) {
|
|
PngPixelSerializer serializer;
|
|
picture->serialize(&stream, &serializer);
|
|
stream.flush();
|
|
SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
|
|
}
|
|
}
|
|
surface->getCanvas()->drawPicture(picture);
|
|
}
|
|
|
|
ATRACE_NAME("flush commands");
|
|
canvas->flush();
|
|
}
|
|
|
|
} /* namespace skiapipeline */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|