Creates ApkAssets creation methods that allow an AssetsProvider to be specified. During idmap verification and creation, idmap2 currently opens the target package and overlay package several times: 1) When the crc of the package is calculated in idmap2 verify 2) When the manifest of an overlay is parsed 3) When an ApkAssets is opened. Opening large zip files (like framework-res.apk) is slow. If we opened the zip one time as an ApkAssets, the resources.arsc would have to be parsed (which means mmaping/unmapping and touching a lot of resources.arsc pages). This would cause idmap2 to preform unnecessary work just to check the crc of some files. This change allows a ZipAssetsProvider to be created and then moved for the creation of an ApkAssets. The zip file only needs to be opened once and the resources.arsc is not parsed until reading resources is actually necessary. Bug: 172471315 Test: libandroidfw_tests Test: CtsResourcesLoaderTests Change-Id: I940bb2c13844c7f028776a623a9ecef45a4813bf
176 lines
6.0 KiB
C++
176 lines
6.0 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "apk_layout_compiler.h"
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#include "dex_layout_compiler.h"
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#include "java_lang_builder.h"
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#include "layout_validation.h"
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#include "util.h"
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#include "androidfw/ApkAssets.h"
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#include "androidfw/AssetManager2.h"
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#include "androidfw/ResourceTypes.h"
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#include <iostream>
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#include <locale>
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#include "android-base/stringprintf.h"
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namespace startop {
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using android::ResXMLParser;
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using android::base::StringPrintf;
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class ResXmlVisitorAdapter {
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public:
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ResXmlVisitorAdapter(ResXMLParser* parser) : parser_{parser} {}
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template <typename Visitor>
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void Accept(Visitor* visitor) {
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size_t depth{0};
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do {
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switch (parser_->next()) {
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case ResXMLParser::START_DOCUMENT:
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depth++;
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visitor->VisitStartDocument();
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break;
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case ResXMLParser::END_DOCUMENT:
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depth--;
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visitor->VisitEndDocument();
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break;
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case ResXMLParser::START_TAG: {
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depth++;
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size_t name_length = 0;
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const char16_t* name = parser_->getElementName(&name_length);
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visitor->VisitStartTag(std::u16string{name, name_length});
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break;
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}
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case ResXMLParser::END_TAG:
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depth--;
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visitor->VisitEndTag();
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break;
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default:;
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}
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} while (depth > 0 || parser_->getEventType() == ResXMLParser::FIRST_CHUNK_CODE);
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}
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private:
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ResXMLParser* parser_;
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};
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bool CanCompileLayout(ResXMLParser* parser) {
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ResXmlVisitorAdapter adapter{parser};
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LayoutValidationVisitor visitor;
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adapter.Accept(&visitor);
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return visitor.can_compile();
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}
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namespace {
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void CompileApkAssetsLayouts(const std::unique_ptr<android::ApkAssets>& assets,
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CompilationTarget target, std::ostream& target_out) {
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android::AssetManager2 resources;
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resources.SetApkAssets({assets.get()});
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std::string package_name;
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// TODO: handle multiple packages better
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bool first = true;
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for (const auto& package : assets->GetLoadedArsc()->GetPackages()) {
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CHECK(first);
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package_name = package->GetPackageName();
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first = false;
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}
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dex::DexBuilder dex_file;
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dex::ClassBuilder compiled_view{
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dex_file.MakeClass(StringPrintf("%s.CompiledView", package_name.c_str()))};
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std::vector<dex::MethodBuilder> methods;
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assets->GetAssetsProvider()->ForEachFile("res/", [&](const android::StringPiece& s,
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android::FileType) {
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if (s == "layout") {
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auto path = StringPrintf("res/%s/", s.to_string().c_str());
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assets->GetAssetsProvider()->ForEachFile(path, [&](const android::StringPiece& layout_file,
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android::FileType) {
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auto layout_path = StringPrintf("%s%s", path.c_str(), layout_file.to_string().c_str());
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android::ApkAssetsCookie cookie = android::kInvalidCookie;
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auto asset = resources.OpenNonAsset(layout_path, android::Asset::ACCESS_RANDOM, &cookie);
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CHECK(asset);
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CHECK(android::kInvalidCookie != cookie);
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const auto dynamic_ref_table = resources.GetDynamicRefTableForCookie(cookie);
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CHECK(nullptr != dynamic_ref_table);
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android::ResXMLTree xml_tree{dynamic_ref_table};
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xml_tree.setTo(asset->getBuffer(/*wordAligned=*/true),
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asset->getLength(),
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/*copy_data=*/true);
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android::ResXMLParser parser{xml_tree};
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parser.restart();
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if (CanCompileLayout(&parser)) {
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parser.restart();
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const std::string layout_name = startop::util::FindLayoutNameFromFilename(layout_path);
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ResXmlVisitorAdapter adapter{&parser};
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switch (target) {
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case CompilationTarget::kDex: {
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methods.push_back(compiled_view.CreateMethod(
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layout_name,
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dex::Prototype{dex::TypeDescriptor::FromClassname("android.view.View"),
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dex::TypeDescriptor::FromClassname("android.content.Context"),
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dex::TypeDescriptor::Int()}));
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DexViewBuilder builder(&methods.back());
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builder.Start();
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LayoutCompilerVisitor visitor{&builder};
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adapter.Accept(&visitor);
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builder.Finish();
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methods.back().Encode();
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break;
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}
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case CompilationTarget::kJavaLanguage: {
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JavaLangViewBuilder builder{package_name, layout_name, target_out};
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builder.Start();
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LayoutCompilerVisitor visitor{&builder};
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adapter.Accept(&visitor);
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builder.Finish();
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break;
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}
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}
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}
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});
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}
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});
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if (target == CompilationTarget::kDex) {
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slicer::MemView image{dex_file.CreateImage()};
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target_out.write(image.ptr<const char>(), image.size());
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}
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}
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} // namespace
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void CompileApkLayouts(const std::string& filename, CompilationTarget target,
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std::ostream& target_out) {
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auto assets = android::ApkAssets::Load(filename);
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CompileApkAssetsLayouts(assets, target, target_out);
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}
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void CompileApkLayoutsFd(android::base::unique_fd fd, CompilationTarget target,
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std::ostream& target_out) {
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constexpr const char* friendly_name{"viewcompiler assets"};
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auto assets = android::ApkAssets::LoadFromFd(std::move(fd), friendly_name);
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CompileApkAssetsLayouts(assets, target, target_out);
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}
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} // namespace startop
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