Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
218 lines
7.4 KiB
C++
218 lines
7.4 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "OffscreenBufferPool.h"
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#include "Caches.h"
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#include "renderstate/RenderState.h"
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#include "utils/FatVector.h"
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#include "utils/TraceUtils.h"
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#include <utils/Color.h>
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#include <utils/Log.h>
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#include <GLES2/gl2.h>
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namespace android {
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namespace uirenderer {
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////////////////////////////////////////////////////////////////////////////////
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// OffscreenBuffer
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////////////////////////////////////////////////////////////////////////////////
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OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth,
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uint32_t viewportHeight, bool wideColorGamut)
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: GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
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, renderState(renderState)
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, viewportWidth(viewportWidth)
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, viewportHeight(viewportHeight)
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, texture(caches)
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, wideColorGamut(wideColorGamut) {
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uint32_t width = computeIdealDimension(viewportWidth);
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uint32_t height = computeIdealDimension(viewportHeight);
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ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
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caches.textureState().activateTexture(0);
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texture.resize(width, height, wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(),
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GL_RGBA);
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texture.blend = true;
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texture.setWrap(GL_CLAMP_TO_EDGE);
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// not setting filter on texture, since it's set when drawing, based on transform
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}
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Rect OffscreenBuffer::getTextureCoordinates() {
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const float texX = 1.0f / static_cast<float>(texture.width());
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const float texY = 1.0f / static_cast<float>(texture.height());
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return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
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}
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void OffscreenBuffer::dirty(Rect dirtyArea) {
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dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
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if (!dirtyArea.isEmpty()) {
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region.orSelf(
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android::Rect(dirtyArea.left, dirtyArea.top, dirtyArea.right, dirtyArea.bottom));
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}
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}
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void OffscreenBuffer::updateMeshFromRegion() {
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// avoid T-junctions as they cause artifacts in between the resultant
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// geometry when complex transforms occur.
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// TODO: generate the safeRegion only if necessary based on drawing transform
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Region safeRegion = Region::createTJunctionFreeRegion(region);
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size_t count;
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const android::Rect* rects = safeRegion.getArray(&count);
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const float texX = 1.0f / float(texture.width());
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const float texY = 1.0f / float(texture.height());
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FatVector<TextureVertex, 64> meshVector(count *
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4); // uses heap if more than 64 vertices needed
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TextureVertex* mesh = &meshVector[0];
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for (size_t i = 0; i < count; i++) {
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const android::Rect* r = &rects[i];
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const float u1 = r->left * texX;
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const float v1 = (viewportHeight - r->top) * texY;
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const float u2 = r->right * texX;
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const float v2 = (viewportHeight - r->bottom) * texY;
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TextureVertex::set(mesh++, r->left, r->top, u1, v1);
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TextureVertex::set(mesh++, r->right, r->top, u2, v1);
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TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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}
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elementCount = count * 6;
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renderState.meshState().genOrUpdateMeshBuffer(
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&vbo, sizeof(TextureVertex) * count * 4, &meshVector[0],
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GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
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}
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uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
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return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
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}
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OffscreenBuffer::~OffscreenBuffer() {
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ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height());
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texture.deleteTexture();
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renderState.meshState().deleteMeshBuffer(vbo);
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elementCount = 0;
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vbo = 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// OffscreenBufferPool
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///////////////////////////////////////////////////////////////////////////////
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OffscreenBufferPool::OffscreenBufferPool()
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// 4 screen-sized RGBA_8888 textures
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: mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {}
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OffscreenBufferPool::~OffscreenBufferPool() {
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clear(); // TODO: unique_ptr?
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}
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int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
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int deltaInt = int(lhs.width) - int(rhs.width);
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if (deltaInt != 0) return deltaInt;
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deltaInt = int(lhs.height) - int(rhs.height);
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if (deltaInt != 0) return deltaInt;
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return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
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}
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void OffscreenBufferPool::clear() {
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for (auto& entry : mPool) {
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delete entry.layer;
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}
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mPool.clear();
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mSize = 0;
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}
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OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, const uint32_t width,
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const uint32_t height, bool wideColorGamut) {
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OffscreenBuffer* layer = nullptr;
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Entry entry(width, height, wideColorGamut);
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auto iter = mPool.find(entry);
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if (iter != mPool.end()) {
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entry = *iter;
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mPool.erase(iter);
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layer = entry.layer;
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layer->viewportWidth = width;
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layer->viewportHeight = height;
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mSize -= layer->getSizeInBytes();
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} else {
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layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height,
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wideColorGamut);
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}
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return layer;
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}
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OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, const uint32_t width,
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const uint32_t height) {
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RenderState& renderState = layer->renderState;
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if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) &&
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layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
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// resize in place
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layer->viewportWidth = width;
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layer->viewportHeight = height;
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// entire area will be repainted (and may be smaller) so clear usage region
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layer->region.clear();
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return layer;
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}
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bool wideColorGamut = layer->wideColorGamut;
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putOrDelete(layer);
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return get(renderState, width, height, wideColorGamut);
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}
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void OffscreenBufferPool::dump() {
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for (auto entry : mPool) {
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ALOGD(" Layer size %dx%d", entry.width, entry.height);
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}
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}
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void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
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const uint32_t size = layer->getSizeInBytes();
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// Don't even try to cache a layer that's bigger than the cache
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if (size < mMaxSize) {
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// TODO: Use an LRU
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while (mSize + size > mMaxSize) {
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OffscreenBuffer* victim = mPool.begin()->layer;
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mSize -= victim->getSizeInBytes();
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delete victim;
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mPool.erase(mPool.begin());
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}
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// clear region, since it's no longer valid
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layer->region.clear();
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Entry entry(layer);
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mPool.insert(entry);
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mSize += size;
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} else {
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delete layer;
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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