1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
172 lines
5.0 KiB
C++
172 lines
5.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <GLES2/gl2.h>
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#include <utils/LruCache.h>
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#include <androidfw/ResourceTypes.h>
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#include "Debug.h"
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#include "utils/Pair.h"
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namespace android {
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namespace uirenderer {
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class Patch;
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#if DEBUG_PATCHES
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#define PATCH_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define PATCH_LOGD(...)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// Cache
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///////////////////////////////////////////////////////////////////////////////
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class Caches;
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class RenderState;
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class PatchCache {
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public:
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explicit PatchCache(RenderState& renderState);
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~PatchCache();
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const Patch* get(const uint32_t bitmapWidth, const uint32_t bitmapHeight,
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const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch);
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void clear();
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uint32_t getSize() const { return mSize; }
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uint32_t getMaxSize() const { return mMaxSize; }
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GLuint getMeshBuffer() const { return mMeshBuffer; }
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/**
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* Removes the entries associated with the specified 9-patch. This is meant
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* to be called from threads that are not the EGL context thread (GC thread
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* on the VM side for instance.)
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*/
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void removeDeferred(Res_png_9patch* patch);
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/**
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* Process deferred removals.
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*/
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void clearGarbage();
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private:
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struct PatchDescription {
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PatchDescription()
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: mPatch(nullptr)
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, mBitmapWidth(0)
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, mBitmapHeight(0)
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, mPixelWidth(0)
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, mPixelHeight(0) {}
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PatchDescription(const uint32_t bitmapWidth, const uint32_t bitmapHeight,
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const float pixelWidth, const float pixelHeight,
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const Res_png_9patch* patch)
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: mPatch(patch)
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, mBitmapWidth(bitmapWidth)
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, mBitmapHeight(bitmapHeight)
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, mPixelWidth(pixelWidth)
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, mPixelHeight(pixelHeight) {}
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hash_t hash() const;
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const Res_png_9patch* getPatch() const { return mPatch; }
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static int compare(const PatchDescription& lhs, const PatchDescription& rhs);
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bool operator==(const PatchDescription& other) const { return compare(*this, other) == 0; }
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bool operator!=(const PatchDescription& other) const { return compare(*this, other) != 0; }
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friend inline int strictly_order_type(const PatchDescription& lhs,
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const PatchDescription& rhs) {
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return PatchDescription::compare(lhs, rhs) < 0;
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}
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friend inline int compare_type(const PatchDescription& lhs, const PatchDescription& rhs) {
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return PatchDescription::compare(lhs, rhs);
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}
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friend inline hash_t hash_type(const PatchDescription& entry) { return entry.hash(); }
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private:
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const Res_png_9patch* mPatch;
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uint32_t mBitmapWidth;
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uint32_t mBitmapHeight;
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float mPixelWidth;
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float mPixelHeight;
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}; // struct PatchDescription
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/**
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* A buffer block represents an empty range in the mesh buffer
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* that can be used to store vertices.
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*
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* The patch cache maintains a linked-list of buffer blocks
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* to track available regions of memory in the VBO.
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*/
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struct BufferBlock {
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BufferBlock(uint32_t offset, uint32_t size) : offset(offset), size(size), next(nullptr) {}
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uint32_t offset;
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uint32_t size;
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BufferBlock* next;
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}; // struct BufferBlock
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typedef Pair<const PatchDescription*, Patch*> patch_pair_t;
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void clearCache();
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void createVertexBuffer();
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void setupMesh(Patch* newMesh);
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void remove(Vector<patch_pair_t>& patchesToRemove, Res_png_9patch* patch);
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#if DEBUG_PATCHES
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void dumpFreeBlocks(const char* prefix);
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#endif
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RenderState& mRenderState;
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const uint32_t mMaxSize;
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uint32_t mSize;
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LruCache<PatchDescription, Patch*> mCache;
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GLuint mMeshBuffer;
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// First available free block inside the mesh buffer
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BufferBlock* mFreeBlocks;
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// Garbage tracking, required to handle GC events on the VM side
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Vector<Res_png_9patch*> mGarbage;
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mutable Mutex mLock;
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}; // class PatchCache
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}; // namespace uirenderer
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}; // namespace android
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